From a7dd4f21ddc14837c3871e9e73229126afc8a2cd Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 27 Sep 2020 11:18:07 -0400 Subject: applets/controller: Auto accept a valid single player configuration --- src/yuzu/applets/controller.cpp | 29 ++++++++++++++++++----------- 1 file changed, 18 insertions(+), 11 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index c6fa3e4f64..ee770f3152 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -229,6 +229,13 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QtControllerSelectorDialog::ApplyConfiguration); + // Enhancement: Check if the parameters have already been met before disconnecting controllers. + // If all the parameters are met AND only allows a single player, + // stop the constructor here as we do not need to continue. + if (CheckIfParametersMet() && parameters.enable_single_mode) { + return; + } + // If keep_controllers_connected is false, forcefully disconnect all controllers if (!parameters.keep_controllers_connected) { for (auto player : player_groupboxes) { @@ -236,13 +243,18 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } } - CheckIfParametersMet(); - resize(0, 0); } QtControllerSelectorDialog::~QtControllerSelectorDialog() = default; +int QtControllerSelectorDialog::exec() { + if (parameters_met && parameters.enable_single_mode) { + return QDialog::Accepted; + } + return QDialog::exec(); +} + void QtControllerSelectorDialog::ApplyConfiguration() { // Update the controller state once more, just to be sure they are properly applied. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { @@ -287,7 +299,7 @@ void QtControllerSelectorDialog::CallConfigureInputDialog() { CheckIfParametersMet(); } -void QtControllerSelectorDialog::CheckIfParametersMet() { +bool QtControllerSelectorDialog::CheckIfParametersMet() { // Here, we check and validate the current configuration against all applicable parameters. const auto num_connected_players = static_cast( std::count_if(player_groupboxes.begin(), player_groupboxes.end(), @@ -301,7 +313,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { num_connected_players > max_supported_players) { parameters_met = false; ui->buttonBox->setEnabled(parameters_met); - return; + return parameters_met; } // Next, check against all connected controllers. @@ -326,14 +338,9 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { return true; }(); - if (!all_controllers_compatible) { - parameters_met = false; - ui->buttonBox->setEnabled(parameters_met); - return; - } - - parameters_met = true; + parameters_met = all_controllers_compatible; ui->buttonBox->setEnabled(parameters_met); + return parameters_met; } void QtControllerSelectorDialog::SetSupportedControllers() { -- cgit v1.2.3 From 1c1a83a20d35ecc53da7f783f3ad5eacabfb5592 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Mon, 28 Sep 2020 10:00:15 -0400 Subject: settings: Preparation for per-game input settings --- src/core/frontend/applets/controller.cpp | 4 +- src/core/frontend/framebuffer_layout.cpp | 2 +- src/core/hle/service/am/am.cpp | 4 +- src/core/hle/service/am/applets/controller.cpp | 2 +- src/core/hle/service/apm/controller.cpp | 3 +- src/core/hle/service/hid/controllers/npad.cpp | 42 +++++++++------- src/core/hle/service/hid/hid.cpp | 4 +- src/core/hle/service/vi/vi.cpp | 2 +- src/core/settings.cpp | 8 ++- src/core/settings.h | 57 +++++++++++++++++----- src/core/telemetry_session.cpp | 2 +- src/yuzu/applets/controller.cpp | 30 ++++++------ src/yuzu/configuration/config.cpp | 24 ++++----- src/yuzu/configuration/configure_input.cpp | 24 ++++----- .../configuration/configure_input_advanced.cpp | 4 +- src/yuzu/configuration/configure_input_player.cpp | 8 +-- src/yuzu/main.cpp | 23 +++++---- src/yuzu_cmd/config.cpp | 25 +++++----- src/yuzu_tester/config.cpp | 14 +++--- 19 files changed, 167 insertions(+), 115 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 5582091f4b..1ac2fb80c8 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -27,7 +27,7 @@ void DefaultControllerApplet::ReconfigureControllers(std::function callb ->GetAppletResource() ->GetController(Service::HID::HidController::NPad); - auto& players = Settings::values.players; + auto& players = Settings::values.players.GetValue(); const std::size_t min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; @@ -66,7 +66,7 @@ void DefaultControllerApplet::ReconfigureControllers(std::function callb npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index); } } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && - !Settings::values.use_docked_mode) { + !Settings::values.use_docked_mode.GetValue()) { // We should *never* reach here under any normal circumstances. npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld), index); diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 1acc82497f..b9a270a55c 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -47,7 +47,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { u32 width, height; - if (Settings::values.use_docked_mode) { + if (Settings::values.use_docked_mode.GetValue()) { width = ScreenDocked::Width * res_scale; height = ScreenDocked::Height * res_scale; } else { diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 2ce742e359..eb097738a9 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -751,7 +751,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& IPC::ResponseBuilder rb{ctx, 4}; rb.Push(RESULT_SUCCESS); - if (Settings::values.use_docked_mode) { + if (Settings::values.use_docked_mode.GetValue()) { rb.Push(static_cast(Service::VI::DisplayResolution::DockedWidth) * static_cast(Settings::values.resolution_factor.GetValue())); rb.Push(static_cast(Service::VI::DisplayResolution::DockedHeight) * @@ -824,7 +824,7 @@ void IStorage::Open(Kernel::HLERequestContext& ctx) { } void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) { - const bool use_docked_mode{Settings::values.use_docked_mode}; + const bool use_docked_mode{Settings::values.use_docked_mode.GetValue()}; LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode); IPC::ResponseBuilder rb{ctx, 3}; diff --git a/src/core/hle/service/am/applets/controller.cpp b/src/core/hle/service/am/applets/controller.cpp index a0152b4ea1..43b79412e6 100644 --- a/src/core/hle/service/am/applets/controller.cpp +++ b/src/core/hle/service/am/applets/controller.cpp @@ -222,7 +222,7 @@ void Controller::Execute() { void Controller::ConfigurationComplete() { ControllerSupportResultInfo result_info{}; - const auto& players = Settings::values.players; + const auto& players = Settings::values.players.GetValue(); // If enable_single_mode is enabled, player_count is 1 regardless of any other parameters. // Otherwise, only count connected players from P1-P8. diff --git a/src/core/hle/service/apm/controller.cpp b/src/core/hle/service/apm/controller.cpp index 25a886238c..ce993bad30 100644 --- a/src/core/hle/service/apm/controller.cpp +++ b/src/core/hle/service/apm/controller.cpp @@ -69,7 +69,8 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) { } PerformanceMode Controller::GetCurrentPerformanceMode() const { - return Settings::values.use_docked_mode ? PerformanceMode::Docked : PerformanceMode::Handheld; + return Settings::values.use_docked_mode.GetValue() ? PerformanceMode::Docked + : PerformanceMode::Handheld; } PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) { diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index c4b26196a6..15d5fa6e8d 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -184,11 +184,14 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { controller.single_color.button_color = 0; controller.dual_color_error = ColorReadError::ReadOk; - controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left; - controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left; - controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right; + controller.left_color.body_color = + Settings::values.players.GetValue()[controller_idx].body_color_left; + controller.left_color.button_color = + Settings::values.players.GetValue()[controller_idx].button_color_left; + controller.right_color.body_color = + Settings::values.players.GetValue()[controller_idx].body_color_right; controller.right_color.button_color = - Settings::values.players[controller_idx].button_color_right; + Settings::values.players.GetValue()[controller_idx].button_color_right; controller.battery_level[0] = BATTERY_FULL; controller.battery_level[1] = BATTERY_FULL; @@ -218,8 +221,9 @@ void Controller_NPad::OnInit() { style.pokeball.Assign(1); } - std::transform(Settings::values.players.begin(), Settings::values.players.end(), - connected_controllers.begin(), [](const Settings::PlayerInput& player) { + std::transform(Settings::values.players.GetValue().begin(), + Settings::values.players.GetValue().end(), connected_controllers.begin(), + [](const Settings::PlayerInput& player) { return ControllerHolder{MapSettingsTypeToNPad(player.controller_type), player.connected}; }); @@ -227,12 +231,13 @@ void Controller_NPad::OnInit() { // Connect the Player 1 or Handheld controller if none are connected. if (std::none_of(connected_controllers.begin(), connected_controllers.end(), [](const ControllerHolder& controller) { return controller.is_connected; })) { - const auto controller = MapSettingsTypeToNPad(Settings::values.players[0].controller_type); + const auto controller = + MapSettingsTypeToNPad(Settings::values.players.GetValue()[0].controller_type); if (controller == NPadControllerType::Handheld) { - Settings::values.players[HANDHELD_INDEX].connected = true; + Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true; connected_controllers[HANDHELD_INDEX] = {controller, true}; } else { - Settings::values.players[0].connected = true; + Settings::values.players.GetValue()[0].connected = true; connected_controllers[0] = {controller, true}; } } @@ -255,7 +260,7 @@ void Controller_NPad::OnInit() { } void Controller_NPad::OnLoadInputDevices() { - const auto& players = Settings::values.players; + const auto& players = Settings::values.players.GetValue(); for (std::size_t i = 0; i < players.size(); ++i) { std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END, @@ -528,7 +533,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing // Try to read sixaxis sensor states std::array motion_devices; - if (sixaxis_sensors_enabled && Settings::values.motion_enabled) { + if (sixaxis_sensors_enabled && Settings::values.motion_enabled.GetValue()) { sixaxis_at_rest = true; for (std::size_t e = 0; e < motion_devices.size(); ++e) { const auto& device = motions[i][e]; @@ -666,7 +671,7 @@ void Controller_NPad::VibrateController(const std::vector& controllers, const std::vector& vibrations) { LOG_TRACE(Service_HID, "called"); - if (!Settings::values.vibration_enabled || !can_controllers_vibrate) { + if (!Settings::values.vibration_enabled.GetValue() || !can_controllers_vibrate) { return; } bool success = true; @@ -714,16 +719,17 @@ void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::siz } if (controller == NPadControllerType::Handheld) { - Settings::values.players[HANDHELD_INDEX].controller_type = + Settings::values.players.GetValue()[HANDHELD_INDEX].controller_type = MapNPadToSettingsType(controller); - Settings::values.players[HANDHELD_INDEX].connected = true; + Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true; connected_controllers[HANDHELD_INDEX] = {controller, true}; InitNewlyAddedController(HANDHELD_INDEX); return; } - Settings::values.players[npad_index].controller_type = MapNPadToSettingsType(controller); - Settings::values.players[npad_index].connected = true; + Settings::values.players.GetValue()[npad_index].controller_type = + MapNPadToSettingsType(controller); + Settings::values.players.GetValue()[npad_index].connected = true; connected_controllers[npad_index] = {controller, true}; InitNewlyAddedController(npad_index); } @@ -733,7 +739,7 @@ void Controller_NPad::DisconnectNPad(u32 npad_id) { } void Controller_NPad::DisconnectNPadAtIndex(std::size_t npad_index) { - Settings::values.players[npad_index].connected = false; + Settings::values.players.GetValue()[npad_index].connected = false; connected_controllers[npad_index].is_connected = false; auto& controller = shared_memory_entries[npad_index]; @@ -895,7 +901,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const return false; } // Handheld should not be supported in docked mode - if (Settings::values.use_docked_mode) { + if (Settings::values.use_docked_mode.GetValue()) { return false; } diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 50f709b259..fb57dec02e 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -935,7 +935,7 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) { void Hid::PermitVibration(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto can_vibrate{rp.Pop()}; - Settings::values.vibration_enabled = can_vibrate; + Settings::values.vibration_enabled.SetValue(can_vibrate); LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate); @@ -948,7 +948,7 @@ void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); - rb.Push(Settings::values.vibration_enabled); + rb.Push(Settings::values.vibration_enabled.GetValue()); } void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) { diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index 5b0e371fe9..55e00dd93b 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -771,7 +771,7 @@ private: IPC::ResponseBuilder rb{ctx, 6}; rb.Push(RESULT_SUCCESS); - if (Settings::values.use_docked_mode) { + if (Settings::values.use_docked_mode.GetValue()) { rb.Push(static_cast(Service::VI::DisplayResolution::DockedWidth) * static_cast(Settings::values.resolution_factor.GetValue())); rb.Push(static_cast(Service::VI::DisplayResolution::DockedHeight) * diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 0587b93744..aadbc3932d 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -49,7 +49,7 @@ void LogSettings() { }; LOG_INFO(Config, "yuzu Configuration:"); - log_setting("Controls_UseDockedMode", values.use_docked_mode); + log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); log_setting("System_CurrentUser", values.current_user); log_setting("System_LanguageIndex", values.language_index.GetValue()); @@ -145,6 +145,12 @@ void RestoreGlobalState() { values.rng_seed.SetGlobal(true); values.custom_rtc.SetGlobal(true); values.sound_index.SetGlobal(true); + + // Controls + values.players.SetGlobal(true); + values.use_docked_mode.SetGlobal(true); + values.vibration_enabled.SetGlobal(true); + values.motion_enabled.SetGlobal(true); } void Sanitize() { diff --git a/src/core/settings.h b/src/core/settings.h index 28616a5749..edd2a00ca4 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -65,6 +65,38 @@ private: Type local{}; }; +/** + * The InputSetting class allows for