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|
// Author: cirakg & claude ai
// Summary: QR Code encoder (ISO/IEC 18004): optimal mode segmentation, versions 1-40, levels L-H, all 8 masks, as a resumable job.
//
// Steps (README 12.1):
// 1. Segment the UTF-8 bytes optimally into numeric, alphanumeric and
// byte segments (dynamic programming, as in Nayuki's QR library), and
// pick the smallest version whose capacity at the chosen level fits.
// 2. Build the bit stream (mode, character count, data, terminator, pad
// codewords 0xEC 0x11), split it into blocks, add Reed-Solomon
// codewords (QrTables.BLOCKS), interleave.
// 3. Draw the function patterns, place the codewords in the zigzag.
// 4. Pack the rows and columns 16 modules per word, then score all 8
// masks with the ISO 18004:2015 penalty rules exactly as segno
// computes them (format and version areas still light), with bit
// operations on the packed lines; keep the lowest.
// 5. Apply that mask, then draw the format and version information.
// Each step does a bounded amount of work (one RS block, a few columns or
// rows, a few hundred packed words), because version 40 is far beyond one
// event's watchdog budget.
// Verified against segno with forced version and mask, and by decoding.
import Toybox.Lang;
module Qr {
const MODE_NUMERIC = 1;
const MODE_ALPHANUMERIC = 2;
const MODE_BYTE = 4;
const ALPHANUMERIC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ $%*+-./:"; // lint: allow-literal (QR alphanumeric set)
// Format bits per level L, M, Q, H.
const LEVEL_BITS = [1, 0, 3, 2];
// Modules placed, packed or unmasked per job step. Every step size here
// was checked in the simulator by running two steps per event on the
// Forerunner 255S (120,000 bytecodes per event): each step stays below
// half the watchdog limit.
const PLACE_MODULES_PER_STEP = 300;
const PACK_MODULES_PER_STEP = 400;
const APPLY_MODULES_PER_STEP = 600;
// Mask scoring works on packed lines (16 modules per word, see
// startPacking); words scored per step. The row pass masks the line and
// scores N1, N2, N3 and the dark count, the column pass N1 and N3.
const ROW_WORDS_PER_STEP = 100;
const COLUMN_WORDS_PER_STEP = 150;
// Light bits before each packed line.
const PAD = 4;
// Phase 0: characters segmented or written per step (the segmentation
// costs about 150 bytecodes per character).
const SEGMENT_CHARS_PER_STEP = 80;
const WRITE_CHARS_PER_STEP = 300;
// Phase 1: data symbols times EC symbols per step (about 35 bytecodes each).
const ECC_WORK_PER_STEP = 400;
// Cumulative percent at the end of each phase 0-6 (see QrJob.percent).
const PHASE_ENDS = [8, 16, 18, 27, 39, 93, 100];
// Phase 2: codewords interleaved per step.
const INTERLEAVE_PER_STEP = 600;
const PREP_SEGMENT = 0;
const PREP_WRITE = 1;
const PREP_SPLIT = 2;
// The GF(256) field of QR (x^8 + x^4 + x^3 + x^2 + 1), shared.
var field as ReedSolomon.Field? = null;
function theField() as ReedSolomon.Field {
var f = field;
if (f == null) {
f = new ReedSolomon.Field(0x11D, 256, 0);
field = f;
}
return f;
}
// Data codewords of version v at level ec (0 L .. 3 H).
function dataCodewords(v as Number, ec as Number) as Number {
var i = ((v - 1) * 4 + ec) * 5;
var b = QrTables.BLOCKS;
return (b[i + 1] as Number) * (b[i + 2] as Number) + (b[i + 3] as Number) * (b[i + 4] as Number);
}
function charCountBits(mode as Number, v as Number) as Number {
var c = v <= 9 ? 0 : (v <= 26 ? 1 : 2);
if (mode == MODE_NUMERIC) {
return [10, 12, 14][c] as Number;
}
if (mode == MODE_ALPHANUMERIC) {
return [9, 11, 13][c] as Number;
}
return [8, 16, 16][c] as Number;
}
function isDigit(b as Number) as Boolean {
return b >= 0x30 && b <= 0x39;
}
// The alphanumeric value of byte b, or -1 (table built on first use).
var alnumTable as ByteArray? = null;
function alnumValue(b as Number) as Number {
var t = alnumTable;
if (t == null) {
t = new [128]b;
var chars = ALPHANUMERIC.toUtf8Array();
for (var k = 0; k < chars.size(); k++) {
t[chars[k]] = k + 1;
}
alnumTable = t;
}
return b < 0x80 ? t[b] - 1 : -1;
}
// Optimal segmentation for a version class: [mode, start, end) triples
// flattened, by dynamic programming over the bytes (Nayuki's
// makeSegmentsOptimally). Costs are in sixths of a bit (numeric 10/3,
// alphanumeric 11/2, byte 8 bits per character). State j after
// character i: the cheapest encoding so far that continues in mode j;
// choice[i * 3 + j] is the mode character i itself was encoded in.
