diff options
| author | cirakg <cirakg@cirakg.xyz> | 2026-10-27 01:01:18 +0100 |
|---|---|---|
| committer | cirakg <cirakg@cirakg.xyz> | 2026-10-27 01:01:18 +0100 |
| commit | bc4cc19df5f53519ca1aabd3cf161b6d78ffc16c (patch) | |
| tree | 3242a63f603882d723bd0d718d043c30a9f11784 /source/ui | |
| parent | 34daecaa25e5bdd995179a2b4b9d922f8bbb3b54 (diff) | |
fix(pin): the work after a PIN and the change queue run in steps
After a correct or new PIN, promoting pending entries and applying waiting
"Require PIN" changes ran in the event of the last PBKDF2 step; 16 waiting
changes tripped the watchdog on the Forerunner 70. ChangeQueue.LockJob now
does it in steps while the PIN screen shows "Checking...", saves what it did
to the results and refreshes the glance after Set PIN too.
The list title decrypted every waiting change at each start. Queue items
are now [action, box] (aad OTPW-Q-2 + action code), so they are counted
without decrypting; 0.9.0 items are still read. A replacement is checked
when it arrives and its material is sealed apart (qm.<n>). Large buffers
are wiped and UTF-8-checked in pieces (Jobs.Wiper, Bytes.utf8Prefix,
SealedBox.openKeep/sealKeep). "Phone changes" reads behind "Reading...",
and Confirm all / Reject all act only on the changes shown. Storage full
no longer stops the app at the PIN.
Found by the review of b8addc8/096b5a4 and a new make watchdog test; the
diff was reviewed again and its findings fixed. fr70: make lint, make test
(176), make watchdog (19 cases at two steps per event), make screenshots
pass; list_locked and list_reset goldens show "Results ready (menu)".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'source/ui')
| -rw-r--r-- | source/ui/MainMenu.mc | 2 | ||||
| -rw-r--r-- | source/ui/PinView.mc | 62 | ||||
| -rw-r--r-- | source/ui/QueueMenu.mc | 78 |
3 files changed, 111 insertions, 31 deletions
diff --git a/source/ui/MainMenu.mc b/source/ui/MainMenu.mc index 21f427c..a4a57da 100644 --- a/source/ui/MainMenu.mc +++ b/source/ui/MainMenu.mc @@ -133,7 +133,7 @@ class MainMenuDelegate extends WatchUi.Menu2InputDelegate { WatchUi.SLIDE_LEFT); Results.markSeen(); } else if (id == :queue) { - WatchUi.switchToView(QueueMenu.build(), new QueueMenuDelegate(), WatchUi.SLIDE_LEFT); + QueueMenu.open(); } else if (id == :ids) { var screen = new EntryIdsScreen(); MainMenu.idsScreen = screen; diff --git a/source/ui/PinView.mc b/source/ui/PinView.mc index af18e2b..da032ad 100644 --- a/source/ui/PinView.mc +++ b/source/ui/PinView.mc @@ -16,7 +16,9 @@ // * Entered digits show as dots. A wrong PIN vibrates and shows any wait. // * Creating or changing the PIN asks twice. // * Key derivation (about 1 s) runs as a job on a timer, so the screen -// shows "Checking..." and the watchdog never trips. +// shows "Checking..." and the watchdog never trips. So does the work +// after a correct or new PIN (LockJob: pending entries are promoted, +// waiting "Require PIN" changes applied); its lines go to the results. // The typed digits are a ByteArray that is wiped after every attempt. import Toybox.Attention; @@ -58,6 +60,10 @@ class PinView extends WatchUi.View { private var _jobPin as ByteArray? = null; // The running derivation's timer driver (kept so it isn't collected). var runner as Jobs.JobRunner? = null; + private var _lockJob as LockJob? = null; + // A LockJob ran for this screen's PIN (a legacy PIN's new PIN runs a + // second one, which adds to the first one's lines). + private var _lockJobRan as Boolean = false; private var _ticker as Timer.Timer? = null; private var _keys as Array<Array<Number>> = [] as Array<Array<Number>>; // [x, y, w, h, key] private var _shownLogged as Boolean = false; @@ -79,6 +85,11 @@ class PinView extends