getting a reference to either the global or local members. + * This is required as we cannot easily modify the values of user-defined types within containers + * using the SetValue() member function found in the Setting class. The primary purpose of this + * class is to store an array of 10 PlayerInput structs for both the global and local (per-game) + * setting and allows for easily accessing and modifying both settings. + */ +template +class InputSetting final { +public: + InputSetting() = default; + explicit InputSetting(Type val) : global{val} {} + ~InputSetting() = default; + void SetGlobal(bool to_global) { + use_global = to_global; + } + bool UsingGlobal() const { + return use_global; + } + Type& GetValue(bool need_global = false) { + if (use_global || need_global) { + return global; + } + return local; + } + +private: + bool use_global = true; + Type global{}; + Type local{}; +}; + struct TouchFromButtonMap { std::string name; std::vector buttons; @@ -133,9 +165,17 @@ struct Values { Setting sound_index; // Controls - std::array players; + InputSetting> players; + + Setting use_docked_mode; - bool use_docked_mode; + Setting vibration_enabled; + + Setting motion_enabled; + std::string motion_device; + std::string udp_input_address; + u16 udp_input_port; + u8 udp_pad_index; bool mouse_enabled; std::string mouse_device; @@ -149,20 +189,15 @@ struct Values { ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; - bool vibration_enabled; - - bool motion_enabled; - std::string motion_device; - std::string touch_device; TouchscreenInput touchscreen; - std::atomic_bool is_device_reload_pending{true}; + bool use_touch_from_button; + std::string touch_device; int touch_from_button_map_index; - std::string udp_input_address; - u16 udp_input_port; - u8 udp_pad_index; std::vector touch_from_button_maps; + std::atomic_bool is_device_reload_pending{true}; + // Data Storage bool use_virtual_sd; bool gamecard_inserted; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index ebc19e18ab..e0908186b2 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -213,7 +213,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { Settings::values.use_assembly_shaders.GetValue()); AddField(field_type, "Renderer_UseAsynchronousShaders", Settings::values.use_asynchronous_shaders.GetValue()); - AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode); + AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue()); } bool TelemetrySession::SubmitTestcase() { diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index ee770f3152..7697fe4341 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -261,26 +261,26 @@ void QtControllerSelectorDialog::ApplyConfiguration() { UpdateControllerState(index); } - const bool pre_docked_mode = Settings::values.use_docked_mode; - Settings::values.use_docked_mode = ui->radioDocked->isChecked(); - OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); + const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); + Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()); + OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); - Settings::values.vibration_enabled = ui->vibrationGroup->isChecked(); + Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); } void QtControllerSelectorDialog::LoadConfiguration() { for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { - const auto connected = Settings::values.players[index].connected || - (index == 0 && Settings::values.players[8].connected); + const auto connected = Settings::values.players.GetValue()[index].connected || + (index == 0 && Settings::values.players.GetValue()[8].connected); player_groupboxes[index]->setChecked(connected); connected_controller_checkboxes[index]->setChecked(connected); emulated_controllers[index]->setCurrentIndex( - GetIndexFromControllerType(Settings::values.players[index].controller_type)); + GetIndexFromControllerType(Settings::values.players.GetValue()[index].controller_type)); } - UpdateDockedState(Settings::values.players[8].connected); + UpdateDockedState(Settings::values.players.GetValue()[8].connected); - ui->vibrationGroup->setChecked(Settings::values.vibration_enabled); + ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); } void QtControllerSelectorDialog::CallConfigureInputDialog() { @@ -448,7 +448,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) } void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) { - auto& player = Settings::values.players[player_index]; + auto& player = Settings::values.players.GetValue()[player_index]; player.controller_type = GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex()); @@ -461,7 +461,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) } // Player 1 and Handheld - auto& handheld = Settings::values.players[8]; + auto& handheld = Settings::values.players.GetValue()[8]; // If Handheld is selected, copy all the settings from Player 1 to Handheld. if (player.controller_type == Settings::ControllerType::Handheld) { handheld = player; @@ -527,8 +527,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) { ui->radioDocked->setEnabled(!is_handheld); ui->radioUndocked->setEnabled(!is_handheld); - ui->radioDocked->setChecked(Settings::values.use_docked_mode); - ui->radioUndocked->setChecked(!Settings::values.use_docked_mode); + ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue()); + ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue()); // Also force into undocked mode if the controller type is handheld. if (is_handheld) { @@ -571,8 +571,8 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() { for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) { // Disconnect any unsupported players here and disable or hide them if applicable. - Settings::values.players[index].connected = false; - UpdateController(Settings::values.players[index].controller_type, index, false); + Settings::values.players.GetValue()[index].connected = false; + UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false); // Hide the player widgets when max_supported_controllers is less than or equal to 4. if (max_supported_players <= 4) { player_widgets[index]->hide(); diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 618f991b05..296c58f58b 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -276,7 +276,7 @@ void Config::ReadPlayerValue(std::size_t player_index) { } }(); - auto& player = Settings::values.players[player_index]; + auto& player = Settings::values.players.GetValue()[player_index]; if (player_prefix.isEmpty()) { const auto controller = static_cast( @@ -481,7 +481,7 @@ void Config::ReadAudioValues() { void Config::ReadControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { ReadPlayerValue(p); } ReadDebugValues(); @@ -490,11 +490,10 @@ void Config::ReadControlValues() { ReadTouchscreenValues(); ReadMotionTouchValues(); - Settings::values.vibration_enabled = - ReadSetting(QStringLiteral("vibration_enabled"), true).toBool(); - Settings::values.motion_enabled = ReadSetting(QStringLiteral("motion_enabled"), true).toBool(); - Settings::values.use_docked_mode = - ReadSetting(QStringLiteral("use_docked_mode"), false).toBool(); + ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false); + ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), + true); + ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true); qt_config->endGroup(); } @@ -976,7 +975,7 @@ void Config::SavePlayerValue(std::size_t player_index) { } }(); - const auto& player = Settings::values.players[player_index]; + const auto& player = Settings::values.players.GetValue()[player_index]; WriteSetting(QStringLiteral("%1type").arg(player_prefix), static_cast(player.controller_type), @@ -1140,7 +1139,7 @@ void Config::SaveAudioValues() { void Config::SaveControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { SavePlayerValue(p); } SaveDebugValues(); @@ -1148,8 +1147,10 @@ void Config::SaveControlValues() { SaveTouchscreenValues(); SaveMotionTouchValues(); - WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); - WriteSetting(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); + WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); + WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, + true); + WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); @@ -1157,7 +1158,6 @@ void Config::SaveControlValues() { QString::fromStdString(Settings::values.touch_device), QStringLiteral("engine:emu_window")); WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false); - WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); qt_config->endGroup(); } diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 523ece4266..9a4de4c5d5 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -181,12 +181,12 @@ void ConfigureInput::ApplyConfiguration() { advanced->ApplyConfiguration(); - const bool pre_docked_mode = Settings::values.use_docked_mode; - Settings::values.use_docked_mode = ui->radioDocked->isChecked(); - OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode); + const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); + Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()); + OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); - Settings::values.vibration_enabled = ui->vibrationGroup->isChecked(); - Settings::values.motion_enabled = ui->motionGroup->isChecked(); + Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); + Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); } void ConfigureInput::changeEvent(QEvent* event) { @@ -203,16 +203,16 @@ void ConfigureInput::RetranslateUI() { void ConfigureInput::LoadConfiguration() { LoadPlayerControllerIndices(); - UpdateDockedState(Settings::values.players[8].connected); + UpdateDockedState(Settings::values.players.GetValue()[8].connected); - ui->vibrationGroup->setChecked(Settings::values.vibration_enabled); - ui->motionGroup->setChecked(Settings::values.motion_enabled); + ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); + ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } void ConfigureInput::LoadPlayerControllerIndices() { for (std::size_t i = 0; i < player_connected.size(); ++i) { - const auto connected = Settings::values.players[i].connected || - (i == 0 && Settings::values.players[8].connected); + const auto connected = Settings::values.players.GetValue()[i].connected || + (i == 0 && Settings::values.players.GetValue()[8].connected); player_connected[i]->setChecked(connected); } } @@ -241,8 +241,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) { ui->radioDocked->setEnabled(!is_handheld); ui->radioUndocked->setEnabled(!is_handheld); - ui->radioDocked->setChecked(Settings::values.use_docked_mode); - ui->radioUndocked->setChecked(!Settings::values.use_docked_mode); + ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue()); + ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue()); // Also force into undocked mode if the controller type is handheld. if (is_handheld) { diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp index 3715db0abe..3074be833e 100644 --- a/src/yuzu/configuration/configure_input_advanced.cpp +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -107,7 +107,7 @@ void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_ void ConfigureInputAdvanced::ApplyConfiguration() { for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) { - auto& player = Settings::values.players[player_idx]; + auto& player = Settings::values.players.GetValue()[player_idx]; std::array colors{}; std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(), colors.begin(), [](QColor color) { return color.rgb(); }); @@ -126,7 +126,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() { void ConfigureInputAdvanced::LoadConfiguration() { for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) { - auto& player = Settings::values.players[player_idx]; + auto& player = Settings::values.players.GetValue()[player_idx]; std::array colors = { player.body_color_left, player.button_color_left, diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index b4de2f6afd..213a762246 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -544,7 +544,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i ConfigureInputPlayer::~ConfigureInputPlayer() = default; void ConfigureInputPlayer::ApplyConfiguration() { - auto& player = Settings::values.players[player_index]; + auto& player = Settings::values.players.GetValue()[player_index]; auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons; auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs; @@ -572,7 +572,7 @@ void ConfigureInputPlayer::ApplyConfiguration() { } // Player 1 and Handheld - auto& handheld = Settings::values.players[HANDHELD_INDEX]; + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; // If Handheld is selected, copy all the settings from Player 1 to Handheld. if (player.controller_type == Settings::ControllerType::Handheld) { handheld = player; @@ -609,7 +609,7 @@ void ConfigureInputPlayer::RetranslateUI() { } void ConfigureInputPlayer::LoadConfiguration() { - auto& player = Settings::values.players[player_index]; + auto& player = Settings::values.players.GetValue()[player_index]; if (debug) { std::transform(Settings::values.debug_pad_buttons.begin(), Settings::values.debug_pad_buttons.end(), buttons_param.begin(), @@ -636,7 +636,7 @@ void ConfigureInputPlayer::LoadConfiguration() { ui->comboControllerType->setCurrentIndex(static_cast(player.controller_type)); ui->groupConnectedController->setChecked( player.connected || - (player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected)); + (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected)); } void ConfigureInputPlayer::ConnectPlayer(bool connected) { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 4a3dea2a58..54a46827fc 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -551,13 +551,14 @@ void GMainWindow::InitializeWidgets() { dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, [&] { - Settings::values.use_docked_mode = !Settings::values.use_docked_mode; - dock_status_button->setChecked(Settings::values.use_docked_mode); - OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode); + Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); + OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), + Settings::values.use_docked_mode.GetValue()); }); dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); - dock_status_button->setChecked(Settings::values.use_docked_mode); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); statusBar()->insertPermanentWidget(0, dock_status_button); // Setup ASync button @@ -796,10 +797,11 @@ void GMainWindow::InitializeHotkeys() { }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this), &QShortcut::activated, this, [&] { - Settings::values.use_docked_mode = !Settings::values.use_docked_mode; - OnDockedModeChanged(!Settings::values.use_docked_mode, - Settings::values.use_docked_mode); - dock_status_button->setChecked(Settings::values.use_docked_mode); + Settings::values.use_docked_mode.SetValue( + !Settings::values.use_docked_mode.GetValue()); + OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), + Settings::values.use_docked_mode.GetValue()); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this), &QShortcut::activated, this, @@ -2405,7 +2407,8 @@ void GMainWindow::MigrateConfigFiles() { const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini"))); Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str)); - for (QStringList::const_iterator it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) { + for (QStringList::const_iterator it = config_dir_list.constBegin(); + it != config_dir_list.constEnd(); ++it) { const auto filename = it->toStdString(); if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) { continue; @@ -2477,7 +2480,7 @@ void GMainWindow::UpdateStatusBar() { } void GMainWindow::UpdateStatusButtons() { - dock_status_button->setChecked(Settings::values.use_docked_mode); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); Settings::values.use_asynchronous_gpu_emulation.SetValue( Settings::values.use_asynchronous_gpu_emulation.GetValue() || diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 334038ef93..feee02fcdc 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -228,24 +228,24 @@ static const std::array keyboard_mods{ void Config::ReadValues() { // Controls - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { const auto group = fmt::format("ControlsP{}", p); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - Settings::values.players[p].buttons[i] = + Settings::values.players.GetValue()[p].buttons[i] = sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); - if (Settings::values.players[p].buttons[i].empty()) - Settings::values.players[p].buttons[i] = default_param; + if (Settings::values.players.GetValue()[p].buttons[i].empty()) + Settings::values.players.GetValue()[p].buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); - Settings::values.players[p].analogs[i] = + Settings::values.players.GetValue()[p].analogs[i] = sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); - if (Settings::values.players[p].analogs[i].empty()) - Settings::values.players[p].analogs[i] = default_param; + if (Settings::values.players.GetValue()[p].analogs[i].empty()) + Settings::values.players.GetValue()[p].analogs[i] = default_param; } } @@ -288,10 +288,10 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = default_param; } - Settings::values.vibration_enabled = - sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true); - Settings::values.motion_enabled = - sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true); + Settings::values.vibration_enabled.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); + Settings::values.motion_enabled.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.device = @@ -343,7 +343,8 @@ void Config::ReadValues() { Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", ""); // System - Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); + Settings::values.use_docked_mode.SetValue( + sdl2_config->GetBoolean("System", "use_docked_mode", false)); const auto size = sdl2_config->GetInteger("System", "users_size", 0); Settings::values.current_user = std::clamp( diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index bc273fb517..3a8a333f01 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -47,13 +47,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { void Config::ReadValues() { // Controls - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - Settings::values.players[p].buttons[i] = ""; + Settings::values.players.GetValue()[p].buttons[i] = ""; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - Settings::values.players[p].analogs[i] = ""; + Settings::values.players.GetValue()[p].analogs[i] = ""; } } @@ -75,8 +75,8 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = ""; } - Settings::values.vibration_enabled = true; - Settings::values.motion_enabled = true; + Settings::values.vibration_enabled.SetValue(true); + Settings::values.motion_enabled.SetValue(true); Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; Settings::values.touchscreen.finger = 0; @@ -84,8 +84,8 @@ void Config::ReadValues() { Settings::values.touchscreen.diameter_x = 15; Settings::values.touchscreen.diameter_y = 15; - Settings::values.use_docked_mode = - sdl2_config->GetBoolean("Controls", "use_docked_mode", false); + Settings::values.use_docked_mode.SetValue( + sdl2_config->GetBoolean("Controls", "use_docked_mode", false)); // Data Storage Settings::values.use_virtual_sd = -- cgit v1.2.3 From 06bc7678bac247955b159c784ba03ba77f17332c Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Thu, 8 Oct 2020 23:43:07 -0400 Subject: configure_input: Hook up the vibration percentage spinbox This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet. --- src/core/hle/service/hid/controllers/npad.cpp | 3 ++- src/core/settings.cpp | 1 + src/core/settings.h | 1 + src/yuzu/applets/controller.cpp | 4 ++++ src/yuzu/applets/controller.ui | 2 +- src/yuzu/configuration/config.cpp | 4 ++++ src/yuzu/configuration/configure_input.cpp | 2 ++ src/yuzu/configuration/configure_input.ui | 2 +- src/yuzu_cmd/config.cpp | 2 ++ src/yuzu_cmd/default_ini.h | 7 +++++++ src/yuzu_tester/config.cpp | 1 + 11 files changed, 26 insertions(+), 3 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index f865e3f5fc..924f209c0e 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -703,7 +703,8 @@ void Controller_NPad::VibrateController(const std::vector& vibrati // TODO: Vibrate left/right vibration motors independently if possible. button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( - vibration_values[i].amp_high, vibration_values[i].amp_low, + vibration_values[i].amp_high * Settings::values.vibration_strength.GetValue() / 100, + vibration_values[i].amp_low * Settings::values.vibration_strength.GetValue() / 100, vibration_values[i].freq_high, vibration_values[i].freq_low); latest_vibration_values[npad_index][device_index] = vibration_values[i]; diff --git a/src/core/settings.cpp b/src/core/settings.cpp index aadbc3932d..6e39aebb50 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -150,6 +150,7 @@ void RestoreGlobalState() { values.players.SetGlobal(true); values.use_docked_mode.SetGlobal(true); values.vibration_enabled.SetGlobal(true); + values.vibration_strength.SetGlobal(true); values.motion_enabled.SetGlobal(true); } diff --git a/src/core/settings.h b/src/core/settings.h index edd2a00ca4..496f477473 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -170,6 +170,7 @@ struct Values { Setting use_docked_mode; Setting vibration_enabled; + Setting vibration_strength; Setting motion_enabled; std::string motion_device; diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index 7697fe4341..196b4f1630 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -266,6 +266,8 @@ void QtControllerSelectorDialog::ApplyConfiguration() { OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); + Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value()); + Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); } void QtControllerSelectorDialog::LoadConfiguration() { @@ -281,6 +283,8 @@ void QtControllerSelectorDialog::LoadConfiguration() { UpdateDockedState(Settings::values.players.GetValue()[8].connected); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); + ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue()); + ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } void QtControllerSelectorDialog::CallConfigureInputDialog() { diff --git a/src/yuzu/applets/controller.ui b/src/yuzu/applets/controller.ui index 2ab69a2d37..cc27b8ef45 100644 --- a/src/yuzu/applets/controller.ui +++ b/src/yuzu/applets/controller.ui @@ -2349,7 +2349,7 @@ 1 - 200 + 100 100 diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 296c58f58b..820ef40980 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -493,6 +493,8 @@ void Config::ReadControlValues() { ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false); ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), true); + ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"), + 100); ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true); qt_config->endGroup(); @@ -1150,6 +1152,8 @@ void Config::SaveControlValues() { WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); + WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength, + 100); WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 9a4de4c5d5..84df547b9c 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -186,6 +186,7 @@ void ConfigureInput::ApplyConfiguration() { OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); + Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); } @@ -206,6 +207,7 @@ void ConfigureInput::LoadConfiguration() { UpdateDockedState(Settings::values.players.GetValue()[8].connected); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); + ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue()); ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui index b74481bdaf..cbd67d4c71 100644 --- a/src/yuzu/configuration/configure_input.ui +++ b/src/yuzu/configuration/configure_input.ui @@ -215,7 +215,7 @@ 1 - 200 + 100 100 diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index feee02fcdc..209350837c 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -290,6 +290,8 @@ void Config::ReadValues() { Settings::values.vibration_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); + Settings::values.vibration_strength.SetValue( + sdl2_config->GetInteger("ControlsGeneral", "vibration_strength", 100)); Settings::values.motion_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 796e27df4b..53057c01ca 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -65,6 +65,13 @@ button_screenshot= lstick= rstick= +# Whether to enable or disable vibration +# 0: Disabled, 1 (default): Enabled +vibration_enabled= + +# Vibration strength percentage (Default: 100) +vibration_strength= + # for motion input, the following devices are available: # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: # - "update_period": update period in milliseconds (default to 100) diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index 3a8a333f01..437302520e 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -76,6 +76,7 @@ void Config::ReadValues() { } Settings::values.vibration_enabled.SetValue(true); + Settings::values.vibration_strength.SetValue(100); Settings::values.motion_enabled.SetValue(true); Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; -- cgit v1.2.3 From ee8ec562915b59ec5677512b4516d5931edaf3e1 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 16 Oct 2020 11:55:45 -0400 Subject: settings: Remove global vibration strength modifier This will be replaced in favor of per-player vibration strength modifiers. --- src/core/hle/service/hid/controllers/npad.cpp | 4 +--- src/core/settings.cpp | 1 - src/core/settings.h | 1 - src/yuzu/applets/controller.cpp | 2 -- src/yuzu/configuration/config.cpp | 4 ---- src/yuzu/configuration/configure_input.cpp | 2 -- src/yuzu_cmd/config.cpp | 2 -- src/yuzu_cmd/default_ini.h | 3 --- src/yuzu_tester/config.cpp | 1 - 9 files changed, 1 insertion(+), 19 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 1fc06ef3fc..ba20d3f596 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -684,9 +684,7 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, const auto& button_state = buttons[npad_index]; return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( - vibration_value.amp_low * Settings::values.vibration_strength.GetValue() / 100, - vibration_value.freq_low, - vibration_value.amp_high * Settings::values.vibration_strength.GetValue() / 100, + vibration_value.amp_low, vibration_value.freq_low, vibration_value.amp_high, vibration_value.freq_high); } diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 6e39aebb50..aadbc3932d 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -150,7 +150,6 @@ void RestoreGlobalState() { values.players.SetGlobal(true); values.use_docked_mode.SetGlobal(true); values.vibration_enabled.SetGlobal(true); - values.vibration_strength.SetGlobal(true); values.motion_enabled.SetGlobal(true); } diff --git a/src/core/settings.h b/src/core/settings.h index 496f477473..edd2a00ca4 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -170,7 +170,6 @@ struct Values { Setting use_docked_mode; Setting vibration_enabled; - Setting vibration_strength; Setting motion_enabled; std::string motion_device; diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index 196b4f1630..0fc713a6e0 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -266,7 +266,6 @@ void QtControllerSelectorDialog::ApplyConfiguration() { OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); - Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); } @@ -283,7 +282,6 @@ void QtControllerSelectorDialog::LoadConfiguration() { UpdateDockedState(Settings::values.players.GetValue()[8].connected); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); - ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue()); ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 820ef40980..296c58f58b 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -493,8 +493,6 @@ void Config::ReadControlValues() { ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false); ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), true); - ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"), - 100); ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true); qt_config->endGroup(); @@ -1152,8 +1150,6 @@ void Config::SaveControlValues() { WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); - WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength, - 100); WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 84df547b9c..9a4de4c5d5 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -186,7 +186,6 @@ void ConfigureInput::ApplyConfiguration() { OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); - Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); } @@ -207,7 +206,6 @@ void ConfigureInput::LoadConfiguration() { UpdateDockedState(Settings::values.players.GetValue()[8].connected); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); - ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue()); ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 209350837c..feee02fcdc 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -290,8 +290,6 @@ void Config::ReadValues() { Settings::values.vibration_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); - Settings::values.vibration_strength.SetValue( - sdl2_config->GetInteger("ControlsGeneral", "vibration_strength", 