// Resumable: step() handles a bounded number of characters (the
// programme, then the walk back and the collection of segments, which
// cost far less per character), so a 2,900-byte payload never runs in
// one event.
class Segmenter {
static const MODES = [MODE_BYTE, MODE_ALPHANUMERIC, MODE_NUMERIC];
static const INF = 0x3FFFFFFF;
var segments as Array<Number> = [] as Array<Number>;
private var _data as ByteArray;
private var _head as Array<Number>;
private var _prev as Array<Number>;
private var _cur as Array<Number> = [0, 0, 0];
private var _choice as ByteArray;
private var _charModes as ByteArray = []b;
private var _i as Number = 0;
private var _walk as Number = 0;
private var _state as Number = 0;
private var _start as Number = 0;
private var _collected as Number = 0;
private var _done as Boolean = false;
function initialize(data as ByteArray, v as Number) {
_data = data;
_head = [(4 + charCountBits(MODE_BYTE, v)) * 6, (4 + charCountBits(MODE_ALPHANUMERIC, v)) * 6,
(4 + charCountBits(MODE_NUMERIC, v)) * 6];
_prev = [_head[0], _head[1], _head[2]];
_choice = new [data.size() * 3]b;
}
// Up to `chars` more characters (of the programme, then of each walk
// back); true when segments is ready.
function step(chars as Number) as Boolean {
var n = _data.size();
if (_i < n) {
program(chars);
} else if (_walk > 0) {
walkBack(chars * 4);
} else {
collect(chars * 4);
}
return _done;
}
private function program(chars as Number) as Void {
var n = _data.size();
var head = _head;
var prev = _prev;
var cur = _cur;
var choice = _choice;
var stop = _i + chars < n ? _i + chars : n;
for (var i = _i; i < stop; i++) {
var b = _data[i];
cur[0] = prev[0] + 48;
cur[1] = alnumValue(b) >= 0 ? prev[1] + 33 : INF;
cur[2] = isDigit(b) ? prev[2] + 20 : INF;
choice[i * 3] = 0;
choice[i * 3 + 1] = 1;
choice[i * 3 + 2] = 2;
for (var j = 0; j < 3; j++) {
for (var k = 0; k < 3; k++) {
if (k == j || cur[k] >= INF) {
continue;
}
// State j may follow a character in mode k: a new
// segment in mode j starts after it (its header paid now).
var switched = (cur[k] + 5) / 6 * 6 + head[j];
if (switched < cur[j]) {
cur[j] = switched;
choice[i * 3 + j] = k;
}
}
}
var swap = prev;
prev = cur;
cur = swap;
}
_prev = prev;
_cur = cur;
_i = stop;
if (_i >= n) {
// The cheapest final mode starts the walk back.
var best = 0;
for (var j = 1; j < 3; j++) {
if (_prev[j] < _prev[best]) {
best = j;
}
}
_state = best;
_charModes = new [n]b;
_walk = n;
}
}
// From the end: the state after character i says which mode i was in.
private function walkBack(chars as Number) as Void {
var stop = _walk - chars > 0 ? _walk - chars : 0;
for (var i = _walk - 1; i >= stop; i--) {
var charMode = _choice[i * 3 + _state];
_charModes[i] = charMode;
_state = charMode;
}
_walk = stop;
if (_walk == 0) {
_choice = []b;
}
}
// From the start: runs of one mode become segments.
private function collect(chars as Number) as Void {
var n = _data.size();
var stop = _collected + chars < n ? _collected + chars : n;
for (var i = _collected + 1; i <= stop; i++) {
if (i == n || _charModes[i] != _charModes[_start]) {
segments.add(MODES[_charModes[_start]] as Number);
segments.add(_start);
segments.add(i);
_start = i;
}
}
_collected = stop;
if (_collected >= n) {
_charModes = []b;
_done = true;
}
}
}
// Bits needed for segments at version v.
function segmentBits(segments as Array<Number>, v as Number) as Number {
var total = 0;
for (var s = 0; s < segments.size(); s += 3) {
var mode = segments[s];
var count = segments[s + 2] - segments[s + 1];
total += 4 + charCountBits(mode, v);
if (mode == MODE_NUMERIC) {
total += count / 3 * 10 + [0, 4, 7][count % 3];
} else if (mode == MODE_ALPHANUMERIC) {
total += count / 2 * 11 + (count % 2) * 6;
} else {
total += count * 8;
}
}
return total;
}
// A growing bit stream packed into codewords. Bits wait in `_acc`
// until a whole byte is ready.
