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|
// Author: cirakg & claude ai
// Summary: QR Code encoder (ISO/IEC 18004): optimal mode segmentation, versions 1-40, levels L-H, all 8 masks, as a resumable job.
//
// Steps (README 12.1):
// 1. Segment the UTF-8 bytes optimally into numeric, alphanumeric and
// byte segments (dynamic programming, as in Nayuki's QR library), and
// pick the smallest version whose capacity at the chosen level fits.
// 2. Build the bit stream (mode, character count, data, terminator, pad
// codewords 0xEC 0x11), split it into blocks, add Reed-Solomon
// codewords (QrTables.BLOCKS), interleave.
// 3. Draw the function patterns, place the codewords in the zigzag.
// 4. Score all 8 masks with the ISO 18004:2015 penalty rules exactly as
// segno computes them (format and version areas still light), keep
// the lowest, then draw the format and version information.
// Each step does a bounded amount of work (one RS block, a few columns or
// rows), because version 40 is far beyond one event's watchdog budget.
// Verified against segno with forced version and mask, and by decoding.
import Toybox.Lang;
module Qr {
const MODE_NUMERIC = 1;
const MODE_ALPHANUMERIC = 2;
const MODE_BYTE = 4;
const ALPHANUMERIC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ $%*+-./:"; // lint: allow-literal (QR alphanumeric set)
// Format bits per level L, M, Q, H.
const LEVEL_BITS = [1, 0, 3, 2];
// Modules looked at per job step: well below the 120,000-bytecode
// watchdog limit of the smallest targets.
const MODULES_PER_STEP = 2500;
// Mask scoring costs more per module: the row pass applies the mask and
// scores N1-N3, the column pass N1 and N3. Sized for the Forerunner
// 255S's 120,000 bytecodes per event, where 1,200 row modules tripped
// the watchdog in the UI flow.
const ROW_MODULES_PER_STEP = 500;
const COLUMN_MODULES_PER_STEP = 1000;
// The GF(256) field of QR (x^8 + x^4 + x^3 + x^2 + 1), shared.
var field as ReedSolomon.Field? = null;
function theField() as ReedSolomon.Field {
var f = field;
if (f == null) {
f = new ReedSolomon.Field(0x11D, 256, 0);
field = f;
}
return f;
}
// Data codewords of version v at level ec (0 L .. 3 H).
function dataCodewords(v as Number, ec as Number) as Number {
var i = ((v - 1) * 4 + ec) * 5;
var b = QrTables.BLOCKS;
return (b[i + 1] as Number) * (b[i + 2] as Number) + (b[i + 3] as Number) * (b[i + 4] as Number);
}
function charCountBits(mode as Number, v as Number) as Number {
var c = v <= 9 ? 0 : (v <= 26 ? 1 : 2);
if (mode == MODE_NUMERIC) {
return [10, 12, 14][c] as Number;
}
if (mode == MODE_ALPHANUMERIC) {
return [9, 11, 13][c] as Number;
}
return [8, 16, 16][c] as Number;
}
function isDigit(b as Number) as Boolean {
return b >= 0x30 && b <= 0x39;
}
function alnumValue(b as Number) as Number {
if (b >= 0x80) {
return -1;
}
var at = ALPHANUMERIC.find(b.toChar().toString());
return at == null ? -1 : at;
}
// Optimal segmentation for a version class: [mode, start, end) triples
// flattened, by dynamic programming over the bytes (Nayuki's
// makeSegmentsOptimally). Costs are in sixths of a bit (numeric 10/3,
// alphanumeric 11/2, byte 8 bits per character). State j after
// character i: the cheapest encoding so far that continues in mode j;
// choice[i * 3 + j] is the mode character i itself was encoded in.
function segment(data as ByteArray, v as Number) as Array<Number> {
var n = data.size();
var modes = [MODE_BYTE, MODE_ALPHANUMERIC, MODE_NUMERIC];
var head = [(4 + charCountBits(MODE_BYTE, v)) * 6, (4 + charCountBits(MODE_ALPHANUMERIC, v)) * 6,
(4 + charCountBits(MODE_NUMERIC, v)) * 6];
var unit = [48, 33, 20];
var inf = 0x3FFFFFFF;
var prev = [head[0], head[1], head[2]];
// choice[i * 3 + j] = the mode index the segment ending at i in mode j came from.