100)); Settings::values.motion_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 53057c01ca..b6f6a3bb02 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -69,9 +69,6 @@ rstick= # 0: Disabled, 1 (default): Enabled vibration_enabled= -# Vibration strength percentage (Default: 100) -vibration_strength= - # for motion input, the following devices are available: # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: # - "update_period": update period in milliseconds (default to 100) diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index 437302520e..3a8a333f01 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -76,7 +76,6 @@ void Config::ReadValues() { } Settings::values.vibration_enabled.SetValue(true); - Settings::values.vibration_strength.SetValue(100); Settings::values.motion_enabled.SetValue(true); Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; -- cgit v1.2.3 From cce389221bf7ac85ff1b0481b6ba0b83437c92f7 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sat, 17 Oct 2020 09:38:12 -0400 Subject: configure_input: Add per-player vibration Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei --- dist/qt_themes/qdarkstyle/style.qss | 11 +- dist/qt_themes/qdarkstyle_midnight_blue/style.qss | 12 +- src/core/hle/service/hid/controllers/npad.cpp | 13 +- src/core/settings.h | 1 + src/input_common/settings.h | 3 + src/yuzu/CMakeLists.txt | 3 + src/yuzu/applets/controller.cpp | 16 + src/yuzu/applets/controller.h | 3 + src/yuzu/applets/controller.ui | 18 +- src/yuzu/configuration/config.cpp | 16 + src/yuzu/configuration/configure_input.cpp | 4 + src/yuzu/configuration/configure_input.ui | 22 +- src/yuzu/configuration/configure_vibration.cpp | 66 +++ src/yuzu/configuration/configure_vibration.h | 40 ++ src/yuzu/configuration/configure_vibration.ui | 546 ++++++++++++++++++++++ src/yuzu_cmd/config.cpp | 2 + src/yuzu_cmd/default_ini.h | 4 + src/yuzu_tester/config.cpp | 1 + 18 files changed, 751 insertions(+), 30 deletions(-) create mode 100644 src/yuzu/configuration/configure_vibration.cpp create mode 100644 src/yuzu/configuration/configure_vibration.h create mode 100644 src/yuzu/configuration/configure_vibration.ui (limited to 'src/yuzu/applets/controller.cpp') diff --git a/dist/qt_themes/qdarkstyle/style.qss b/dist/qt_themes/qdarkstyle/style.qss index aca6531ace..2a1e8ddebe 100644 --- a/dist/qt_themes/qdarkstyle/style.qss +++ b/dist/qt_themes/qdarkstyle/style.qss @@ -1293,15 +1293,24 @@ QPushButton#buttonRefreshDevices { QSpinBox#spinboxLStickRange, QSpinBox#spinboxRStickRange, -QSpinBox#vibrationSpin { +QSpinBox#vibrationSpinPlayer1, +QSpinBox#vibrationSpinPlayer2, +QSpinBox#vibrationSpinPlayer3, +QSpinBox#vibrationSpinPlayer4, +QSpinBox#vibrationSpinPlayer5, +QSpinBox#vibrationSpinPlayer6, +QSpinBox#vibrationSpinPlayer7, +QSpinBox#vibrationSpinPlayer8 { min-width: 68px; } +QDialog#ConfigureVibration QGroupBox::indicator, QGroupBox#motionGroup::indicator, QGroupBox#vibrationGroup::indicator { margin-left: 0px; } +QDialog#ConfigureVibration QGroupBox::title, QGroupBox#motionGroup::title, QGroupBox#vibrationGroup::title { spacing: 2px; diff --git a/dist/qt_themes/qdarkstyle_midnight_blue/style.qss b/dist/qt_themes/qdarkstyle_midnight_blue/style.qss index ad032a9669..70e540b068 100644 --- a/dist/qt_themes/qdarkstyle_midnight_blue/style.qss +++ b/dist/qt_themes/qdarkstyle_midnight_blue/style.qss @@ -2200,21 +2200,31 @@ QPushButton#buttonRefreshDevices { QSpinBox#spinboxLStickRange, QSpinBox#spinboxRStickRange, -QSpinBox#vibrationSpin { +QSpinBox#vibrationSpinPlayer1, +QSpinBox#vibrationSpinPlayer2, +QSpinBox#vibrationSpinPlayer3, +QSpinBox#vibrationSpinPlayer4, +QSpinBox#vibrationSpinPlayer5, +QSpinBox#vibrationSpinPlayer6, +QSpinBox#vibrationSpinPlayer7, +QSpinBox#vibrationSpinPlayer8 { min-width: 68px; } +QDialog#ConfigureVibration QGroupBox::indicator, QGroupBox#motionGroup::indicator, QGroupBox#vibrationGroup::indicator { margin-left: 0px; } +QDialog#ConfigureVibration QGroupBox, QWidget#bottomPerGameInput QGroupBox#motionGroup, QWidget#bottomPerGameInput QGroupBox#vibrationGroup, QWidget#bottomPerGameInput QGroupBox#inputConfigGroup { padding: 0px; } +QDialog#ConfigureVibration QGroupBox::title, QGroupBox#motionGroup::title, QGroupBox#vibrationGroup::title { spacing: 2px; diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index ba20d3f596..dc9954377f 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -680,11 +680,19 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, return false; } + const auto& player = Settings::values.players.GetValue()[npad_index]; + + if (!player.vibration_enabled) { + return false; + } + using namespace Settings::NativeButton; const auto& button_state = buttons[npad_index]; return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( - vibration_value.amp_low, vibration_value.freq_low, vibration_value.amp_high, + std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f), + vibration_value.freq_low, + std::min(vibration_value.amp_high * player.vibration_strength / 100.0f, 1.0f), vibration_value.freq_high); } @@ -728,7 +736,8 @@ void Controller_NPad::VibrateControllers(const std::vector& vibrat } // Filter out non-zero vibrations that are within 0.015625 absolute amplitude of each other. - if ((vibration_values[i].amp_low != 0.0f || vibration_values[i].amp_high != 0.0f) && + if (!Settings::values.enable_accurate_vibrations.GetValue() && + (vibration_values[i].amp_low != 0.0f || vibration_values[i].amp_high != 0.0f) && (latest_vibration_values[npad_index][device_index].amp_low != 0.0f || latest_vibration_values[npad_index][device_index].amp_high != 0.0f) && (abs(vibration_values[i].amp_low - diff --git a/src/core/settings.h b/src/core/settings.h index edd2a00ca4..476c3fdf3d 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -170,6 +170,7 @@ struct Values { Setting use_docked_mode; Setting vibration_enabled; + Setting enable_accurate_vibrations; Setting motion_enabled; std::string motion_device; diff --git a/src/input_common/settings.h b/src/input_common/settings.h index f52d285407..2763ed9915 100644 --- a/src/input_common/settings.h +++ b/src/input_common/settings.h @@ -332,6 +332,9 @@ struct PlayerInput { AnalogsRaw analogs; MotionRaw motions; + bool vibration_enabled; + int vibration_strength; + u32 body_color_left; u32 body_color_right; u32 button_color_left; diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 22fe0a2a6b..bf1fae9fa5 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -105,6 +105,9 @@ add_executable(yuzu configuration/configure_ui.cpp configuration/configure_ui.h configuration/configure_ui.ui + configuration/configure_vibration.cpp + configuration/configure_vibration.h + configuration/configure_vibration.ui configuration/configure_web.cpp configuration/configure_web.h configuration/configure_web.ui diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index 0fc713a6e0..c5e671309a 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -14,6 +14,7 @@ #include "ui_controller.h" #include "yuzu/applets/controller.h" #include "yuzu/configuration/configure_input_dialog.h" +#include "yuzu/configuration/configure_vibration.h" #include "yuzu/main.h" namespace { @@ -223,6 +224,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } } + connect(ui->vibrationButton, &QPushButton::clicked, this, + &QtControllerSelectorDialog::CallConfigureVibrationDialog); + connect(ui->inputConfigButton, &QPushButton::clicked, this, &QtControllerSelectorDialog::CallConfigureInputDialog); @@ -285,6 +289,18 @@ void QtControllerSelectorDialog::LoadConfiguration() { ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); } +void QtControllerSelectorDialog::CallConfigureVibrationDialog() { + ConfigureVibration dialog(this); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + + if (dialog.exec() == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} + void QtControllerSelectorDialog::CallConfigureInputDialog() { const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; diff --git a/src/yuzu/applets/controller.h b/src/yuzu/applets/controller.h index 8fefecf053..a2ce03c8fd 100644 --- a/src/yuzu/applets/controller.h +++ b/src/yuzu/applets/controller.h @@ -42,6 +42,9 @@ private: // Loads the current input configuration into the frontend applet. void LoadConfiguration(); + // Initializes the "Configure Vibration" Dialog. + void CallConfigureVibrationDialog(); + // Initializes the "Configure Input" Dialog. void CallConfigureInputDialog(); diff --git a/src/yuzu/applets/controller.ui b/src/yuzu/applets/controller.ui index cc27b8ef45..8e571ba8fe 100644 --- a/src/yuzu/applets/controller.ui +++ b/src/yuzu/applets/controller.ui @@ -2329,11 +2329,11 @@ 3 - + 68 - 21 + 0 @@ -2342,17 +2342,11 @@ 16777215 - - % - - - 1 - - - 100 + + min-width: 68px; - - 100 + + Configure diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 296c58f58b..7f66f29aa9 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -300,6 +300,14 @@ void Config::ReadPlayerValue(std::size_t player_index) { static_cast(Settings::ControllerType::ProController)) .toUInt()); + player.vibration_enabled = + qt_config->value(QStringLiteral("%1vibration_enabled").arg(player_prefix), true) + .toBool(); + + player.vibration_strength = + qt_config->value(QStringLiteral("%1vibration_strength").arg(player_prefix), 100) + .toInt(); + player.body_color_left = qt_config ->value(QStringLiteral("%1body_color_left").arg(player_prefix), Settings::JOYCON_BODY_NEON_BLUE) @@ -493,6 +501,8 @@ void Config::ReadControlValues() { ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false); ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), true); + ReadSettingGlobal(Settings::values.enable_accurate_vibrations, + QStringLiteral("enable_accurate_vibrations"), false); ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true); qt_config->endGroup(); @@ -983,6 +993,10 @@ void Config::SavePlayerValue(std::size_t player_index) { if (!player_prefix.isEmpty()) { WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false); + WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix), + player.vibration_enabled, true); + WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix), + player.vibration_strength, 100); WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left, Settings::JOYCON_BODY_NEON_BLUE); WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix), @@ -1150,6 +1164,8 @@ void Config::SaveControlValues() { WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false); WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true); + WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"), + Settings::values.enable_accurate_vibrations, false); WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); WriteSetting(QStringLiteral("motion_device"), QString::fromStdString(Settings::values.motion_device), diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 9a4de4c5d5..600cc03aef 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -23,6 +23,7 @@ #include "yuzu/configuration/configure_motion_touch.h" #include "yuzu/configuration/configure_mouse_advanced.h" #include "yuzu/configuration/configure_touchscreen_advanced.h" +#include "yuzu/configuration/configure_vibration.h" #include "yuzu/configuration/input_profiles.h" namespace { @@ -156,6 +157,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, CallConfigureDialog(*this, input_subsystem); }); + connect(ui->vibrationButton, &QPushButton::clicked, + [this] { CallConfigureDialog(*this); }); + connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] { CallConfigureDialog(*this, input_subsystem); }); diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui index cbd67d4c71..2707025e7f 100644 --- a/src/yuzu/configuration/configure_input.ui +++ b/src/yuzu/configuration/configure_input.ui @@ -6,7 +6,7 @@ 0 0 - 700 + 680 540 @@ -195,11 +195,11 @@ 3 - + 68 - 21 + 0 @@ -208,17 +208,11 @@ 16777215 - - % - - - 1 - - - 100 + + min-width: 68px; - - 100 + + Configure @@ -272,7 +266,7 @@ - + 5 diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp new file mode 100644 index 0000000000..1c68f28f32 --- /dev/null +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -0,0 +1,66 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/settings.h" +#include "ui_configure_vibration.h" +#include "yuzu/configuration/configure_vibration.h" + +ConfigureVibration::ConfigureVibration(QWidget* parent) + : QDialog(parent), ui(std::make_unique()) { + ui->setupUi(this); + + vibration_groupboxes = { + ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3, + ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6, + ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8, + }; + + vibration_spinboxes = { + ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3, + ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6, + ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8, + }; + + const auto& players = Settings::values.players.GetValue(); + + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { + vibration_groupboxes[i]->setChecked(players[i].vibration_enabled); + vibration_spinboxes[i]->setValue(players[i].vibration_strength); + } + + ui->checkBoxAccurateVibration->setChecked( + Settings::values.enable_accurate_vibrations.GetValue()); + + if (!Settings::IsConfiguringGlobal()) { + ui->checkBoxAccurateVibration->setDisabled(true); + } + + RetranslateUI(); +} + +ConfigureVibration::~ConfigureVibration() = default; + +void ConfigureVibration::ApplyConfiguration() { + auto& players = Settings::values.players.GetValue(); + + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { + players[i].vibration_enabled = vibration_groupboxes[i]->isChecked(); + players[i].vibration_strength = vibration_spinboxes[i]->value(); + } + + Settings::values.enable_accurate_vibrations.SetValue( + ui->checkBoxAccurateVibration->isChecked()); +} + +void ConfigureVibration::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureVibration::RetranslateUI() { + ui->retranslateUi(this); +} diff --git a/src/yuzu/configuration/configure_vibration.h b/src/yuzu/configuration/configure_vibration.h new file mode 100644 index 0000000000..37bbc26536 --- /dev/null +++ b/src/yuzu/configuration/configure_vibration.h @@ -0,0 +1,40 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include + +class QGroupBox; +class QSpinBox; + +namespace Ui { +class ConfigureVibration; +} + +class ConfigureVibration : public QDialog { + Q_OBJECT + +public: + explicit ConfigureVibration(QWidget* parent); + ~ConfigureVibration() override; + + void ApplyConfiguration(); + +private: + void changeEvent(QEvent* event) override; + void RetranslateUI(); + + std::unique_ptr ui; + + static constexpr std::size_t NUM_PLAYERS = 8; + + // Groupboxes encapsulating the vibration strength spinbox. + std::array vibration_groupboxes; + + // Spinboxes representing the vibration strength percentage. + std::array vibration_spinboxes; +}; diff --git a/src/yuzu/configuration/configure_vibration.ui b/src/yuzu/configuration/configure_vibration.ui new file mode 100644 index 0000000000..efdf317a95 --- /dev/null +++ b/src/yuzu/configuration/configure_vibration.ui @@ -0,0 +1,546 @@ + + + ConfigureVibration + + + + 0 + 0 + 364 + 242 + + + + Configure Vibration + + + + + + + + + Vibration + + + + 9 + + + 9 + + + 9 + + + 9 + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + Player 1 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + Player 2 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + Player 3 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + Player 4 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + Player 5 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + Player 6 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + Player 7 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + Player 8 + + + true + + + + 3 + + + 3 + + + 3 + + + 3 + + + + + + 68 + 21 + + + + + 68 + 16777215 + + + + % + + + 1 + + + 150 + + + 100 + + + + + + + + + + + + + + + + Settings + + + + + + Enable Accurate Vibration + + + + + + + + + + Qt::Vertical + + + + 167 + 55 + + + + + + + + QDialogButtonBox::Cancel|QDialogButtonBox::Ok + + + + + + + + + buttonBoxVibration + accepted() + ConfigureVibration + accept() + + + buttonBoxVibration + rejected() + ConfigureVibration + reject() + + + diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index feee02fcdc..e1adbbf2b4 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -290,6 +290,8 @@ void Config::ReadValues() { Settings::values.vibration_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); + Settings::values.enable_accurate_vibrations.