// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "video_core/engines/fermi_2d.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/surface.h" #include "video_core/texture_cache/types.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { using VideoCommon::Extent3D; using VideoCommon::Offset2D; using VideoCommon::Region2D; class Device; class Framebuffer; class ImageView; class RenderPassCache; class StateTracker; class Scheduler; struct BlitImagePipelineKey { constexpr auto operator<=>(const BlitImagePipelineKey&) const noexcept = default; VkRenderPass renderpass; Tegra::Engines::Fermi2D::Operation operation; }; struct BlitDepthStencilPipelineKey { constexpr auto operator<=>(const BlitDepthStencilPipelineKey&) const noexcept = default; VkRenderPass renderpass; bool depth_clear; u8 stencil_mask; u32 stencil_compare_mask; u32 stencil_ref; }; enum class MSAACopyFormatClass : u32 { Float, SignedInteger, UnsignedInteger, }; struct MSAACopyPipelineKey { constexpr auto operator<=>(const MSAACopyPipelineKey&) const noexcept = default; VkRenderPass renderpass; VkSampleCountFlagBits samples; bool msaa_to_non_msaa; MSAACopyFormatClass format_class; }; struct BlitMSAAPipelineKey { constexpr auto operator<=>(const BlitMSAAPipelineKey&) const noexcept = default; VkRenderPass renderpass; VkSampleCountFlagBits samples; }; class BlitImageHelper { public: explicit BlitImageHelper(const Device& device, Scheduler& scheduler, StateTracker& state_tracker, DescriptorPool& descriptor_pool); ~BlitImageHelper(); void BlitColor(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Operation operation); void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view, VkImage src_image, VkSampler src_sampler, const Region2D& dst_region, const Region2D& src_region, const Extent3D& src_size); /// Temporal upscale (temporal_upscale.frag) into dst_framebuffer: the jittered input colour, /// accumulated with the history image reprojected along the motion vectors. void TemporalUpscale(const Framebuffer* dst_framebuffer, const ImageView& input_color, const ImageView& motion_vectors, VkImageView history, const Region2D& dst_region, std::array jitter, std::array motion_scale, f32 current_weight); void BlitColorMSAA(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region); void BlitDepthStencilMSAA(const Framebuffer* dst_framebuffer, ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region); void BlitDepth(const Framebuffer* dst_framebuffer, ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region); void ResolveDepthStencil(const Framebuffer* dst_framebuffer, ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region); void BlitDepthStencil(const Framebuffer* dst_framebuffer, ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Operation operation); void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertR32ToD32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertD16ToR16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region); void ClearDepthStencil(const Framebuffer* dst_framebuffer, bool depth_clear, f32 clear_depth, u8 stencil_mask, u32 stencil_ref, u32 stencil_compare_mask, const Region2D& dst_region); void CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_image, VideoCore::Surface::PixelFormat dst_format, VkImage src_image, VideoCore::Surface::PixelFormat src_format, u32 num_samples, std::span copies, bool msaa_to_non_msaa); void CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage dst_image, VideoCore::Surface::PixelFormat dst_format, VkImage src_image, VideoCore::Surface::PixelFormat src_format, u32 num_samples, std::span copies, bool copy_stencil, bool msaa_to_non_msaa); private: struct MSAACopyAspectInfo { VkImageAspectFlags src_view_aspect; VkImageAspectFlags attachment_aspect; VkImageAspectFlags barrier_aspect; VkAccessFlags pre_src_access; VkAccessFlags pre_src_dst_access; VkAccessFlags pre_dst_dst_access; VkPipelineStageFlags pre_src_stages; VkPipelineStageFlags pre_dst_stages; VkAccessFlags post_src_access; VkAccessFlags post_dst_access; VkPipelineStageFlags post_src_stages; VkPipelineStageFlags post_dst_stages; }; void BlitImpl(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, const Region2D& dst_region, const Region2D& src_region, VkPipeline pipeline, VkSampler sampler, VkImageView src_view, VkImageView src_stencil_view, bool blit_stencil); void CopyMSAAImpl(VkRenderPass renderpass, VkPipeline pipeline, VkPipelineLayout layout, VkImage dst_image, VkFormat dst_vk_format, VkImage src_image, VkFormat src_vk_format, s32 scale_x, s32 scale_y, std::span copies, const MSAACopyAspectInfo& aspect_info, bool