var choice = new [n * 3]b;
for (var i = 0; i < n; i++) {
var b = data[i];
var cur = [prev[0] + unit[0], alnumValue(b) >= 0 ? prev[1] + unit[1] : inf, isDigit(b) ? prev[2] + unit[2] : inf];
choice[i * 3] = 0;
choice[i * 3 + 1] = 1;
choice[i * 3 + 2] = 2;
for (var j = 0; j < 3; j++) {
for (var k = 0; k < 3; k++) {
if (k == j || (cur[k] as Number) >= inf) {
continue;
}
// State j may follow a character in mode k: a new segment
// in mode j starts after it (its header paid now).
var switched = ((cur[k] as Number) + 5) / 6 * 6 + (head[j] as Number);
if (switched < (cur[j] as Number)) {
cur[j] = switched;
choice[i * 3 + j] = k;
}
}
}
prev = cur;
}
// The cheapest final mode, then walk back.
var best = 0;
for (var j = 1; j < 3; j++) {
if ((prev[j] as Number) < (prev[best] as Number)) {
best = j;
}
}
// Walk back: the state after character i says which mode i was in.
var charModes = new [n]b;
var state = best;
for (var i = n - 1; i >= 0; i--) {
var charMode = choice[i * 3 + state];
charModes[i] = charMode;
state = charMode;
}
var segments = [] as Array<Number>;
var start = 0;
for (var i = 1; i <= n; i++) {
if (i == n || charModes[i] != charModes[start]) {
segments.add(modes[charModes[start]] as Number);
segments.add(start);
segments.add(i);
start = i;
}
}
return segments;
}
// Bits needed for segments at version v.
function segmentBits(segments as Array<Number>, v as Number) as Number {
var total = 0;
for (var s = 0; s < segments.size(); s += 3) {
var mode = segments[s];
var count = segments[s + 2] - segments[s + 1];
total += 4 + charCountBits(mode, v);
if (mode == MODE_NUMERIC) {
total += count / 3 * 10 + [0, 4, 7][count % 3];
} else if (mode == MODE_ALPHANUMERIC) {
total += count / 2 * 11 + (count % 2) * 6;
} else {
total += count * 8;
}
}
return total;
}
// A growing bit stream packed into codewords.
class BitWriter {
var bytes as ByteArray = []b;
var bitCount as Number = 0;
function initialize() {
}
function put(value as Number, count as Number) as Void {
for (var i = count - 1; i >= 0; i--) {
if (bitCount % 8 == 0) {
bytes.add(0);
}
if (((value >> i) & 1) == 1) {
var at = bitCount / 8;
bytes[at] = bytes[at] | (0x80 >> (bitCount % 8));
}
bitCount++;
}
}
}
// The QR result: a size x size matrix, row-major, 1 = dark.
class MatrixCode {
var size as Number;
var modules as ByteArray;
var version as Number;
var mask as Number;
function initialize(n as Number, bits as ByteArray, v as Number, m as Number) {
size = n;
modules = bits;
version = v;
mask = m;
}
}
// Encode synchronously (tests and small codes); the app uses QrJob.
function encode(text as String, ec as Number, forceVersion as Number, forceMask as Number) as MatrixCode or Codes.CodeError {
var job = new QrJob(text, ec, forceVersion, forceMask);
Jobs.runToCompletion(job, 1);
var err = job.error;
return err != null ? new Codes.CodeError(err) : job.result as MatrixCode;
}
class QrJob extends Codes.MatrixJob {
var result as MatrixCode? = null;
private var _data as ByteArray;
private var _ec as Number;
private var _version as Number = 0;
private var _forceMask as Number;
private var _phase as Number = 0;
private var _size as Number = 0;
private var _m as ByteArray = []b; // modules, row-major
private var _function as ByteArray = []b; // 1 = function module
private var _blocks as Array<Array<Number>> = [] as Array<Array<Number>>;
private var _ecBlocks as Array<Array<Number>> = [] as Array<Array<Number>>;
private var _codewords as ByteArray = []b;
private var _cursor as Number = 0;
private var _bitIndex as Number = 0;
private var _maskIndex as Number = 0;
private var _bestMask as Number = 0;
private var _bestScore as Number = 0x7FFFFFFF;
private var _score as Number = 0;
private var _dark as Number = 0;
private var _maskPass as Number = 0;
private var _masked as ByteArray = []b;
private var _prevRow as ByteArray = []b;
// ec: 0 L, 1 M, 2 Q, 3 H. forceVersion 0 = smallest that fits;
// forceMask -1 = best by penalty.