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false)); Settings::values.motion_enabled.SetValue( sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index b6f6a3bb02..bcbbcd4cad 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -69,6 +69,10 @@ rstick= # 0: Disabled, 1 (default): Enabled vibration_enabled= +# Whether to enable or disable accurate vibrations +# 0 (default): Disabled, 1: Enabled +enable_accurate_vibrations= + # for motion input, the following devices are available: # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: # - "update_period": update period in milliseconds (default to 100) diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index 3a8a333f01..b6cdc7c1c4 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -76,6 +76,7 @@ void Config::ReadValues() { } Settings::values.vibration_enabled.SetValue(true); + Settings::values.enable_accurate_vibrations.SetValue(false); Settings::values.motion_enabled.SetValue(true); Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; -- cgit v1.2.3 From ad3905fe277470e1f54b7268dfd80bcce34dab3a Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 20 Oct 2020 13:55:25 -0400 Subject: input_common: Add VibrationDevice and VibrationDeviceFactory A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration. --- src/core/frontend/input.h | 7 ++ src/core/hle/service/hid/controllers/npad.cpp | 48 +++++--------- src/core/hle/service/hid/controllers/npad.h | 11 +++- src/core/hle/service/hid/hid.cpp | 1 + src/input_common/gcadapter/gc_adapter.cpp | 6 +- src/input_common/gcadapter/gc_adapter.h | 4 +- src/input_common/gcadapter/gc_poller.cpp | 50 +++++++++++--- src/input_common/gcadapter/gc_poller.h | 11 ++++ src/input_common/main.cpp | 5 ++ src/input_common/sdl/sdl_impl.cpp | 74 ++++++++++++++++----- src/input_common/sdl/sdl_impl.h | 2 + src/input_common/settings.cpp | 21 ++++-- src/input_common/settings.h | 32 +++++++-- src/yuzu/applets/controller.cpp | 2 + src/yuzu/configuration/config.cpp | 61 ++++++++++------- src/yuzu/configuration/configure_input_player.cpp | 7 ++ src/yuzu/configuration/configure_vibration.cpp | 80 +++++++++++++++++++++++ src/yuzu/configuration/configure_vibration.h | 3 + src/yuzu/main.cpp | 3 + 19 files changed, 327 insertions(+), 101 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index fb2ce2514c..25ac5af469 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -121,6 +121,13 @@ using ButtonDevice = InputDevice; */ using AnalogDevice = InputDevice>; +/** + * A vibration device is an input device that returns an unsigned byte as status. + * It represents whether the vibration device supports vibration or not. + * If the status returns 1, it supports vibration. Otherwise, it does not support vibration. + */ +using VibrationDevice = InputDevice; + /** * A motion status is an object that returns a tuple of accelerometer state vector, * gyroscope state vector, rotation state vector and orientation state matrix. diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index dc9954377f..27099de247 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -271,6 +271,10 @@ void Controller_NPad::OnLoadInputDevices() { std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END, sticks[i].begin(), Input::CreateDevice); + std::transform(players[i].vibrations.begin() + + Settings::NativeVibration::VIBRATION_HID_BEGIN, + players[i].vibrations.begin() + Settings::NativeVibration::VIBRATION_HID_END, + vibrations[i].begin(), Input::CreateDevice); std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END, motions[i].begin(), Input::CreateDevice); @@ -278,8 +282,10 @@ void Controller_NPad::OnLoadInputDevices() { } void Controller_NPad::OnRelease() { - for (std::size_t index = 0; index < connected_controllers.size(); ++index) { - VibrateControllerAtIndex(index, {}); + for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) { + for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) { + VibrateControllerAtIndex(npad_idx, device_idx); + } } } @@ -674,9 +680,9 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode) } } -bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, +bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index, const VibrationValue& vibration_value) { - if (!connected_controllers[npad_index].is_connected) { + if (!connected_controllers[npad_index].is_connected || !vibrations[npad_index][device_index]) { return false; } @@ -686,10 +692,7 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, return false; } - using namespace Settings::NativeButton; - const auto& button_state = buttons[npad_index]; - - return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( + return vibrations[npad_index][device_index]->SetRumblePlay( std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f), vibration_value.freq_low, std::min(vibration_value.amp_high * player.vibration_strength / 100.0f, 1.0f), @@ -717,6 +720,11 @@ void Controller_NPad::VibrateControllers(const std::vector& vibrat continue; } + if (vibration_device_handles[i].device_index == DeviceIndex::None) { + UNREACHABLE_MSG("DeviceIndex should never be None!"); + continue; + } + // Some games try to send mismatched parameters in the device handle, block these. if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft && (vibration_device_handles[i].npad_type == NpadType::JoyconRight || @@ -747,28 +755,8 @@ void Controller_NPad::VibrateControllers(const std::vector& vibrat continue; } - // TODO: Vibrate left/right vibration motors independently if possible. - if (VibrateControllerAtIndex(npad_index, vibration_values[i])) { - switch (connected_controllers[npad_index].type) { - case NPadControllerType::None: - UNREACHABLE(); - break; - case NPadControllerType::ProController: - case NPadControllerType::Handheld: - case NPadControllerType::JoyDual: - // Since we can't vibrate motors independently yet, we can reduce state changes by - // assigning all 3 device indices the current vibration value. - latest_vibration_values[npad_index][0] = vibration_values[i]; - latest_vibration_values[npad_index][1] = vibration_values[i]; - latest_vibration_values[npad_index][2] = vibration_values[i]; - break; - case NPadControllerType::JoyLeft: - case NPadControllerType::JoyRight: - case NPadControllerType::Pokeball: - default: - latest_vibration_values[npad_index][device_index] = vibration_values[i]; - break; - } + if (VibrateControllerAtIndex(npad_index, device_index, vibration_values[i])) { + latest_vibration_values[npad_index][device_index] = vibration_values[i]; } } } diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 576ef15588..3ae9fb8e6e 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -148,7 +148,8 @@ public: void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode); - bool VibrateControllerAtIndex(std::size_t npad_index, const VibrationValue& vibration_value); + bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index, + const VibrationValue& vibration_value = {}); void VibrateControllers(const std::vector& vibration_device_handles, const std::vector& vibration_values); @@ -399,18 +400,22 @@ private: using StickArray = std::array< std::array, Settings::NativeAnalog::NUM_STICKS_HID>, 10>; + using VibrationArray = std::array, + Settings::NativeVibration::NUM_VIBRATIONS_HID>, + 10>; using MotionArray = std::array< - std::array, Settings::NativeMotion::NUM_MOTION_HID>, + std::array, Settings::NativeMotion::NUM_MOTIONS_HID>, 10>; ButtonArray buttons; StickArray sticks; + VibrationArray vibrations; MotionArray motions; std::vector supported_npad_id_types{}; NpadHoldType hold_type{NpadHoldType::Vertical}; NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual}; // Each controller should have their own styleset changed event std::array styleset_changed_events; - std::array, 10> latest_vibration_values; + std::array, 10> latest_vibration_values{}; std::array connected_controllers{}; std::array unintended_home_button_input_protection{}; GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard}; diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index e88f30d6ab..1d882a9775 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -998,6 +998,7 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { break; case Controller_NPad::DeviceIndex::None: default: + UNREACHABLE_MSG("DeviceIndex should never be None!"); vibration_device_info.position = VibrationDevicePosition::None; break; } diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/gcadapter/gc_adapter.cpp index b912188b62..d80195c827 100644 --- a/src/input_common/gcadapter/gc_adapter.cpp +++ b/src/input_common/gcadapter/gc_adapter.cpp @@ -230,10 +230,8 @@ void Adapter::SendVibrations() { vibration_changed = false; } -bool Adapter::RumblePlay(std::size_t port, f32 amplitude) { - amplitude = std::clamp(amplitude, 0.0f, 1.0f); - const auto raw_amp = static_cast(amplitude * 0x8); - pads[port].rumble_amplitude = raw_amp; +bool Adapter::RumblePlay(std::size_t port, u8 amplitude) { + pads[port].rumble_amplitude = amplitude; return rumble_enabled; } diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h index d28dcfad35..f1256c9dad 100644 --- a/src/input_common/gcadapter/gc_adapter.h +++ b/src/input_common/gcadapter/gc_adapter.h @@ -77,8 +77,8 @@ public: Adapter(); ~Adapter(); - /// Request a vibration for a controlelr - bool RumblePlay(std::size_t port, f32 amplitude); + /// Request a vibration for a controller + bool RumblePlay(std::size_t port, u8 amplitude); /// Used for polling void BeginConfiguration(); diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp index 6bd6f57fc3..fe57c13a54 100644 --- a/src/input_common/gcadapter/gc_poller.cpp +++ b/src/input_common/gcadapter/gc_poller.cpp @@ -15,7 +15,7 @@ namespace InputCommon { class GCButton final : public Input::ButtonDevice { public: - explicit GCButton(u32 port_, s32 button_, GCAdapter::Adapter* adapter) + explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter) : port(port_), button(button_), gcadapter(adapter) {} ~GCButton() override; @@ -27,18 +27,10 @@ public: return false; } - bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const override { - const float amplitude = amp_high + amp_low > 2.0f ? 1.0f : (amp_high + amp_low) * 0.5f; - const auto new_amp = - static_cast(pow(amplitude, 0.5f) * (3.0f - 2.0f * pow(amplitude, 0.15f))); - - return gcadapter->RumblePlay(port, new_amp); - } - private: const u32 port; const s32 button; - GCAdapter::Adapter* gcadapter; + const GCAdapter::Adapter* gcadapter; }; class GCAxisButton final : public Input::ButtonDevice { @@ -299,4 +291,42 @@ Common::ParamPackage GCAnalogFactory::GetNextInput() { return params; } +class GCVibration final : public Input::VibrationDevice { +public: + explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter) + : port(port_), gcadapter(adapter) {} + + u8 GetStatus() const override { + return gcadapter->RumblePlay(port, 0); + } + + bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override { + const auto mean_amplitude = (amp_low + amp_high) * 0.5f; + const auto processed_amplitude = static_cast( + pow(mean_amplitude, 0.5f) * (3.0f - 2.0f * pow(mean_amplitude, 0.15f)) * 0x8); + + return gcadapter->RumblePlay(port, processed_amplitude); + } + +private: + const u32 port; + GCAdapter::Adapter* gcadapter; +}; + +/// An vibration device factory that creates vibration devices from GC Adapter +GCVibrationFactory::GCVibrationFactory(std::shared_ptr adapter_) + : adapter(std::move(adapter_)) {} + +/** + * Creates a vibration device from a joystick + * @param params contains parameters for creating the device: + * - "port": the nth gcpad on the adapter + */ +std::unique_ptr GCVibrationFactory::Create( + const Common::ParamPackage& params) { + const auto port = static_cast(params.Get("port", 0)); + + return std::make_unique(port, adapter.get()); +} + } // namespace InputCommon diff --git a/src/input_common/gcadapter/gc_poller.h b/src/input_common/gcadapter/gc_poller.h index 0527f328f2..d1271e3ead 100644 --- a/src/input_common/gcadapter/gc_poller.h +++ b/src/input_common/gcadapter/gc_poller.h @@ -64,4 +64,15 @@ private: bool polling = false; }; +/// A vibration device factory creates vibration devices from GC Adapter +class GCVibrationFactory final : public Input::Factory { +public: + explicit GCVibrationFactory(std::shared_ptr adapter_); + + std::unique_ptr Create(const Common::ParamPackage& params) override; + +private: + std::shared_ptr adapter; +}; + } // namespace InputCommon diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index b438482cca..e59ad4ff52 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -28,6 +28,8 @@ struct InputSubsystem::Impl { Input::RegisterFactory("gcpad", gcbuttons); gcanalog = std::make_shared(gcadapter); Input::RegisterFactory("gcpad", gcanalog); + gcvibration = std::make_shared(gcadapter); + Input::RegisterFactory("gcpad", gcvibration); keyboard = std::make_shared(); Input::RegisterFactory("keyboard", keyboard); @@ -64,9 +66,11 @@ struct InputSubsystem::Impl { #endif