WatchUi.View { } function onHide() as Void { + if (_lockJobRan && _lockJob == null) { + // Closed (or replaced): a "Confirm all" that follows has taken + // the lock lines already; else they are in the results. + ChangeQueue.takeLockLines(); + } var ticker = _ticker; if (ticker != null) { ticker.stop(); @@ -234,24 +245,16 @@ class PinView extends WatchUi.View { } function onUnlockDone() as Void { - busy = false; - _shownLogged = false; Bytes.wipe(_jobPin); _jobPin = null; var vault = AppState.theVault(); if (vault.finishUnlock(_job as PinJob)) { _job = null; - vault.promotePending(); - ChangeQueue.applyLocks(vault); - // Unlocked: "Encrypt names" can now reach locked entries. - AppState.processSettings(); - if (legacy) { - askForNewPin(); - return; - } - succeed(); + startLockJob(); return; } + busy = false; + _shownLogged = false; _job = null; buzz(); if (!vault.hasPin()) { @@ -264,14 +267,39 @@ class PinView extends WatchUi.View { } function onSetDone() as Void { - busy = false; Bytes.wipe(_jobPin); _jobPin = null; - var vault = AppState.theVault(); - vault.finishSetPin(_job as PinJob); + AppState.theVault().finishSetPin(_job as PinJob); _job = null; - vault.promotePending(); - ChangeQueue.applyLocks(vault); + startLockJob(); + } + + // Unlocked: promote the pending entries and apply waiting "Require + // PIN" changes in steps, still showing the busy state (BACK waits). + private function startLockJob() as Void { + var job = new LockJob(AppState.theVault(), !_lockJobRan); + _lockJobRan = true; + _lockJob = job; + var r = new Jobs.JobRunner(job, 1, method(:onLockJobDone)); + r.start(); + runner = r; + } + + function onLockJobDone() as Void { + busy = false; + _shownLogged = false; + var job = _lockJob as LockJob; + _lockJob = null; + if (job.lines.size() > 0) { + Results.add(job.lines); // the list says "Results ready (menu)" + } + // "Encrypt names" can now reach locked entries, and a lock just + // applied changes what the glance may show. + AppState.processSettings(); + if (legacy) { + askForNewPin(); + return; + } succeed(); } diff --git a/source/ui/QueueMenu.mc b/source/ui/QueueMenu.mc index 3f9161d..0ec9daf 100644 --- a/source/ui/QueueMenu.mc +++ b/source/ui/QueueMenu.mc @@ -5,20 +5,32 @@ // the point is that a person at the watch agrees, not that a key is // available. (Before any PIN exists only "Require PIN" can wait here, and // confirming creates the PIN. "Require PIN" items are applied by the PIN -// screen itself, ChangeQueue.applyLocks, and listed in the results.) The changes are then applied by a -// ChangeQueueJob on a timer and the results screen shows what happened. +// screen itself, LockJob, and listed in the results.) The changes are then +// applied by a ChangeQueueJob on a timer and the results screen shows what +// happened. The menu is built from DescribeJob's lines, read behind a short +// "Reading…" screen (opening 16 items in one event trips the watchdog). import Toybox.Lang; import Toybox.WatchUi; module QueueMenu { - function build() as WatchUi.Menu2 { + // The "Reading…" screen while it runs (kept so the runner isn't collected). + var screen as QueueMenuScreen? = null; + + // Open the menu (replacing the current view). + function open() as Void { + var s = new QueueMenuScreen(); + screen = s; + s.start(); + } + + // The menu for these descriptions (DescribeJob.lines). + function build(items as Array<String>) as WatchUi.Menu2 { var vault = AppState.theVault(); var menu = new WatchUi.Menu2({:title => "Phone changes"}); menu.addItem(new WatchUi.MenuItem("Confirm all", vault.hasPin() ? "Asks for your PIN" : "Sets a PIN first", :confirm, null)); menu.addItem(new WatchUi.MenuItem("Reject all", null, :reject, null)); - var items = ChangeQueue.descriptions(vault); for (var i = 0; i < items.size(); i++) { menu.addItem(new WatchUi.MenuItem(items[i], null, i, null)); } @@ -26,10 +38,44 @@ module QueueMenu { } } -class QueueMenuDelegate extends WatchUi.Menu2InputDelegate { +// Shows "Reading…", runs DescribeJob, then replaces that screen with the +// menu, unless the user left it meanwhile. +class QueueMenuScreen { + + var runner as Jobs.JobRunner? = null; + private var _job as DescribeJob = new DescribeJob(AppState.theVault()); + private var _reading as InfoView = new InfoView("Phone changes", ["Reading…"] as Array<String>, "queue_reading"); function initialize() { + } + + function start() as Void { + WatchUi.switchToView(_reading, new InfoDelegate(), WatchUi.SLIDE_LEFT); + var r = new Jobs.JobRunner(_job, 1, method(:done)); + runner = r; + r.start(); + } + + function done() as Void { + runner = null; + QueueMenu.screen = null; + if (WatchUi.getCurrentView()[0] == _reading) { + WatchUi.switchToView(QueueMenu.build(_job.lines), new QueueMenuDelegate(_job.lines, _job.keys), WatchUi.SLIDE_IMMEDIATE); + } + } +} + +class QueueMenuDelegate extends WatchUi.Menu2InputDelegate { + + // The descriptions the menu shows, and the keys of the items read + // (DescribeJob): confirming or rejecting acts on exactly those. + private var _items as Array<String>; + private var _keys as Array<String>; + + function initialize(items as Array<String>, keys as Array<String>) { Menu2InputDelegate.initialize(); + _items = items; + _keys = keys; } function onSelect(item as WatchUi.MenuItem) as Void { @@ -37,22 +83,25 @@ class QueueMenuDelegate extends WatchUi.Menu2InputDelegate { var id = item.getId(); var vault = AppState.theVault(); if (id == :confirm) { - var then = new ApplyQueueAfterPin(); + var then = new ApplyQueueAfterPin(_keys); var mode = vault.hasPin() ? PinView.MODE_UNLOCK : PinView.MODE_CREATE; WatchUi.switchToView(new PinView(mode, then.method(:run)), new PinDelegate(), WatchUi.SLIDE_LEFT); } else if (id == :reject) { var lines = ["Rejected these changes from the phone:"] as Array<String>; - lines.addAll(ChangeQueue.descriptions(vault)); - ChangeQueue.clear(vault); + lines.addAll(_items); + var late = ChangeQueue.remove(vault, _keys); + if (late > 0) { + lines.add(late + (late == 1 ? " change" : " changes") + " arrived meanwhile and still " + + (late == 1 ? "waits" : "wait") + " (menu, Phone changes)"); + } Results.save(lines); WatchUi.switchToView(new InfoView("Results", lines, "results"), new InfoDelegate(), WatchUi.SLIDE_LEFT); Results.markSeen(); AppState.processSettings(); // the About fields mention waiting changes } else if (id instanceof Number) { // The full text of one change (menu labels are cut short). - var items = ChangeQueue.descriptions(vault); - if (id < items.size()) { - WatchUi.pushView(new InfoView("Change", [items[id]] as Array<String>, "change"), new InfoDelegate(), + if (id < _items.size()) { + WatchUi.pushView(new InfoView("Change", [_items[id]] as Array<String>, "change"), new InfoDelegate(), WatchUi.SLIDE_LEFT); } } @@ -65,12 +114,15 @@ class ApplyQueueAfterPin { // The job's timer driver (kept so it isn't collected while it runs). var runner as Jobs.JobRunner? = null; private var _job as ChangeQueueJob? = null; + private var _keys as Array<String>; - function initialize() { + // keys: the items the menu showed (DescribeJob.keys). + function initialize(keys as Array<String>) { + _keys = keys; } function run() as Void { - var job = new ChangeQueueJob(AppState.theVault()); + var job = new ChangeQueueJob(AppState.theVault(), _keys); _job = job; WatchUi.switchToView(new InfoView("Results", ["Applying the changes…"] as Array<String>, "applying"), new InfoDelegate(), WatchUi.SLIDE_LEFT); |