class BitWriter {
var bytes as ByteArray = []b;
var bitCount as Number = 0;
private var _acc as Number = 0;
private var _accBits as Number = 0;
function initialize() {
}
// The low `count` bits of value (count <= 16), most significant first.
function put(value as Number, count as Number) as Void {
_acc = (_acc << count) | (value & ((1 << count) - 1));
_accBits += count;
bitCount += count;
while (_accBits >= 8) {
_accBits -= 8;
bytes.add((_acc >> _accBits) & 0xFF);
}
_acc = _acc & ((1 << _accBits) - 1);
}
}
// The QR result: a size x size matrix, row-major, 1 = dark.
class MatrixCode {
var size as Number;
var modules as ByteArray;
var version as Number;
var mask as Number;
function initialize(n as Number, bits as ByteArray, v as Number, m as Number) {
size = n;
modules = bits;
version = v;
mask = m;
}
}
// Encode synchronously (tests and small codes); the app uses QrJob.
function encode(text as String, ec as Number, forceVersion as Number, forceMask as Number) as MatrixCode or Codes.CodeError {
var job = new QrJob(text, ec, forceVersion, forceMask);
Jobs.runToCompletion(job, 1);
var err = job.error;
return err != null ? new Codes.CodeError(err) : job.result as MatrixCode;
}
class QrJob extends Codes.MatrixJob {
var result as MatrixCode? = null;
private var _data as ByteArray;
private var _ec as Number;
private var _version as Number = 0;
private var _forceMask as Number;
private var _phase as Number = 0;
private var _size as Number = 0;
private var _m as ByteArray = []b; // modules, row-major
private var _function as ByteArray = []b; // 1 = function module
private var _blocks as Array<Array<Number>> = [] as Array<Array<Number>>;
private var _ecBlocks as Array<Array<Number>> = [] as Array<Array<Number>>;
private var _codewords as ByteArray = []b;
private var _cursor as Number = 0;
private var _bitIndex as Number = 0;
private var _maskIndex as Number = 0;
private var _bestMask as Number = 0;
private var _bestScore as Number = 0x7FFFFFFF;
private var _score as Number = 0;
private var _dark as Number = 0;
private var _maskPass as Number = 0;
// Phase 0 (buildCodewords).
private var _prep as Number = PREP_SEGMENT;
private var _class as Number = 0;
private var _segmenter as Segmenter? = null;
private var _segments as Array<Number> = [] as Array<Number>;
private var _writer as BitWriter? = null;
private var _charAt as Number = -1;
private var _encoder as ReedSolomon.Encoder? = null;
// Packed lines (startPacking): rows and columns, their non-function
// modules, the current mask's patterns, scratch lines.
private var _words as Number = 0;
private var _rows as Array<Number> = [] as Array<Number>;
private var _rowFree as Array<Number> = [] as Array<Number>;
private var _cols as Array<Number> = [] as Array<Number>;
private var _colFree as Array<Number> = [] as Array<Number>;
private var _lineMask as Array<Number> = [] as Array<Number>;
private var _n1Valid as Array<Number> = [] as Array<Number>;
private var _n2Valid as Array<Number> = [] as Array<Number>;
private var _rowPattern as Array<Array<Number>> = [] as Array<Array<Number>>;
private var _columnPattern as Array<Array<Number>> = [] as Array<Array<Number>>;
private var _patternMask as Number = -1;
private var _cur as Array<Number> = [] as Array<Number>;
private var _prev as Array<Number> = [] as Array<Number>;
// The penalty of each mask, in order (empty with a forced mask).
var scores as Array<Number> = [] as Array<Number>;
// ec: 0 L, 1 M, 2 Q, 3 H. forceVersion 0 = smallest that fits;
// forceMask -1 = best by penalty.
function initialize(text as String, ec as Number, forceVersion as Number, forceMask as Number) {
MatrixJob.initialize();
_data = Bytes.fromUtf8(text);
_ec = ec;
_forceMask = forceMask;
_version = forceVersion;
}
// Progress 0-100 for the UI: the share of each phase of the work
// (simulator timings of a version 6, a version 40 and a level H
// code; mask scoring is about half of it), and inside the long ones
// how far they have got.