Input::UnregisterFactory("gcpad"); Input::UnregisterFactory("gcpad"); + Input::UnregisterFactory("gcpad"); gcbuttons.reset(); gcanalog.reset(); + gcvibration.reset(); Input::UnregisterFactory("cemuhookudp"); Input::UnregisterFactory("cemuhookudp"); @@ -142,6 +146,7 @@ struct InputSubsystem::Impl { #endif std::shared_ptr gcbuttons; std::shared_ptr gcanalog; + std::shared_ptr gcvibration; std::shared_ptr udpmotion; std::shared_ptr udptouch; std::shared_ptr udp; diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 18fb2ac5e2..a2a83cdc9c 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -85,16 +85,17 @@ public: using std::chrono::milliseconds; using std::chrono::steady_clock; - // Prevent vibrations less than 10ms apart from each other. - if (duration_cast(steady_clock::now() - last_vibration) < milliseconds(10)) { + // Block non-zero vibrations less than 10ms apart from each other. + if ((amp_low != 0 || amp_high != 0) && + duration_cast(steady_clock::now() - last_vibration) < milliseconds(10)) { return false; - }; + } last_vibration = steady_clock::now(); - if (sdl_controller != nullptr) { + if (sdl_controller) { return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0; - } else if (sdl_joystick != nullptr) { + } else if (sdl_joystick) { return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0; } @@ -321,14 +322,6 @@ public: return joystick->GetButton(button); } - bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override { - const u16 processed_amp_low = - static_cast(pow(amp_low, 0.5f) * (3.0f - 2.0f * pow(amp_low, 0.15f)) * 0xFFFF); - const u16 processed_amp_high = - static_cast(pow(amp_high, 0.5f) * (3.0f - 2.0f * pow(amp_high, 0.15f)) * 0xFFFF); - return joystick->RumblePlay(processed_amp_low, processed_amp_high); - } - private: std::shared_ptr joystick; int button; @@ -412,6 +405,32 @@ private: const float range; }; +class SDLVibration final : public Input::VibrationDevice { +public: + explicit SDLVibration(std::shared_ptr joystick_) + : joystick(std::move(joystick_)) {} + + u8 GetStatus() const override { + joystick->RumblePlay(1, 1); + return joystick->RumblePlay(0, 0); + } + + bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override { + const auto process_amplitude = [](f32 amplitude) { + return static_cast(std::pow(amplitude, 0.5f) * + (3.0f - 2.0f * std::pow(amplitude, 0.15f)) * 0xFFFF); + }; + + const auto processed_amp_low = process_amplitude(amp_low); + const auto processed_amp_high = process_amplitude(amp_high); + + return joystick->RumblePlay(processed_amp_low, processed_amp_high); + } + +private: + std::shared_ptr joystick; +}; + class SDLDirectionMotion final : public Input::MotionDevice { public: explicit SDLDirectionMotion(std::shared_ptr joystick_, int hat_, Uint8 direction_) @@ -554,7 +573,7 @@ class SDLAnalogFactory final : public Input::Factory { public: explicit SDLAnalogFactory(SDLState& state_) : state(state_) {} /** - * Creates analog device from joystick axes + * Creates an analog device from joystick axes * @param params contains parameters for creating the device: * - "guid": the guid of the joystick to bind * - "port": the nth joystick of the same type @@ -580,6 +599,26 @@ private: SDLState& state; }; +/// An vibration device factory that creates vibration devices from SDL joystick +class SDLVibrationFactory final : public Input::Factory { +public: + explicit SDLVibrationFactory(SDLState& state_) : state(state_) {} + /** + * Creates a vibration device from a joystick + * @param params contains parameters for creating the device: + * - "guid": the guid of the joystick to bind + * - "port": the nth joystick of the same type + */ + std::unique_ptr Create(const Common::ParamPackage& params) override { + const std::string guid = params.Get("guid", "0"); + const int port = params.Get("port", 0); + return std::make_unique(state.GetSDLJoystickByGUID(guid, port)); + } + +private: + SDLState& state; +}; + /// A motion device factory that creates motion devices from SDL joystick class SDLMotionFactory final : public Input::Factory { public: @@ -646,11 +685,13 @@ private: SDLState::SDLState() { using namespace Input; - analog_factory = std::make_shared(*this); button_factory = std::make_shared(*this); + analog_factory = std::make_shared(*this); + vibration_factory = std::make_shared(*this); motion_factory = std::make_shared(*this); - RegisterFactory("sdl", analog_factory); RegisterFactory("sdl", button_factory); + RegisterFactory("sdl", analog_factory); + RegisterFactory("sdl", vibration_factory); RegisterFactory("sdl", motion_factory); // If the frontend is going to manage the event loop, then we don't start one here @@ -687,6 +728,7 @@ SDLState::~SDLState() { using namespace Input; UnregisterFactory("sdl"); UnregisterFactory("sdl"); + UnregisterFactory("sdl"); UnregisterFactory("sdl"); CloseJoysticks(); diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index b9bb4dc562..08044b00d6 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h @@ -22,6 +22,7 @@ namespace InputCommon::SDL { class SDLAnalogFactory; class SDLButtonFactory; class SDLMotionFactory; +class SDLVibrationFactory; class SDLJoystick; class SDLState : public State { @@ -72,6 +73,7 @@ private: std::shared_ptr button_factory; std::shared_ptr analog_factory; + std::shared_ptr vibration_factory; std::shared_ptr motion_factory; bool start_thread = false; diff --git a/src/input_common/settings.cpp b/src/input_common/settings.cpp index b66c05856b..557e7a9a0c 100644 --- a/src/input_common/settings.cpp +++ b/src/input_common/settings.cpp @@ -14,13 +14,6 @@ const std::array mapping = {{ }}; } -namespace NativeMotion { -const std::array mapping = {{ - "motionleft", - "motionright", -}}; -} - namespace NativeAnalog { const std::array mapping = {{ "lstick", @@ -28,6 +21,20 @@ const std::array mapping = {{ }}; } +namespace NativeVibration { +const std::array mapping = {{ + "left_vibration_device", + "right_vibration_device", +}}; +} + +namespace NativeMotion { +const std::array mapping = {{ + "motionleft", + "motionright", +}}; +} + namespace NativeMouseButton { const std::array mapping = {{ "left", diff --git a/src/input_common/settings.h b/src/input_common/settings.h index 2763ed9915..75486554b6 100644 --- a/src/input_common/settings.h +++ b/src/input_common/settings.h @@ -66,17 +66,32 @@ constexpr int NUM_STICKS_HID = NumAnalogs; extern const std::array mapping; } // namespace NativeAnalog +namespace NativeVibration { +enum Values : int { + LeftVibrationDevice, + RightVibrationDevice, + + NumVibrations, +}; + +constexpr int VIBRATION_HID_BEGIN = LeftVibrationDevice; +constexpr int VIBRATION_HID_END = NumVibrations; +constexpr int NUM_VIBRATIONS_HID = NumVibrations; + +extern const std::array mapping; +}; // namespace NativeVibration + namespace NativeMotion { enum Values : int { - MOTIONLEFT, - MOTIONRIGHT, + MotionLeft, + MotionRight, NumMotions, }; -constexpr int MOTION_HID_BEGIN = MOTIONLEFT; +constexpr int MOTION_HID_BEGIN = MotionLeft; constexpr int MOTION_HID_END = NumMotions; -constexpr int NUM_MOTION_HID = NumMotions; +constexpr int NUM_MOTIONS_HID = NumMotions; extern const std::array mapping; } // namespace NativeMotion @@ -305,9 +320,11 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods; } // namespace NativeKeyboard -using ButtonsRaw = std::array; using AnalogsRaw = std::array; -using MotionRaw = std::array; +using ButtonsRaw = std::array; +using MotionsRaw = std::array; +using VibrationsRaw = std::array; + using MouseButtonsRaw = std::array; using KeyboardKeysRaw = std::array; using KeyboardModsRaw = std::array; @@ -330,7 +347,8 @@ struct PlayerInput { ControllerType controller_type; ButtonsRaw buttons; AnalogsRaw analogs; - MotionRaw motions; + VibrationsRaw vibrations; + MotionsRaw motions; bool vibration_enabled; int vibration_strength; diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index c5e671309a..cdcd3d28d1 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -478,6 +478,8 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) return; } + ConfigureVibration::SetVibrationDevices(player_index); + // Player 1 and Handheld auto& handheld = Settings::values.players.GetValue()[8]; // If Handheld is selected, copy all the settings from Player 1 to Handheld. diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 7f66f29aa9..6fa842cd5e 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -344,21 +344,6 @@ void Config::ReadPlayerValue(std::size_t player_index) { } } - for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { - const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); - auto& player_motions = player.motions[i]; - - player_motions = qt_config - ->value(QStringLiteral("%1").arg(player_prefix) + - QString::fromUtf8(Settings::NativeMotion::mapping[i]), - QString::fromStdString(default_param)) - .toString() - .toStdString(); - if (player_motions.empty()) { - player_motions = default_param; - } - } - for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], @@ -375,6 +360,33 @@ void Config::ReadPlayerValue(std::size_t player_index) { player_analogs = default_param; } } + + for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) { + auto& player_vibrations = player.vibrations[i]; + + player_vibrations = + qt_config + ->value(QStringLiteral("%1").arg(player_prefix) + + QString::fromUtf8(Settings::NativeVibration::mapping[i]), + QString{}) + .toString() + .toStdString(); + } + + for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { + const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); + auto& player_motions = player.motions[i]; + + player_motions = qt_config + ->value(QStringLiteral("%1").arg(player_prefix) + + QString::fromUtf8(Settings::NativeMotion::mapping[i]), + QString::fromStdString(default_param)) + .toString() + .toStdString(); + if (player_motions.empty()) { + player_motions = default_param; + } + } } void Config::ReadDebugValues() { @@ -1014,13 +1026,6 @@ void Config::SavePlayerValue(std::size_t player_index) { QString::fromStdString(player.buttons[i]), QString::fromStdString(default_param)); } - for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { - const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); - WriteSetting(QStringLiteral("%1").arg(player_prefix) + - QString::fromStdString(Settings::NativeMotion::mapping[i]), - QString::fromStdString(player.motions[i]), - QString::fromStdString(default_param)); - } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { const std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], @@ -1030,6 +1035,18 @@ void Config::SavePlayerValue(std::size_t player_index) { QString::fromStdString(player.analogs[i]), QString::fromStdString(default_param)); } + for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) { + WriteSetting(QStringLiteral("%1").arg(player_prefix) + + QString::fromStdString(Settings::NativeVibration::mapping[i]), + QString::fromStdString(player.vibrations[i]), QString{}); + } + for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { + const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); + WriteSetting(QStringLiteral("%1").arg(player_prefix) + + QString::fromStdString(Settings::NativeMotion::mapping[i]), + QString::fromStdString(player.motions[i]), + QString::fromStdString(default_param)); + } } void Config::SaveDebugValues() { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 460ff08a4f..3e785c2243 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -22,6 +22,7 @@ #include "ui_configure_input_player.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input_player.h" +#include "yuzu/configuration/configure_vibration.h" #include "yuzu/configuration/input_profiles.h" #include "yuzu/util/limitable_input_dialog.h" @@ -39,6 +40,10 @@ namespace { void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, bool connected) { + auto& player = Settings::values.players.GetValue()[npad_index]; + player.controller_type = controller_type; + player.connected = connected; + Core::System& system{Core::System::GetInstance()}; if (!system.IsPoweredOn()) { return; @@ -565,6 +570,8 @@ void ConfigureInputPlayer::ApplyConfiguration() { static_cast(ui->comboControllerType->currentIndex()); player.connected = ui->groupConnectedController->isChecked(); + ConfigureVibration::SetVibrationDevices(player_index); + // Player 2-8 if (player_index != 0) { UpdateController(player.controller_type, player_index, player.connected); diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index 1c68f28f32..714db5b802 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -2,6 +2,12 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include +#include + +#include + +#include "common/param_package.h" #include "core/settings.h" #include "ui_configure_vibration.h" #include "yuzu/configuration/configure_vibration.h" @@ -53,6 +59,80 @@ void ConfigureVibration::ApplyConfiguration() { ui->checkBoxAccurateVibration->isChecked()); } +void ConfigureVibration::SetVibrationDevices(std::size_t player_index) { + using namespace Settings::NativeButton; + static constexpr std::array, 2> buttons{{ + {DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons + {A, B, X, Y, R, ZR}, // Right Buttons + }}; + + auto& player = Settings::values.players.GetValue()[player_index]; + + for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) { + std::unordered_map params_count; + + for (const auto button_index : buttons[device_idx]) { + const auto& player_button = player.buttons[button_index]; + + if (params_count.find(player_button) != params_count.end()) { + ++params_count[player_button]; + continue; + } + + params_count.insert_or_assign(player_button, 1); + } + + const auto it = std::max_element( + params_count.begin(), params_count.end(), + [](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; }); + + auto& vibration_param_str = player.vibrations[device_idx]; + vibration_param_str.clear(); + + if (it->first.empty()) { + continue; + } + + const auto param = Common::ParamPackage(it->first); + + const auto engine = param.Get("engine", ""); + const auto guid = param.Get("guid", ""); + const auto port = param.Get("port", ""); + + if (engine.empty() || engine == "keyboard") { + continue; + } + + vibration_param_str += fmt::format("engine:{}", engine); + + if (!port.empty()) { + vibration_param_str += fmt::format(",port:{}", port); + } + if (!guid.empty()) { + vibration_param_str += fmt::format(",guid:{}", guid); + } + } + + if (player.vibrations[0] != player.vibrations[1]) { + return; + } + + if (!player.vibrations[0].empty() && + player.controller_type != Settings::ControllerType::RightJoycon) { + player.vibrations[1].clear(); + } else if (!player.vibrations[1].empty() && + player.controller_type == Settings::ControllerType::RightJoycon) { + player.vibrations[0].clear(); + } +} + +void ConfigureVibration::SetAllVibrationDevices() { + // Set vibration devices for all player indices including handheld + for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) { + SetVibrationDevices(player_idx); + } +} + void ConfigureVibration::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); diff --git a/src/yuzu/configuration/configure_vibration.h b/src/yuzu/configuration/configure_vibration.h index 37bbc26536..07411a86f8 100644 --- a/src/yuzu/configuration/configure_vibration.h +++ b/src/yuzu/configuration/configure_vibration.h @@ -24,6 +24,9 @@ public: void ApplyConfiguration(); + static void SetVibrationDevices(std::size_t player_index); + static void SetAllVibrationDevices(); + private: void changeEvent(QEvent* event) override; void RetranslateUI(); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 54a46827fc..76a5c32f4e 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -18,6 +18,7 @@ #include "applets/web_browser.h" #include "configuration/configure_input.h" #include "configuration/configure_per_game.h" +#include "configuration/configure_vibration.