function initialize(text as String, ec as Number, forceVersion as Number, forceMask as Number) {
MatrixJob.initialize();
_data = Bytes.fromUtf8(text);
_ec = ec;
_forceMask = forceMask;
_version = forceVersion;
}
// Progress 0-100 for the UI.
function percent() as Number {
return _phase * 100 / 6;
}
// The code as a generic matrix with QR's 4-module quiet zone.
function matrix() as Codes.Matrix? {
var r = result;
return r != null ? new Codes.Matrix(r.size, r.size, 4, r.modules) : null;
}
function step(budget as Number) as Boolean {
if (_phase == 0) {
buildCodewords();
} else if (_phase == 1) {
eccStep();
} else if (_phase == 2) {
interleaveAndDrawFunctions();
} else if (_phase == 3) {
placeStep();
} else if (_phase == 4) {
maskStep();
} else if (_phase == 5) {
finish();
}
return _phase >= 6 || error != null;
}
// Phase 0: segments, version, bit stream, blocks.
private function buildCodewords() as Void {
if (_data.size() == 0) {
error = "QR needs some text";
return;
}
var segments = null;
var v = _version;
if (v > 0) {
segments = segment(_data, v);
if (segmentBits(segments, v) > dataCodewords(v, _ec) * 8) {
error = "too long for QR version " + v;
return;
}
} else {
for (var c = 0; c < 3 && v == 0; c++) {
var lo = [1, 10, 27][c] as Number;
var hi = [9, 26, 40][c] as Number;
var s = segment(_data, lo);
var bits = segmentBits(s, lo);
for (var tryV = lo; tryV <= hi; tryV++) {
if (bits <= dataCodewords(tryV, _ec) * 8) {
v = tryV;
segments = s;
break;
}
}
}
if (v == 0) {
error = "too long for a QR code at this error correction level (" + _data.size() + " bytes, at most "
+ dataCodewords(40, _ec) + " in byte mode)";
return;
}
}
_version = v;
var capacity = dataCodewords(v, _ec);
var w = new BitWriter();
var segs = segments as Array<Number>;
for (var s = 0; s < segs.size(); s += 3) {
writeSegment(w, segs[s], segs[s + 1], segs[s + 2]);
}
// Terminator, byte alignment, pad codewords.
var terminator = capacity * 8 - w.bitCount;
w.put(0, terminator < 4 ? terminator : 4);
if (w.bitCount % 8 != 0) {
w.put(0, 8 - w.bitCount % 8);
}
var pad = 0xEC;
while (w.bytes.size() < capacity) {
w.bytes.add(pad);
pad = pad == 0xEC ? 0x11 : 0xEC;
}
// Split into blocks.
var i = ((v - 1) * 4 + _ec) * 5;
var t = QrTables.BLOCKS;
var at = 0;
for (var g = 0; g < 2; g++) {
var count = t[i + 1 + 2 * g] as Number;
var len = t[i + 2 + 2 * g] as Number;
for (var b = 0; b < count; b++) {
var block = new [len] as Array<Number>;
for (var k = 0; k < len; k++) {
block[k] = w.bytes[at + k];
}
at += len;
_blocks.add(block);
}
}
_cursor = 0;
_phase = 1;
}
private function writeSegment(w as BitWriter, mode as Number, start as Number, end as Number) as Void {
var count = end - start;
w.put(mode, 4);
w.put(count, charCountBits(mode, _version));
var d = _data;
if (mode == MODE_NUMERIC) {
var i = start;
while (i < end) {
var take = end - i >= 3 ? 3 : end - i;
var value = 0;
for (var k = 0; k < take; k++) {
value = value * 10 + d[i + k] - 0x30;
}
w.put(value, [0, 4, 7, 10][take] as Number);
i += take;
}
} else if (mode == MODE_ALPHANUMERIC) {
var i = start;
while (i < end) {
if (end - i >= 2) {
w.put(alnumValue(d[i]) * 45 + alnumValue(d[i + 1]), 11);
i += 2;
} else {
w.put(alnumValue(d[i]), 6);
i += 1;
}
}
} else {
for (var i = start; i < end; i++) {
w.put(d[i], 8);
}
}
}
// Phase 1: Reed-Solomon codewords, one block per step.
