// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include "common/common_types.h" #include "shader_recompiler/frontend/ir/type.h" #include "shader_recompiler/varying_state.h" #include #include namespace Shader { enum class ReplaceConstant : u32 { BaseInstance, BaseVertex, DrawID, }; enum class TextureType : u32 { Color1D, ColorArray1D, Color2D, ColorArray2D, Color3D, ColorCube, ColorArrayCube, Buffer, Color2DRect, }; constexpr u32 NUM_TEXTURE_TYPES = 9; enum class TexturePixelFormat { A8B8G8R8_UNORM, A8B8G8R8_SNORM, A8B8G8R8_SINT, A8B8G8R8_UINT, R5G6B5_UNORM, B5G6R5_UNORM, A1R5G5B5_UNORM, A2B10G10R10_UNORM, A2B10G10R10_UINT, A2R10G10B10_UNORM, A1B5G5R5_UNORM, A5B5G5R1_UNORM, R8_UNORM, R8_SNORM, R8_SINT, R8_UINT, R16G16B16A16_FLOAT, R16G16B16A16_UNORM, R16G16B16A16_SNORM, R16G16B16A16_SINT, R16G16B16A16_UINT, B10G11R11_FLOAT, R32G32B32A32_UINT, BC1_RGBA_UNORM, BC2_UNORM, BC3_UNORM, BC4_UNORM, BC4_SNORM, BC5_UNORM, BC5_SNORM, BC7_UNORM, BC6H_UFLOAT, BC6H_SFLOAT, ASTC_2D_4X4_UNORM, B8G8R8A8_UNORM, R32G32B32A32_FLOAT, R32G32B32A32_SINT, R32G32_FLOAT, R32G32_SINT, R32_FLOAT, R16_FLOAT, R16_UNORM, R16_SNORM, R16_UINT, R16_SINT, R16G16_UNORM, R16G16_FLOAT, R16G16_UINT, R16G16_SINT, R16G16_SNORM, R32G32B32_FLOAT, A8B8G8R8_SRGB, R8G8_UNORM, R8G8_SNORM, R8G8_SINT, R8G8_UINT, R32G32_UINT, R16G16B16X16_FLOAT, R32_UINT, R32_SINT, ASTC_2D_8X8_UNORM, ASTC_2D_8X5_UNORM, ASTC_2D_5X4_UNORM, B8G8R8A8_SRGB, BC1_RGBA_SRGB, BC2_SRGB, BC3_SRGB, BC7_SRGB, A4B4G4R4_UNORM, G4R4_UNORM, ASTC_2D_4X4_SRGB, ASTC_2D_8X8_SRGB, ASTC_2D_8X5_SRGB, ASTC_2D_5X4_SRGB, ASTC_2D_5X5_UNORM, ASTC_2D_5X5_SRGB, ASTC_2D_10X8_UNORM, ASTC_2D_10X8_SRGB, ASTC_2D_6X6_UNORM, ASTC_2D_6X6_SRGB, ASTC_2D_10X6_UNORM, ASTC_2D_10X6_SRGB, ASTC_2D_10X5_UNORM, ASTC_2D_10X5_SRGB, ASTC_2D_10X10_UNORM, ASTC_2D_10X10_SRGB, ASTC_2D_12X10_UNORM, ASTC_2D_12X10_SRGB, ASTC_2D_12X12_UNORM, ASTC_2D_12X12_SRGB, ASTC_2D_8X6_UNORM, ASTC_2D_8X6_SRGB, ASTC_2D_6X5_UNORM, ASTC_2D_6X5_SRGB, E5B9G9R9_FLOAT, D32_FLOAT, D16_UNORM, X8_D24_UNORM, S8_UINT, D24_UNORM_S8_UINT, S8_UINT_D24_UNORM, D32_FLOAT_S8_UINT, }; enum class ImageFormat : u32 { Typeless, R8_UINT, R8_SINT, R16_UINT, R16_SINT, R32_UINT, R32G32_UINT, R32G32B32A32_UINT, }; enum class Interpolation { Smooth, Flat, NoPerspective, }; struct ConstantBufferDescriptor { u32 index; u32 count; auto operator<=>(const ConstantBufferDescriptor&) const = default; }; struct StorageBufferDescriptor { u32 cbuf_index; u32 cbuf_offset; u32 count; bool is_written; auto operator<=>(const StorageBufferDescriptor&) const = default; }; struct TextureBufferDescriptor { bool has_secondary; u32 cbuf_index; u32 cbuf_offset; u32 shift_left; u32 secondary_cbuf_index; u32 secondary_cbuf_offset; u32 secondary_shift_left; u32 count; u32 size_shift; /// Index in Info::handle_programs when the handle is computed at draw time (read from a /// storage buffer), ~0 when it is the constant buffer word. u32 handle_program{~0U}; auto operator<=>(const TextureBufferDescriptor&) const = default; }; using TextureBufferDescriptors = boost::container::small_vector; struct ImageBufferDescriptor { ImageFormat format; bool is_written; bool is_read; bool is_integer; u32 cbuf_index; u32 cbuf_offset; u32 count; u32 size_shift; /// Index in Info::handle_programs when the handle is computed at draw time (read from a /// storage buffer), ~0 when it is the constant buffer word. u32 handle_program{~0U}; auto operator<=>(const ImageBufferDescriptor&) const = default; }; using ImageBufferDescriptors = boost::container::small_vector; struct TextureDescriptor { TextureType type; bool is_depth; bool is_multisample; bool is_integer; bool has_secondary; u32 cbuf_index; u32 cbuf_offset; u32 shift_left; u32 secondary_cbuf_index; u32 secondary_cbuf_offset; u32 secondary_shift_left; u32 count; u32 size_shift; /// Index in Info::handle_programs when the handle is computed at draw time (read from a /// storage buffer), ~0 when it is the constant buffer word above. u32 handle_program{~0U}; auto operator<=>(const TextureDescriptor&) const = default; }; using TextureDescriptors = boost::container::small_vector; struct ImageDescriptor { TextureType type; ImageFormat format; bool is_written; bool is_read; bool is_integer; u32 cbuf_index; u32 cbuf_offset; u32 count; u32 size_shift; /// Index in Info::handle_programs when the handle is computed at draw time (read from a /// storage buffer), ~0 when it is the constant buffer word. u32 handle_program{~0U}; auto operator<=>(const ImageDescriptor&) const = default; }; using ImageDescriptors = boost::container::small_vector; /// Switch 2 (NVN) task and mesh programs: the sizes their mesh registers set and, for mesh /// programs, the attribute (IR::Attribute index) held by each 128-byte line of a 32-element group /// in the emulated stage buffer: per-vertex lines from the program's output map, per-primitive /// lines from the pass-through geometry header bound with it, in attribute order. struct MeshInfo { u32 payload_words{}; ///< Task output region / mesh input region, in 32-bit words u32 max_vertices{}; u32 max_primitives{}; u32 topology{}; ///< SET_MESH_SHADER_A output topology (4 = triangles) boost::container::static_vector vertex_lines; boost::container::static_vector primitive_lines; }; struct Info { static constexpr size_t MAX_INDIRECT_CBUFS{14}; static constexpr size_t MAX_CBUFS{18}; static constexpr size_t MAX_SSBOS{32}; bool is_task{}; ///< Switch 2 task program (Stage::Task) bool is_mesh{}; ///< Switch 2 mesh program (Stage::Mesh) bool uses_workgroup_id{}; bool uses_local_invocation_id{}; bool uses_invocation_id{}; bool uses_invocation_info{}; bool uses_sample_id{}; bool uses_is_helper_invocation{}; bool uses_subgroup_invocation_id{}; bool uses_subgroup_shuffles{}; bool uses_quad_shuffles{}; std::array uses_patches{}; std::array interpolation{}; VaryingState loads; VaryingState stores; VaryingState passthrough; std::map legacy_stores_mapping; bool loads_indexed_attributes{}; std::array stores_frag_color{}; bool stores_sample_mask{}; bool stores_frag_depth{}; bool stores_tess_level_outer{}; bool stores_tess_level_inner{}; bool stores_indexed_attributes{}; bool stores_global_memory{}; bool uses_local_memory{}; bool uses_fp16{}; bool uses_fp64{}; bool uses_fp16_denorms_flush{}; bool uses_fp16_denorms_preserve{}; bool uses_fp32_denorms_flush{}; bool uses_fp32_denorms_preserve{}; bool uses_int8{}; bool uses_int16{}; bool uses_int64{}; bool uses_image_1d{}; bool uses_sampled_1d{}; bool uses_sparse_residency{}; bool uses_demote_to_helper_invocation{}; bool uses_subgroup_vote{}; bool uses_subgroup_mask{}; bool uses_fswzadd{}; bool uses_derivatives{}; bool uses_typeless_image_reads{}; bool uses_typeless_image_writes{}; bool uses_image_buffers{}; bool uses_shared_increment{}; bool uses_shared_decrement{}; bool uses_global_increment{}; bool uses_global_decrement{}; bool uses_atomic_f32_add{}; bool uses_atomic_f16x2_add{}; bool uses_atomic_f16x2_min{}; bool uses_atomic_f16x2_max{}; bool uses_atomic_f32x2_add{}; bool uses_atomic_f32x2_min{}; bool uses_atomic_f32x2_max{}; bool uses_atomic_s32_min{}; bool uses_atomic_s32_max{}; bool uses_int64_bit_atomics{}; bool uses_global_memory{}; bool uses_atomic_image_u32{}; bool uses_shadow_lod{}; bool uses_rescaling_uniform{}; bool uses_cbuf_indirect{}; bool uses_render_area{}; IR::Type used_constant_buffer_types{}; IR::Type used_storage_buffer_types{}; IR::Type used_indirect_cbuf_types{}; u32 constant_buffer_mask{}; std::array constant_buffer_used_sizes{}; u32 nvn_buffer_base{}; std::bitset<16> nvn_buffer_used{}; bool requires_layer_emulation{}; IR::Attribute emulated_layer{}; u32 used_clip_distances{}; boost::container::static_vector constant_buffer_descriptors; boost::container::static_vector storage_buffers_descriptors; TextureBufferDescriptors texture_buffer_descriptors; ImageBufferDescriptors image_buffer_descriptors; TextureDescriptors texture_descriptors; /// Texture handles the shader reads from storage buffers, as programs over constant buffer /// and storage buffer words (see EvaluateHandleProgram), evaluated