copy_stencil); void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, ImageView& src_image_view); [[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceTemporalUpscalePipeline(VkRenderPass renderpass); [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceClearStencilPipeline( const BlitDepthStencilPipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceMSAACopyDepthPipeline(const MSAACopyPipelineKey& key, bool copy_stencil); [[nodiscard]] VkPipeline FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceBlitDepthStencilMSAAPipeline( const BlitMSAAPipelineKey& key, bool blit_stencil); [[nodiscard]] VkPipeline FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpass); [[nodiscard]] VkPipeline FindOrEmplaceResolveDepthStencilPipeline(VkRenderPass renderpass, bool resolve_stencil); void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth); void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, vk::ShaderModule& module, bool single_texture, bool is_target_depth); void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, vk::ShaderModule& module); void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, vk::ShaderModule& module); const Device& device; Scheduler& scheduler; StateTracker& state_tracker; vk::DescriptorSetLayout one_texture_set_layout; vk::DescriptorSetLayout two_textures_set_layout; vk::DescriptorSetLayout three_textures_set_layout; DescriptorAllocator one_texture_descriptor_allocator; DescriptorAllocator two_textures_descriptor_allocator; DescriptorAllocator three_textures_descriptor_allocator; vk::PipelineLayout one_texture_pipeline_layout; vk::PipelineLayout two_textures_pipeline_layout; vk::PipelineLayout temporal_upscale_pipeline_layout; vk::PipelineLayout clear_color_pipeline_layout; vk::PipelineLayout msaa_copy_pipeline_layout; vk::PipelineLayout msaa_copy_depth_stencil_pipeline_layout; vk::ShaderModule full_screen_vert; vk::ShaderModule blit_color_to_color_frag; vk::ShaderModule temporal_upscale_frag; vk::ShaderModule blit_color_srgb_to_linear_frag; vk::ShaderModule blit_color_msaa_frag; vk::ShaderModule blit_depth_stencil_frag; vk::ShaderModule blit_depth_frag; vk::ShaderModule blit_depth_msaa_frag; vk::ShaderModule blit_depth_stencil_msaa_frag; vk::ShaderModule clear_color_vert; vk::ShaderModule clear_color_frag; vk::ShaderModule clear_stencil_frag; vk::ShaderModule convert_depth_to_float_frag; vk::ShaderModule convert_float_to_depth_frag; vk::ShaderModule convert_abgr8_to_d24s8_frag; vk::ShaderModule convert_abgr8_to_d32f_frag; vk::ShaderModule convert_d32f_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag; vk::ShaderModule convert_msaa_to_non_msaa_frag; vk::ShaderModule convert_msaa_to_non_msaa_sint_frag; vk::ShaderModule convert_msaa_to_non_msaa_uint_frag; vk::ShaderModule convert_msaa_to_non_msaa_depth_frag; vk::ShaderModule convert_msaa_to_non_msaa_depth_stencil_frag; vk::ShaderModule convert_non_msaa_to_msaa_frag; vk::ShaderModule convert_non_msaa_to_msaa_sint_frag; vk::ShaderModule convert_non_msaa_to_msaa_uint_frag; vk::ShaderModule convert_non_msaa_to_msaa_depth_frag; vk::ShaderModule convert_non_msaa_to_msaa_depth_stencil_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; std::vector blit_color_keys; std::vector blit_color_pipelines; std::vector temporal_upscale_keys; std::vector temporal_upscale_pipelines; std::vector blit_depth_stencil_keys; std::vector blit_depth_stencil_pipelines; std::vector clear_color_keys; std::vector clear_color_pipelines; std::vector clear_stencil_keys; std::vector clear_stencil_pipelines; std::vector msaa_copy_keys; std::vector msaa_copy_pipelines; std::vector msaa_copy_depth_keys; std::vector msaa_copy_depth_pipelines; std::vector msaa_copy_depth_stencil_keys; std::vector msaa_copy_depth_stencil_pipelines; std::vector blit_msaa_color_keys; std::vector blit_msaa_color_pipelines; std::vector blit_depth_keys; std::vector blit_depth_pipelines; std::vector blit_msaa_depth_keys; std::vector blit_msaa_depth_pipelines; std::vector blit_msaa_depth_stencil_keys; std::vector blit_msaa_depth_stencil_pipelines; std::vector resolve_depth_keys; std::vector resolve_depth_pipelines; std::vector resolve_depth_stencil_keys; std::vector resolve_depth_stencil_pipelines; struct MSAACopyResources { u64 tick; vk::ImageView src_view; vk::ImageView dst_view; vk::Framebuffer framebuffer; }; std::deque msaa_copy_resources; vk::Pipeline convert_d32_to_r32_pipeline; vk::Pipeline convert_r32_to_d32_pipeline; vk::Pipeline convert_d16_to_r16_pipeline; vk::Pipeline convert_r16_to_d16_pipeline; vk::Pipeline convert_abgr8_to_d24s8_pipeline; vk::Pipeline convert_abgr8_to_d32f_pipeline; vk::Pipeline convert_d32f_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_s8d24_to_abgr8_pipeline; }; } // namespace Vulkan