private function eccStep() as Void {
var i = ((_version - 1) * 4 + _ec) * 5;
var n = QrTables.BLOCKS[i] as Number;
_ecBlocks.add(ReedSolomon.ecc(theField(), _blocks[_cursor], n));
_cursor++;
if (_cursor >= _blocks.size()) {
_phase = 2;
}
}
// Phase 2: interleave codewords; draw the function patterns.
private function interleaveAndDrawFunctions() as Void {
var out = []b;
var longest = 0;
for (var b = 0; b < _blocks.size(); b++) {
if (_blocks[b].size() > longest) {
longest = _blocks[b].size();
}
}
for (var k = 0; k < longest; k++) {
for (var b = 0; b < _blocks.size(); b++) {
if (k < _blocks[b].size()) {
out.add(_blocks[b][k]);
}
}
}
var ecLen = _ecBlocks[0].size();
for (var k = 0; k < ecLen; k++) {
for (var b = 0; b < _ecBlocks.size(); b++) {
out.add(_ecBlocks[b][k]);
}
}
_codewords = out;
_blocks = [] as Array<Array<Number>>;
_ecBlocks = [] as Array<Array<Number>>;
drawFunctionPatterns();
_cursor = _size - 1; // right column of the current column pair
_bitIndex = 0;
_phase = 3;
}
private function drawFunctionPatterns() as Void {
var n = 17 + 4 * _version;
_size = n;
_m = new [n * n]b;
_function = new [n * n]b;
// Timing patterns.
for (var i = 0; i < n; i++) {
setFunction(6, i, i % 2 == 0 ? 1 : 0);
setFunction(i, 6, i % 2 == 0 ? 1 : 0);
}
// Finder patterns with separators.
drawFinder(3, 3);
drawFinder(n - 4, 3);
drawFinder(3, n - 4);
// Alignment patterns, except where they'd overlap the finders.
var pos = QrTables.ALIGNMENT[_version - 1] as Array<Number>;
var count = pos.size();
for (var a = 0; a < count; a++) {
for (var b = 0; b < count; b++) {
if ((a == 0 && b == 0) || (a == 0 && b == count - 1) || (a == count - 1 && b == 0)) {
continue;
}
drawAlignment(pos[a], pos[b]);
}
}
// Format areas and the dark module's place stay light until the
// mask is chosen (segno evaluates masks that way; ISO 18004:2015
// 7.8 leaves format information out of the evaluation).
for (var i = 0; i <= 8; i++) {
if (i != 6) {
setFunction(8, i, 0);
setFunction(i, 8, 0);
}
}
for (var i = 0; i < 8; i++) {
setFunction(n - 1 - i, 8, 0);
setFunction(8, n - 1 - i, 0);
}
setFunction(8, n - 8, 0);
// Version areas (light for now).
if (_version >= 7) {
for (var i = 0; i < 18; i++) {
var a = n - 11 + i % 3;
var b = i / 3;
setFunction(a, b, 0);
setFunction(b, a, 0);
}
}
}
private function setFunction(x as Number, y as Number, dark as Number) as Void {
var at = y * _size + x;
_m[at] = dark;
_function[at] = 1;
}
private function drawFinder(cx as Number, cy as Number) as Void {
for (var dy = -4; dy <= 4; dy++) {
for (var dx = -4; dx <= 4; dx++) {
var x = cx + dx;
var y = cy + dy;
if (x < 0 || y < 0 || x >= _size || y >= _size) {
continue;
}
var d = (dx.abs() > dy.abs() ? dx.abs() : dy.abs());
setFunction(x, y, d != 2 && d != 4 ? 1 : 0);
}
}
}
private function drawAlignment(cx as Number, cy as Number) as Void {
for (var dy = -2; dy <= 2; dy++) {
for (var dx = -2; dx <= 2; dx++) {
var d = (dx.abs() > dy.abs() ? dx.abs() : dy.abs());
setFunction(cx + dx, cy + dy, d != 1 ? 1 : 0);
}
}
}
// Phase 3: place the codeword bits in the zigzag, a few column pairs
// per step.
