From 361e6209b2a7cbe2aec8119539f93b40f8a06213 Mon Sep 17 00:00:00 2001 From: smiRaphi Date: Sun, 8 Mar 2026 22:37:20 +0100 Subject: [settings] Add back & properly implement use_dev_keys (#3631) Was removed recently but also wasn't really working before, this adds it to the debug UI (under the kiosk option) and also makes it properly reload the keys on launch & setting change. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3631 Reviewed-by: crueter Reviewed-by: CamilleLaVey Co-authored-by: smiRaphi Co-committed-by: smiRaphi --- src/yuzu/main_window.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/yuzu/main_window.cpp') diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp index 688078385a..399b3bd976 100644 --- a/src/yuzu/main_window.cpp +++ b/src/yuzu/main_window.cpp @@ -139,6 +139,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/perf_stats.h" +#include "core/crypto/key_manager.h" + // Input // #include "hid_core/hid_core.h" #include "hid_core/frontend/emulated_controller.h" @@ -564,6 +566,9 @@ MainWindow::MainWindow(bool has_broken_vulkan) // Check for orphaned profiles and reset profile data if necessary QtCommon::Content::FixProfiles(); + if (Settings::values.use_dev_keys.GetValue()) { + Core::Crypto::KeyManager::Instance().ReloadKeys(); + } game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.game_dirs); -- cgit v1.2.3