// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include #include "common/common_types.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { class Device; class LsfgShaders { public: explicit LsfgShaders(const Device& device); [[nodiscard]] bool IsValid() const { return valid; } [[nodiscard]] VkShaderModule Get(u32 shader_id) const; private: std::map modules; bool valid{}; }; } // namespace Vulkan