private function placeStep() as Void {
var n = _size;
var totalBits = _codewords.size() * 8;
var budget = MODULES_PER_STEP;
while (_cursor >= 1 && budget > 0) {
var right = _cursor == 6 ? 5 : _cursor;
var upward = ((right + 1) & 2) == 0;
for (var vert = 0; vert < n; vert++) {
var y = upward ? n - 1 - vert : vert;
for (var j = 0; j < 2; j++) {
var x = right - j;
var at = y * n + x;
if (_function[at] == 0 && _bitIndex < totalBits) {
_m[at] = (_codewords[_bitIndex >> 3] >> (7 - (_bitIndex & 7))) & 1;
_bitIndex++;
}
}
}
budget -= 2 * n;
_cursor = right - 2;
}
if (_cursor < 1) {
_codewords = []b;
_maskIndex = _forceMask >= 0 ? _forceMask : 0;
_cursor = 0;
_score = 0;
_dark = 0;
_phase = 4;
}
}
// Phase 4: score masks (or apply the forced one). Per mask, two
// passes: the rows (apply the mask into a copy, then N1, N2, N3 and
// the dark count), then the columns (N1, N3), each in steps sized to
// its cost per module.
private function maskStep() as Void {
if (_forceMask >= 0) {
_bestMask = _forceMask;
_phase = 5;
return;
}
var n = _size;
var lines = (_maskPass == 0 ? ROW_MODULES_PER_STEP : COLUMN_MODULES_PER_STEP) / n;
if (lines < 1) {
lines = 1;
}
for (var l = 0; l < lines && _cursor < n; l++) {
if (_maskPass == 0) {
applyMaskRow(_cursor);
scoreRow(_cursor);
} else {
scoreColumn(_cursor);
}
_cursor++;
}
if (_cursor < n) {
return;
}
_cursor = 0;
_maskPass++;
if (_maskPass < 2) {
return;
}
// N4: 10 points per 5 % away from half dark (integer form of segno's).
var total = n * n;
var deviation = (_dark * 100 - 50 * total).abs();
_score += 10 * (deviation / (5 * total));
if (_score < _bestScore) {
_bestScore = _score;
_bestMask = _maskIndex;
}
_maskIndex++;
_maskPass = 0;
_score = 0;
_dark = 0;
if (_maskIndex >= 8) {
_masked = []b;
_prevRow = []b;
_phase = 5;
}
}
private function applyMaskRow(y as Number) as Void {
var n = _size;
if (_masked.size() != n * n) {
_masked = new [n * n]b;
}
var m = _maskIndex;
var row = y * n;
for (var x = 0; x < n; x++) {
var at = row + x;
var bit = _m[at];
if (_function[at] == 0 && maskBit(m, x, y)) {
bit = bit ^ 1;
}
_masked[at] = bit;
}
}
private function scoreRow(y as Number) as Void {
var n = _size;
var row = _masked.slice(y * n, y * n + n);
_score += lineScore(row);
var prev = _prevRow;
var dark = 0;
for (var x = 0; x < n; x++) {
var c = row[x];
dark += c;
// N2: a 2x2 block of one colour with the row above.
if (y > 0 && x > 0 && c == row[x - 1] && c == prev[x] && c == prev[x - 1]) {
_score += 3;
}
}
_dark += dark;
_prevRow = row;
}
private function scoreColumn(x as Number) as Void {
var n = _size;
var column = new [n]b;
for (var y = 0; y < n; y++) {
column[y] = _masked[y * n + x];
}
_score += lineScore(column);
}
// N1 and N3 of one row or column, in one pass. N1: 3 + (run - 5)
// for every run of 5 or more equal modules. N3 as segno counts it:
// 40 for each 1011101 with light modules (up to 4, fewer at the edge)
// before or after it; after a counted match the search continues
// behind it, otherwise 4 modules on (found with a rolling 7-bit window).