for each draw. std::vector> handle_programs; ImageDescriptors image_descriptors; }; template u32 NumDescriptors(const Descriptors& descriptors) { u32 num{}; for (const auto& desc : descriptors) { num += desc.count; } return num; } /// Operations of a handle program, a stack machine over 32-bit words. Operands follow the /// operation code in the program; values are popped right operand first. enum class HandleOp : u32 { Immediate, ///< value Cbuf, ///< index, offset: the constant buffer word CbufDynamic, ///< index: the word at the popped byte offset Storage, ///< binding: the storage buffer word at the popped byte offset Add, Sub, Mul, And, Or, Xor, Shl, Shr, Sar, Neg, Not, UMin, UMax, SMin, SMax, SLt, SLe, SGt, SGe, ULt, ULe, UGt, UGe, Eq, Ne, LAnd, LOr, LXor, LNot, Select, ///< condition, true value, false value Tee, ///< slot: keeps the top value in the slot (shared subexpressions) Load, ///< slot: the value kept there }; /// Runs a handle program; read_cbuf(index, offset) and read_storage(binding, offset) return the /// words it reads. Returns nothing for a malformed program. template std::optional EvaluateHandleProgram(std::span code, ReadCbuf&& read_cbuf, ReadStorage&& read_storage) { std::array stack{}; std::array slots{}; size_t size = 0; const auto pop = [&]() -> u32 { return size > 0 ? stack[--size] : 0; }; const auto push = [&](u32 value) { if (size < stack.size()) stack[size++] = value; }; for (size_t pc = 0; pc < code.size();) { const HandleOp op = static_cast(code[pc++]); const auto operand = [&]() -> u32 { return pc < code.size() ? code[pc++] : 0; }; if (op == HandleOp::Immediate) { push(operand()); continue; } if (op == HandleOp::Cbuf) { const u32 index = operand(); push(read_cbuf(index, operand())); continue; } if (op == HandleOp::CbufDynamic) { const u32 index = operand(); push(read_cbuf(index, pop())); continue; } if (op == HandleOp::Storage) { const u32 binding = operand(); push(read_storage(binding, pop())); continue; } if (op == HandleOp::Neg || op == HandleOp::Not || op == HandleOp::LNot) { const u32 a = pop(); push(op == HandleOp::Neg ? 0U - a : op == HandleOp::Not ? ~a : (a == 0 ? 1U : 0U)); continue; } if (op == HandleOp::Tee) { const u32 slot = operand(); if (slot < slots.size() && size > 0) slots[slot] = stack[size - 1]; continue; } if (op == HandleOp::Load) { const u32 slot = operand(); push(slot < slots.size() ? slots[slot] : 0U); continue; } if (op == HandleOp::Select) { const u32 false_value = pop(), true_value = pop(), condition = pop(); push(condition != 0 ? true_value : false_value); continue; } const u32 b = pop(), a = pop(); const s32 sa = static_cast(a), sb = static_cast(b); switch (op) { case HandleOp::Add: push(a + b); break; case HandleOp::Sub: push(a - b); break; case HandleOp::Mul: push(a * b); break; case HandleOp::And: push(a & b); break; case HandleOp::Or: push(a | b); break; case HandleOp::Xor: push(a ^ b); break; case HandleOp::Shl: push(b >= 32 ? 0U : a << b); break; case HandleOp::Shr: push(b >= 32 ? 0U : a >> b); break; case HandleOp::Sar: push(static_cast(sa >> (b >= 32 ? 31 : b))); break; case HandleOp::UMin: push(a < b ? a : b); break; case HandleOp::UMax: push(a > b ? a : b); break; case HandleOp::SMin: push(static_cast(sa < sb ? sa : sb)); break; case HandleOp::SMax: push(static_cast(sa > sb ? sa : sb)); break; case HandleOp::SLt: push(sa < sb); break; case HandleOp::SLe: push(sa <= sb); break; case HandleOp::SGt: push(sa > sb); break; case HandleOp::SGe: push(sa >= sb); break; case HandleOp::ULt: push(a < b); break; case HandleOp::ULe: push(a <= b); break; case HandleOp::UGt: push(a > b); break; case HandleOp::UGe: push(a >= b); break; case HandleOp::Eq: push(a == b); break; case HandleOp::Ne: push(a != b); break; case HandleOp::LAnd: push(a != 0 && b != 0); break; case HandleOp::LOr: push(a != 0 || b != 0); break; case HandleOp::LXor: push((a != 0) != (b != 0)); break; default: return std::nullopt; } } if (size != 1) return std::nullopt; return stack[0]; } } // namespace Shader