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" #include "core/frontend/applets/controller.h" @@ -1096,6 +1097,8 @@ void GMainWindow::BootGame(const QString& filename) { Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig); } + ConfigureVibration::SetAllVibrationDevices(); + Settings::LogSettings(); if (UISettings::values.select_user_on_boot) { -- cgit v1.2.3 From ad45ceeaf04c133b72b33ff38f71da27525849f2 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 23 Oct 2020 12:09:28 -0400 Subject: input: Disconnect a controller prior to connecting a new one Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected. Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue. --- src/yuzu/applets/controller.cpp | 62 ++++++++++++++--------- src/yuzu/configuration/configure_input_player.cpp | 61 +++++++++++++--------- 2 files changed, 73 insertions(+), 50 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index cdcd3d28d1..552cb7204e 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -19,6 +19,8 @@ namespace { +constexpr std::size_t HANDHELD_INDEX = 8; + constexpr std::array, 8> led_patterns{{ {true, false, false, false}, {true, true, false, false}, @@ -260,11 +262,6 @@ int QtControllerSelectorDialog::exec() { } void QtControllerSelectorDialog::ApplyConfiguration() { - // Update the controller state once more, just to be sure they are properly applied. - for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { - UpdateControllerState(index); - } - const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()); OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue()); @@ -275,15 +272,16 @@ void QtControllerSelectorDialog::ApplyConfiguration() { void QtControllerSelectorDialog::LoadConfiguration() { for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { - const auto connected = Settings::values.players.GetValue()[index].connected || - (index == 0 && Settings::values.players.GetValue()[8].connected); + const auto connected = + Settings::values.players.GetValue()[index].connected || + (index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected); player_groupboxes[index]->setChecked(connected); connected_controller_checkboxes[index]->setChecked(connected); emulated_controllers[index]->setCurrentIndex( GetIndexFromControllerType(Settings::values.players.GetValue()[index].controller_type)); } - UpdateDockedState(Settings::values.players.GetValue()[8].connected); + UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); @@ -468,32 +466,46 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) { auto& player = Settings::values.players.GetValue()[player_index]; - player.controller_type = + const auto controller_type = GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex()); - player.connected = player_groupboxes[player_index]->isChecked(); + const auto player_connected = player_groupboxes[player_index]->isChecked() && + controller_type != Settings::ControllerType::Handheld; - // Player 2-8 - if (player_index != 0) { - UpdateController(player.controller_type, player_index, player.connected); + if (player.controller_type == controller_type && player.connected == player_connected) { + // Set vibration devices in the event that the input device has changed. + ConfigureVibration::SetVibrationDevices(player_index); return; } + // Disconnect the controller first. + UpdateController(controller_type, player_index, false); + + player.controller_type = controller_type; + player.connected = player_connected; + ConfigureVibration::SetVibrationDevices(player_index); - // Player 1 and Handheld - auto& handheld = Settings::values.players.GetValue()[8]; - // If Handheld is selected, copy all the settings from Player 1 to Handheld. - if (player.controller_type == Settings::ControllerType::Handheld) { - handheld = player; - handheld.connected = player_groupboxes[player_index]->isChecked(); - player.connected = false; // Disconnect Player 1 - } else { - player.connected = player_groupboxes[player_index]->isChecked(); - handheld.connected = false; // Disconnect Handheld + // Handheld + if (player_index == 0) { + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; + if (controller_type == Settings::ControllerType::Handheld) { + handheld = player; + } + handheld.connected = player_groupboxes[player_index]->isChecked() && + controller_type == Settings::ControllerType::Handheld; + UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected); + } + + if (!player.connected) { + return; } - UpdateController(player.controller_type, player_index, player.connected); - UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected); + // This emulates a delay between disconnecting and reconnecting controllers as some games + // do not respond to a change in controller type if it was instantaneous. + using namespace std::chrono_literals; + std::this_thread::sleep_for(20ms); + + UpdateController(controller_type, player_index, player_connected); } void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 3e785c2243..1ee4725ef4 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -26,8 +26,6 @@ #include "yuzu/configuration/input_profiles.h" #include "yuzu/util/limitable_input_dialog.h" -constexpr std::size_t HANDHELD_INDEX = 8; - const std::array ConfigureInputPlayer::analog_sub_buttons{{ "up", @@ -38,12 +36,10 @@ const std::array namespace { +constexpr std::size_t HANDHELD_INDEX = 8; + void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, bool connected) { - auto& player = Settings::values.players.GetValue()[npad_index]; - player.controller_type = controller_type; - player.connected = connected; - Core::System& system{Core::System::GetInstance()}; if (!system.IsPoweredOn()) { return; @@ -563,35 +559,50 @@ void ConfigureInputPlayer::ApplyConfiguration() { } auto& motions = player.motions; + std::transform(motions_param.begin(), motions_param.end(), motions.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); - player.controller_type = - static_cast(ui->comboControllerType->currentIndex()); - player.connected = ui->groupConnectedController->isChecked(); + const auto controller_type = + GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + const auto player_connected = ui->groupConnectedController->isChecked() && + controller_type != Settings::ControllerType::Handheld; + + if (player.controller_type == controller_type && player.connected == player_connected) { + // Set vibration devices in the event that the input device has changed. + ConfigureVibration::SetVibrationDevices(player_index); + return; + } + + // Disconnect the controller first. + UpdateController(controller_type, player_index, false); + + player.controller_type = controller_type; + player.connected = player_connected; ConfigureVibration::SetVibrationDevices(player_index); - // Player 2-8 - if (player_index != 0) { - UpdateController(player.controller_type, player_index, player.connected); - return; + // Handheld + if (player_index == 0) { + auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; + if (controller_type == Settings::ControllerType::Handheld) { + handheld = player; + } + handheld.connected = ui->groupConnectedController->isChecked() && + controller_type == Settings::ControllerType::Handheld; + UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected); } - // Player 1 and Handheld - auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; - // If Handheld is selected, copy all the settings from Player 1 to Handheld. - if (player.controller_type == Settings::ControllerType::Handheld) { - handheld = player; - handheld.connected = ui->groupConnectedController->isChecked(); - player.connected = false; // Disconnect Player 1 - } else { - player.connected = ui->groupConnectedController->isChecked(); - handheld.connected = false; // Disconnect Handheld + if (!player.connected) { + return; } - UpdateController(player.controller_type, player_index, player.connected); - UpdateController(Settings::ControllerType::Handheld, HANDHELD_INDEX, handheld.connected); + // This emulates a delay between disconnecting and reconnecting controllers as some games + // do not respond to a change in controller type if it was instantaneous. + using namespace std::chrono_literals; + std::this_thread::sleep_for(20ms); + + UpdateController(controller_type, player_index, player_connected); } void ConfigureInputPlayer::showEvent(QShowEvent* event) { -- cgit v1.2.3 From f80127d4e0253303afc7524cb627537b7344648f Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Mon, 26 Oct 2020 03:28:03 -0400 Subject: applets/controller: Change the input button to create input profiles Co-authored-by: Its-Rei --- src/yuzu/CMakeLists.txt | 6 +- src/yuzu/applets/controller.cpp | 20 +++--- src/yuzu/applets/controller.h | 8 ++- src/yuzu/applets/controller.ui | 4 +- src/yuzu/configuration/configure_input_dialog.cpp | 37 ----------- src/yuzu/configuration/configure_input_dialog.h | 38 ------------ src/yuzu/configuration/configure_input_dialog.ui | 57 ----------------- src/yuzu/configuration/configure_input_player.cpp | 5 +- .../configure_input_profile_dialog.cpp | 36 +++++++++++ .../configuration/configure_input_profile_dialog.h | 39 ++++++++++++ .../configure_input_profile_dialog.ui | 71 ++++++++++++++++++++++ 11 files changed, 169 insertions(+), 152 deletions(-) delete mode 100644 src/yuzu/configuration/configure_input_dialog.cpp delete mode 100644 src/yuzu/configuration/configure_input_dialog.h delete mode 100644 src/yuzu/configuration/configure_input_dialog.ui create mode 100644 src/yuzu/configuration/configure_input_profile_dialog.cpp create mode 100644 src/yuzu/configuration/configure_input_profile_dialog.h create mode 100644 src/yuzu/configuration/configure_input_profile_dialog.ui (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index bf1fae9fa5..b16b54032e 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -68,12 +68,12 @@ add_executable(yuzu configuration/configure_input_advanced.cpp configuration/configure_input_advanced.h configuration/configure_input_advanced.ui - configuration/configure_input_dialog.cpp - configuration/configure_input_dialog.h - configuration/configure_input_dialog.ui configuration/configure_input_player.cpp configuration/configure_input_player.h configuration/configure_input_player.ui + configuration/configure_input_profile_dialog.cpp + configuration/configure_input_profile_dialog.h + configuration/configure_input_profile_dialog.ui configuration/configure_motion_touch.cpp configuration/configure_motion_touch.h configuration/configure_motion_touch.ui diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index 552cb7204e..5112d48d24 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -13,8 +13,10 @@ #include "core/hle/service/sm/sm.h" #include "ui_controller.h" #include "yuzu/applets/controller.h" -#include "yuzu/configuration/configure_input_dialog.h" +#include "yuzu/configuration/configure_input.h" +#include "yuzu/configuration/configure_input_profile_dialog.h" #include "yuzu/configuration/configure_vibration.h" +#include "yuzu/configuration/input_profiles.h" #include "yuzu/main.h" namespace { @@ -109,7 +111,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( QWidget* parent, Core::Frontend::ControllerParameters parameters_, InputCommon::InputSubsystem* input_subsystem_) : QDialog(parent), ui(std::make_unique()), - parameters(std::move(parameters_)), input_subsystem(input_subsystem_) { + parameters(std::move(parameters_)), input_subsystem{input_subsystem_}, + input_profiles(std::make_unique()) { ui->setupUi(this); player_widgets = { @@ -230,7 +233,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( &QtControllerSelectorDialog::CallConfigureVibrationDialog); connect(ui->inputConfigButton, &QPushButton::clicked, this, - &QtControllerSelectorDialog::CallConfigureInputDialog); + &QtControllerSelectorDialog::CallConfigureInputProfileDialog); connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QtControllerSelectorDialog::ApplyConfiguration); @@ -299,20 +302,13 @@ void QtControllerSelectorDialog::CallConfigureVibrationDialog() { } } -void QtControllerSelectorDialog::CallConfigureInputDialog() { - const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; - - ConfigureInputDialog dialog(this, max_supported_players, input_subsystem); +void QtControllerSelectorDialog::CallConfigureInputProfileDialog() { + ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get()); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint); dialog.setWindowModality(Qt::WindowModal); dialog.exec(); - - dialog.ApplyConfiguration(); - - LoadConfiguration(); - CheckIfParametersMet(); } bool QtControllerSelectorDialog::CheckIfParametersMet() { diff --git a/src/yuzu/applets/controller.h b/src/yuzu/applets/controller.h index a2ce03c8fd..4344e1dd0f 100644 --- a/src/yuzu/applets/controller.h +++ b/src/yuzu/applets/controller.h @@ -16,6 +16,8 @@ class QDialogButtonBox; class QGroupBox; class QLabel; +class InputProfiles; + namespace InputCommon { class InputSubsystem; } @@ -45,8 +47,8 @@ private: // Initializes the "Configure Vibration" Dialog. void CallConfigureVibrationDialog(); - // Initializes the "Configure Input" Dialog. - void CallConfigureInputDialog(); + // Initializes the "Create Input Profile" Dialog. + void CallConfigureInputProfileDialog(); // Checks the current configuration against the given parameters. // This sets and returns the value of parameters_met. @@ -83,6 +85,8 @@ private: InputCommon::InputSubsystem* input_subsystem; + std::unique_ptr input_profiles; + // This is true if and only if all parameters are met. Otherwise, this is false. // This determines whether the "OK" button can be clicked to exit the applet. bool parameters_met{false}; diff --git a/src/yuzu/applets/controller.ui b/src/yuzu/applets/controller.ui index 8e571ba8fe..c8cb6bcf38 