private function lineScore(line as ByteArray) as Number {
var n = line.size();
var score = 0;
var run = 1;
var window = line[0];
var nextAllowed = 0;
for (var k = 1; k < n; k++) {
var c = line[k];
if (c == line[k - 1]) {
run++;
} else {
if (run >= 5) {
score += run - 2;
}
run = 1;
}
window = ((window << 1) | c) & 0x7F;
if (window == 0x5D && k >= 6) {
var idx = k - 6;
if (idx >= nextAllowed) {
var after = idx + 7;
if (idx == 0 || idx == n - 7 || allLight(line, idx - 4 < 0 ? 0 : idx - 4, idx)
|| allLight(line, after, after + 4 > n ? n : after + 4)) {
score += 40;
nextAllowed = idx + 7;
} else {
nextAllowed = idx + 4;
}
}
}
}
if (run >= 5) {
score += run - 2;
}
return score;
}
private function allLight(line as ByteArray, from as Number, to as Number) as Boolean {
for (var i = from; i < to; i++) {
if (line[i] != 0) {
return false;
}
}
return true;
}
// Phase 5: apply the chosen mask, draw format and version info.
private function finish() as Void {
var n = _size;
var m = _bestMask;
for (var y = 0; y < n; y++) {
for (var x = 0; x < n; x++) {
var at = y * n + x;
if (_function[at] == 0 && maskBit(m, x, y)) {
_m[at] = _m[at] ^ 1;
}
}
}
drawFormat(m);
if (_version >= 7) {
drawVersion();
}
result = new MatrixCode(n, _m, _version, m);
_function = []b;
_phase = 6;
}
private function drawFormat(mask as Number) as Void {
var data = ((LEVEL_BITS[_ec] as Number) << 3) | mask;
var rem = data;
for (var i = 0; i < 10; i++) {
rem = (rem << 1) ^ ((rem >> 9) * 0x537);
}
var bits = ((data << 10) | rem) ^ 0x5412;
var n = _size;
for (var i = 0; i <= 5; i++) {
setFunction(8, i, (bits >> i) & 1);
}
setFunction(8, 7, (bits >> 6) & 1);
setFunction(8, 8, (bits >> 7) & 1);
setFunction(7, 8, (bits >> 8) & 1);
for (var i = 9; i < 15; i++) {
setFunction(14 - i, 8, (bits >> i) & 1);
}
for (var i = 0; i < 8; i++) {
setFunction(n - 1 - i, 8, (bits >> i) & 1);
}
for (var i = 8; i < 15; i++) {
setFunction(8, n - 15 + i, (bits >> i) & 1);
}
setFunction(8, n - 8, 1);
}
private function drawVersion() as Void {
var rem = _version;
for (var i = 0; i < 12; i++) {
rem = (rem << 1) ^ ((rem >> 11) * 0x1F25);
}
var bits = (_version << 12) | rem;
var n = _size;
for (var i = 0; i < 18; i++) {
var bit = (bits >> i) & 1;
var a = n - 11 + i % 3;
var b = i / 3;
setFunction(a, b, bit);
setFunction(b, a, bit);
}
}
}
// Mask pattern m at column x, row y: true flips a data module.
function maskBit(m as Number, x as Number, y as Number) as Boolean {
if (m == 0) {
return (x + y) % 2 == 0;
}
if (m == 1) {
return y % 2 == 0;
}
if (m == 2) {
return x % 3 == 0;
}
if (m == 3) {
return (x + y) % 3 == 0;
}
if (m == 4) {
return (x / 3 + y / 2) % 2 == 0;
}
if (m == 5) {
return x * y % 2 + x * y % 3 == 0;
}
if (m == 6) {
return (x * y % 2 + x * y % 3) % 2 == 0;
}
return ((x + y) % 2 + x * y % 3) % 2 == 0;
}
}
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