function percent() as Number {
var done = 0;
var total = 0;
if (_phase == 1 && _blocks.size() > 0) { // blocks done, and the current one
var e = _encoder;
done = _cursor * 100 + (e != null ? e.percent() : 0);
total = _blocks.size() * 100;
} else if (_phase == 3) { // column pairs, right to left
done = _size - 1 - _cursor;
total = _size - 1;
} else if (_phase == 5) { // lines of the masks scored so far
done = (_maskIndex * 2 + _maskPass) * _size + _cursor;
total = 16 * _size;
} else if (_phase == 6) { // rows masked
done = _cursor;
total = _size;
}
return Codes.phased(PHASE_ENDS, _phase, done, total);
}
// Packing and runs: about 92 / 2 / 6 % of a whole display job.
function stageEnds() as Array<Number> {
return [92, 94];
}
// The code as a generic matrix with QR's 4-module quiet zone.
function matrix() as Codes.Matrix? {
var r = result;
return r != null ? new Codes.Matrix(r.size, r.size, 4, r.modules) : null;
}
function step(budget as Number) as Boolean {
if (_phase == 0) {
buildCodewords();
} else if (_phase == 1) {
eccStep();
} else if (_phase == 2) {
interleaveAndDrawFunctions();
} else if (_phase == 3) {
placeStep();
} else if (_phase == 4) {
packStep();
} else if (_phase == 5) {
maskStep();
} else if (_phase == 6) {
applyStep();
}
return _phase >= 7 || error != null;
}
// Phase 0: segments and version, then the bit stream, then blocks,
// each in bounded steps:
// segment the dynamic programme for one version class (versions
// 1-9, 10-26, 27-40 count characters with different
// widths), SEGMENT_CHARS_PER_STEP characters per step,
// until a class fits the payload;
// write the segments into the bit stream, WRITE_CHARS_PER_STEP
// characters per step, then terminator and padding;
// split the codewords into the Reed-Solomon blocks.
private function buildCodewords() as Void {
if (_prep == PREP_SEGMENT) {
segmentStep();
} else if (_prep == PREP_WRITE) {
writeStep();
} else {
splitBlocks();
}
}
private function segmentStep() as Void {
if (_data.size() == 0) {
error = "QR needs some text";
return;
}
var lowest = [1, 10, 27] as Array<Number>;
var highest = [9, 26, 40] as Array<Number>;
var forced = _version;
var segmenter = _segmenter;
if (segmenter == null) {
if (forced > 0) {
_class = forced <= 9 ? 0 : (forced <= 26 ? 1 : 2);
}
// Skip a class the payload can't fit even as digits (10
// bits per 3 characters), without segmenting for it.
while (forced == 0 && _class < 2 && _data.size() * 10 / 3 > dataCodewords(highest[_class], _ec) * 8) {
_class++;
}
segmenter = new Segmenter(_data, lowest[_class]);
_segmenter = segmenter;
}
if (!segmenter.step(SEGMENT_CHARS_PER_STEP)) {
return;
}
_segmenter = null;
var segments = segmenter.segments;
var bits = segmentBits(segments, lowest[_class]);
if (forced > 0) {
if (bits > dataCodewords(forced, _ec) * 8) {
error = "too long for QR version " + forced;
return;
}
} else {
for (var v = lowest[_class]; v <= highest[_class] && _version == 0; v++) {
if (bits <= dataCodewords(v, _ec) * 8) {
_version = v;
}
}
if (_version == 0) {
_class++;
if (_class > 2) {
error = "too long for a QR code at this error correction level (" + _data.size() + " bytes, at most "
+ dataCodewords(40, _ec) + " in byte mode)";
}
return;
}
}
_segments = segments;
_writer = new BitWriter();
_cursor = 0;
_charAt = -1;
_prep = PREP_WRITE;
}
// Write segment characters; _cursor is the segment (index into the
// triples), _charAt the next character, -1 before its header.
private function writeStep() as Void {
var w = _writer as BitWriter;
var segs = _segments;
var d = _data;
var budget = WRITE_CHARS_PER_STEP;
while (budget > 0 && _cursor < segs.size()) {
var mode = segs[_cursor];
var end = segs[_cursor + 2];
if (_charAt < 0) {
_charAt = segs[_cursor + 1];
w.put(mode, 4);
w.put(end - _charAt, charCountBits(mode, _version));
}
var i = _charAt;
// Whole groups (3 digits, 2 alphanumerics) per step.
