// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "common/common_funcs.h" #include "common/common_types.h" namespace Common { enum class MemoryPermission : u32 { Read = 1 << 0, Write = 1 << 1, ReadWrite = Read | Write, Execute = 1 << 2, }; DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission) /** * A low level linear memory buffer, which supports multiple mappings * Its purpose is to rebuild a given sparse memory layout, including mirrors. */ class HostMemory { public: explicit HostMemory(size_t backing_size_, size_t virtual_size_); ~HostMemory(); /** * Copy constructors. They shall return a copy of the buffer without the mappings. * TODO: Implement them with COW if needed. */ HostMemory(const HostMemory& other) = delete; HostMemory& operator=(const HostMemory& other) = delete; /** * Move constructors. They will move the buffer and the mappings to the new object. */ HostMemory(HostMemory&& other) noexcept; HostMemory& operator=(HostMemory&& other) noexcept; void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms, bool separate_heap); void Unmap(size_t virtual_offset, size_t length, bool separate_heap); void Protect(size_t virtual_offset, size_t length, MemoryPermission perms); void EnableDirectMappedAddress(); /// Clears guest memory being handed out. Memory still zero since it was created (or since its /// last full clear) is skipped: clearing it only made the host give every page real memory. void ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value); /// Memory written once and read again rarely: its pages leave the working set (backing and, /// when given, its view at virtual_offset), so the OS compresses or pages them out first when /// it needs RAM. The contents stay; using the pages brings them back. void HintCold(size_t physical_offset, size_t length, std::optional virtual_offset) const; /// Pages the kernel hands out (cleared or not). void MarkUsed(size_t physical_offset, size_t length); /// Pages given back to the kernel: their contents are no longer known to be zero. void MarkDirty(size_t physical_offset, size_t length); /// A new kernel on this memory: everything a previous one used may hold data. void ForgetContents(); [[nodiscard]] u8* BackingBasePointer() noexcept { return backing_base; } [[nodiscard]] const u8* BackingBasePointer() const noexcept { return backing_base; } [[nodiscard]] u8* VirtualBasePointer() noexcept { return virtual_base; } [[nodiscard]] const u8* VirtualBasePointer() const noexcept { return virtual_base; } [[nodiscard]] size_t VirtualSize() const noexcept { return virtual_size; } bool IsInVirtualRange(void* address) const noexcept { return address >= virtual_base && address < virtual_base + virtual_size; } private: size_t backing_size{}; size_t virtual_size{}; #if !(defined(__OPENORBIS__) || defined(__managarm__)) // Low level handler for the platform dependent memory routines class Impl; std::unique_ptr impl; #endif u8* backing_base{}; u8* virtual_base{}; size_t virtual_base_offset{}; static constexpr size_t GranuleShift = 16; ///< 64 KiB of backing per state byte static constexpr u8 GranuleUsed = 1 << 0; ///< Handed out at least once static constexpr u8 GranuleDirty = 1 << 1; ///< May hold non-zero data std::unique_ptr[]> granules; size_t num_granules{}; // Windows requires it for kernels whom lack proper support for some functions! bool fallback_buffer{false}; }; } // namespace Common