100644 --- a/src/yuzu/applets/controller.ui +++ b/src/yuzu/applets/controller.ui @@ -2402,7 +2402,7 @@ - Input Config + Profiles @@ -2429,7 +2429,7 @@ min-width: 68px; - Open + Create diff --git a/src/yuzu/configuration/configure_input_dialog.cpp b/src/yuzu/configuration/configure_input_dialog.cpp deleted file mode 100644 index 1866003c28..0000000000 --- a/src/yuzu/configuration/configure_input_dialog.cpp +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "ui_configure_input_dialog.h" -#include "yuzu/configuration/configure_input_dialog.h" - -ConfigureInputDialog::ConfigureInputDialog(QWidget* parent, std::size_t max_players, - InputCommon::InputSubsystem* input_subsystem) - : QDialog(parent), ui(std::make_unique()), - input_widget(new ConfigureInput(this)) { - ui->setupUi(this); - - input_widget->Initialize(input_subsystem, max_players); - - ui->inputLayout->addWidget(input_widget); - - RetranslateUI(); -} - -ConfigureInputDialog::~ConfigureInputDialog() = default; - -void ConfigureInputDialog::ApplyConfiguration() { - input_widget->ApplyConfiguration(); -} - -void ConfigureInputDialog::changeEvent(QEvent* event) { - if (event->type() == QEvent::LanguageChange) { - RetranslateUI(); - } - - QDialog::changeEvent(event); -} - -void ConfigureInputDialog::RetranslateUI() { - ui->retranslateUi(this); -} diff --git a/src/yuzu/configuration/configure_input_dialog.h b/src/yuzu/configuration/configure_input_dialog.h deleted file mode 100644 index d1bd865f9e..0000000000 --- a/src/yuzu/configuration/configure_input_dialog.h +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include -#include -#include "yuzu/configuration/configure_input.h" - -class QPushButton; - -namespace InputCommon { -class InputSubsystem; -} - -namespace Ui { -class ConfigureInputDialog; -} - -class ConfigureInputDialog : public QDialog { - Q_OBJECT - -public: - explicit ConfigureInputDialog(QWidget* parent, std::size_t max_players, - InputCommon::InputSubsystem* input_subsystem); - ~ConfigureInputDialog() override; - - void ApplyConfiguration(); - -private: - void changeEvent(QEvent* event) override; - void RetranslateUI(); - - std::unique_ptr ui; - - ConfigureInput* input_widget; -}; diff --git a/src/yuzu/configuration/configure_input_dialog.ui b/src/yuzu/configuration/configure_input_dialog.ui deleted file mode 100644 index b92ddb2001..0000000000 --- a/src/yuzu/configuration/configure_input_dialog.ui +++ /dev/null @@ -1,57 +0,0 @@ - - - ConfigureInputDialog - - - - 0 - 0 - 70 - 540 - - - - Configure Input - - - - 2 - - - 9 - - - 9 - - - 9 - - - 9 - - - - - - - - - - QDialogButtonBox::Ok - - - - - - - - - - - buttonBox - accepted() - ConfigureInputDialog - accept() - - - diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 1ee4725ef4..4ed704793c 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -459,11 +459,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i }); } + if (debug || player_index == 9) { + ui->groupConnectedController->setCheckable(false); + } + // The Debug Controller can only choose the Pro Controller. if (debug) { ui->buttonScreenshot->setEnabled(false); ui->buttonHome->setEnabled(false); - ui->groupConnectedController->setCheckable(false); QStringList debug_controller_types = { tr("Pro Controller"), }; diff --git a/src/yuzu/configuration/configure_input_profile_dialog.cpp b/src/yuzu/configuration/configure_input_profile_dialog.cpp new file mode 100644 index 0000000000..818399b472 --- /dev/null +++ b/src/yuzu/configuration/configure_input_profile_dialog.cpp @@ -0,0 +1,36 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "ui_configure_input_profile_dialog.h" +#include "yuzu/configuration/configure_input_profile_dialog.h" + +ConfigureInputProfileDialog::ConfigureInputProfileDialog( + QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles) + : QDialog(parent), ui(std::make_unique()), + profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, false)) { + ui->setupUi(this); + + ui->controllerLayout->addWidget(profile_widget); + + connect(ui->clear_all_button, &QPushButton::clicked, this, + [this] { profile_widget->ClearAll(); }); + connect(ui->restore_defaults_button, &QPushButton::clicked, this, + [this] { profile_widget->RestoreDefaults(); }); + + RetranslateUI(); +} + +ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default; + +void ConfigureInputProfileDialog::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureInputProfileDialog::RetranslateUI() { + ui->retranslateUi(this); +} diff --git a/src/yuzu/configuration/configure_input_profile_dialog.h b/src/yuzu/configuration/configure_input_profile_dialog.h new file mode 100644 index 0000000000..d4a3973d90 --- /dev/null +++ b/src/yuzu/configuration/configure_input_profile_dialog.h @@ -0,0 +1,39 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "yuzu/configuration/configure_input_player.h" + +class QPushButton; + +class InputProfiles; + +namespace InputCommon { +class InputSubsystem; +} + +namespace Ui { +class ConfigureInputProfileDialog; +} + +class ConfigureInputProfileDialog : public QDialog { + Q_OBJECT + +public: + explicit ConfigureInputProfileDialog(QWidget* parent, + InputCommon::InputSubsystem* input_subsystem, + InputProfiles* profiles); + ~ConfigureInputProfileDialog() override; + +private: + void changeEvent(QEvent* event) override; + void RetranslateUI(); + + std::unique_ptr ui; + + ConfigureInputPlayer* profile_widget; +}; diff --git a/src/yuzu/configuration/configure_input_profile_dialog.ui b/src/yuzu/configuration/configure_input_profile_dialog.ui new file mode 100644 index 0000000000..726cf69053 --- /dev/null +++ b/src/yuzu/configuration/configure_input_profile_dialog.ui @@ -0,0 +1,71 @@ + + + ConfigureInputProfileDialog + + + + 0 + 0 + 70 + 540 + + + + Create Input Profile + + + + 2 + + + 9 + + + 9 + + + 9 + + + 9 + + + + + + + + + + Clear + + + + + + + Defaults + + + + + + + QDialogButtonBox::Ok + + + + + + + + + + + buttonBox + accepted() + ConfigureInputProfileDialog + accept() + + + -- cgit v1.2.3 From 75ee0c94a00fa40756503b7cade90e81e4f891cf Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 27 Oct 2020 13:33:25 -0400 Subject: general: Fix compiler warnings on linux and miscellaneous changes --- src/core/hle/service/hid/controllers/npad.cpp | 17 ++++++++++------- src/core/hle/service/hid/controllers/npad.h | 2 +- src/yuzu/applets/controller.cpp | 5 +++-- src/yuzu/configuration/configure_debug_controller.cpp | 1 + src/yuzu/configuration/configure_debug_controller.h | 3 ++- src/yuzu/configuration/configure_input.h | 9 ++++----- src/yuzu/configuration/configure_input_advanced.cpp | 6 +++--- src/yuzu/configuration/configure_input_advanced.h | 2 +- src/yuzu/configuration/configure_input_player.cpp | 3 ++- .../configuration/configure_input_profile_dialog.cpp | 1 + src/yuzu/configuration/configure_input_profile_dialog.h | 3 ++- src/yuzu/main.cpp | 1 + 12 files changed, 31 insertions(+), 22 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index cfafabbd82..30715267ce 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -287,7 +287,7 @@ void Controller_NPad::OnLoadInputDevices() { void Controller_NPad::OnRelease() { for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) { for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) { - VibrateControllerAtIndex(npad_idx, device_idx); + VibrateControllerAtIndex(npad_idx, device_idx, {}); } } } @@ -720,11 +720,14 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size last_vibration_timepoints[npad_index][device_index] = now; } - return vibrations[npad_index][device_index]->SetRumblePlay( - std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f), - vibration_value.freq_low, - std::min(vibration_value.amp_high * player.vibration_strength / 100.0f, 1.0f), - vibration_value.freq_high); + auto& vibration = vibrations[npad_index][device_index]; + const auto player_vibration_strength = static_cast(player.vibration_strength); + const auto amp_low = + std::min(vibration_value.amp_low * player_vibration_strength / 100.0f, 1.0f); + const auto amp_high = + std::min(vibration_value.amp_high * player_vibration_strength / 100.0f, 1.0f); + return vibration->SetRumblePlay(amp_low, vibration_value.freq_low, amp_high, + vibration_value.freq_high); } void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_handle, @@ -855,7 +858,7 @@ void Controller_NPad::DisconnectNpad(u32 npad_id) { void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) { for (std::size_t device_idx = 0; device_idx < vibrations[npad_index].size(); ++device_idx) { // Send an empty vibration to stop any vibrations. - VibrateControllerAtIndex(npad_index, device_idx); + VibrateControllerAtIndex(npad_index, device_idx, {}); vibration_devices_mounted[npad_index][device_idx] = false; } diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index f5122124c5..99384524b0 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -149,7 +149,7 @@ public: void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode); bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index, - const VibrationValue& vibration_value = {}); + const VibrationValue& vibration_value); void VibrateController(const DeviceHandle& vibration_device_handle, const VibrationValue& vibration_value); diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index 5112d48d24..8ecfec7702 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include +#include #include "common/assert.h" #include "common/string_util.h" @@ -356,7 +357,7 @@ bool QtControllerSelectorDialog::CheckIfParametersMet() { } void QtControllerSelectorDialog::SetSupportedControllers() { - const QString theme = [this] { + const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark"))) { return QStringLiteral("_dark"); } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { @@ -445,7 +446,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) } }(); - const QString theme = [this] { + const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark"))) { return QStringLiteral("_dark"); } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { diff --git a/src/yuzu/configuration/configure_debug_controller.cpp b/src/yuzu/configuration/configure_debug_controller.cpp index 6dc9c5e577..a878ef9c61 100644 --- a/src/yuzu/configuration/configure_debug_controller.cpp +++ b/src/yuzu/configuration/configure_debug_controller.cpp @@ -4,6 +4,7 @@ #include "ui_configure_debug_controller.h" #include "yuzu/configuration/configure_debug_controller.h" +#include "yuzu/configuration/configure_input_player.h" ConfigureDebugController::ConfigureDebugController(QWidget* parent, InputCommon::InputSubsystem* input_subsystem, diff --git a/src/yuzu/configuration/configure_debug_controller.h b/src/yuzu/configuration/configure_debug_controller.h index 2694b34194..b4f53fad52 100644 --- a/src/yuzu/configuration/configure_debug_controller.h +++ b/src/yuzu/configuration/configure_debug_controller.h @@ -6,10 +6,11 @@ #include #include -#include "yuzu/configuration/configure_input_player.h" class QPushButton; +class ConfigureInputPlayer; + class InputProfiles; namespace InputCommon { diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h index f135a4299a..9eba9b5230 100644 --- a/src/yuzu/configuration/configure_input.h +++ b/src/yuzu/configuration/configure_input.h @@ -8,17 +8,16 @@ #include #include +#include #include -#include "yuzu/configuration/configure_input_advanced.h" -#include "yuzu/configuration/configure_input_player.h" - -#include "ui_configure_input.h" - class QCheckBox; class QString; class QTimer; +class ConfigureInputAdvanced; +class ConfigureInputPlayer; + class InputProfiles; namespace InputCommon { diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp index 3074be833e..abaf03630e 100644 --- a/src/yuzu/configuration/configure_input_advanced.cpp +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -68,8 +68,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) { connect(color_buttons[button_idx], &QPushButton::clicked, this, [this, player_idx, button_idx] { - OnControllerButtonClick(static_cast(player_idx), - static_cast(button_idx)); + OnControllerButtonClick(player_idx, button_idx); }); } } @@ -94,7 +93,8 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) ConfigureInputAdvanced::~ConfigureInputAdvanced() = default; -void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_idx) { +void ConfigureInputAdvanced::OnControllerButtonClick(std::size_t player_idx, + std::size_t button_idx) { const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]); if (!new_bg_color.isValid()) { return; diff --git a/src/yuzu/configuration/configure_input_advanced.h b/src/yuzu/configuration/configure_input_advanced.h index 50bb877680..3083d55c14 100644 --- a/src/yuzu/configuration/configure_input_advanced.h +++ b/src/yuzu/configuration/configure_input_advanced.h @@ -35,7 +35,7 @@ private: void RetranslateUI(); void UpdateUIEnabled(); - void OnControllerButtonClick(int player_idx, int button_idx); + void OnControllerButtonClick(std::size_t player_idx, std::size_t button_idx); void LoadConfiguration(); diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 5abf9f0bf4..0d10c1360d 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -4,6 +4,7 @@ #include #include +#include #include #include #include @@ -857,7 +858,7 @@ void ConfigureInputPlayer::UpdateControllerIcon() { } }(); - const QString theme = [this] { + const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark"))) { return QStringLiteral("_dark"); } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { diff --git a/src/yuzu/configuration/configure_input_profile_dialog.cpp b/src/yuzu/configuration/configure_input_profile_dialog.cpp index 818399b472..1f5cfa75bf 100644 --- a/src/yuzu/configuration/configure_input_profile_dialog.cpp +++ b/src/yuzu/configuration/configure_input_profile_dialog.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "ui_configure_input_profile_dialog.h" +#include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_input_profile_dialog.h" ConfigureInputProfileDialog::ConfigureInputProfileDialog( diff --git a/src/yuzu/configuration/configure_input_profile_dialog.h b/src/yuzu/configuration/configure_input_profile_dialog.h index d4a3973d90..e6386bdbba 100644 --- a/src/yuzu/configuration/configure_input_profile_dialog.h +++ b/src/yuzu/configuration/configure_input_profile_dialog.h @@ -6,10 +6,11 @@ #include #include -#include "yuzu/configuration/configure_input_player.h" class QPushButton; +class ConfigureInputPlayer; + class InputProfiles; namespace InputCommon { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 76a5c32f4e..9dabd8889d 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -58,6 +58,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include #include #include +#include #include #include #include -- cgit v1.2.3