var group = mode == MODE_NUMERIC ? 3 : (mode == MODE_ALPHANUMERIC ? 2 : 1);
var take = budget / group * group;
var stop = i + (take > group ? take : group);
stop = stop < end ? stop : end;
budget -= stop - i;
if (mode == MODE_NUMERIC) {
while (i < stop) {
var count = stop - i >= 3 ? 3 : stop - i;
var value = 0;
for (var k = 0; k < count; k++) {
value = value * 10 + d[i + k] - 0x30;
}
w.put(value, [0, 4, 7, 10][count] as Number);
i += count;
}
} else if (mode == MODE_ALPHANUMERIC) {
while (i < stop) {
if (stop - i >= 2) {
w.put(alnumValue(d[i]) * 45 + alnumValue(d[i + 1]), 11);
i += 2;
} else {
w.put(alnumValue(d[i]), 6);
i += 1;
}
}
} else {
for (; i < stop; i++) {
w.put(d[i], 8);
}
}
_charAt = stop;
if (stop >= end) {
_cursor += 3;
_charAt = -1;
}
}
if (_cursor < segs.size()) {
return;
}
// Terminator, byte alignment, pad codewords.
var capacity = dataCodewords(_version, _ec);
var terminator = capacity * 8 - w.bitCount;
w.put(0, terminator < 4 ? terminator : 4);
if (w.bitCount % 8 != 0) {
w.put(0, 8 - w.bitCount % 8);
}
var pad = 0xEC;
while (w.bytes.size() < capacity) {
w.bytes.add(pad);
pad = pad == 0xEC ? 0x11 : 0xEC;
}
_segments = [] as Array<Number>;
_prep = PREP_SPLIT;
}
private function splitBlocks() as Void {
var bytes = (_writer as BitWriter).bytes;
_writer = null;
var i = ((_version - 1) * 4 + _ec) * 5;
var t = QrTables.BLOCKS;
var at = 0;
for (var g = 0; g < 2; g++) {
var count = t[i + 1 + 2 * g] as Number;
var len = t[i + 2 + 2 * g] as Number;
for (var b = 0; b < count; b++) {
var block = new [len] as Array<Number>;
for (var k = 0; k < len; k++) {
block[k] = bytes[at + k];
}
at += len;
_blocks.add(block);
}
}
_cursor = 0;
_phase = 1;
}
// Phase 1: Reed-Solomon codewords, ECC_WORK_PER_STEP data symbols
// times EC symbols per step (a version 40 block is 30 x 118).
private function eccStep() as Void {
var encoder = _encoder;
if (encoder == null) {
var i = ((_version - 1) * 4 + _ec) * 5;
var n = QrTables.BLOCKS[i] as Number;
var fresh = !theField().hasGenerator(n);
encoder = new ReedSolomon.Encoder(theField(), _blocks[_cursor], n);
_encoder = encoder;
if (fresh) {
return; // the generator took this step
}
}
if (!encoder.step(ECC_WORK_PER_STEP / encoder.remainder.size())) {
return;
}
_encoder = null;
_ecBlocks.add(encoder.remainder);
_cursor++;
if (_cursor >= _blocks.size()) {
_cursor = 0;
_codewords = []b;
_phase = 2;
}
}
// Phase 2: interleave the codewords, INTERLEAVE_PER_STEP per step
// (_cursor is the position within the blocks, data then EC), then
// draw the function patterns in a step of their own.
private function interleaveStep() as Void {
var longest = _blocks[_blocks.size() - 1].size(); // group-2 blocks are the longer ones
var ecLen = _ecBlocks[0].size();
var out = _codewords;
var budget = INTERLEAVE_PER_STEP;
while (_cursor < longest + ecLen && budget > 0) {
var k = _cursor;
var blocks = k < longest ? _blocks : _ecBlocks;
var at = k < longest ? k : k - longest;
for (var b = 0; b < blocks.size(); b++) {
if (at < blocks[b].size()) {
out.add(blocks[b][at]);
}
}
budget -= blocks.size();
_cursor++;
}
if (_cursor < longest + ecLen) {
return;
}
_blocks = [] as Array<Array<Number>>;
_ecBlocks = [] as Array<Array<Number>>;
_cursor = -1;
}
// After interleaving, _cursor counts down through the drawing:
// -1 timing and finder patterns, -2 - a alignment row a, then the
// format and version areas.
private function interleaveAndDrawFunctions() as Void {
if (_cursor >= 0) {
interleaveStep();
return;
}
var pos = QrTables.ALIGNMENT[_version - 1] as Array<Number>;
if (_cursor == -1) {
drawTimingAndFinders();
} else if (-2 - _cursor < pos.size()) {
drawAlignmentRow(pos, -2 - _cursor);
} else {
reserveFormatAndVersion();
_cursor = _size - 1; // right column of the current column pair
_bitIndex = 0;
_phase = 3;
return;
}
_cursor--;
}
private function drawTimingAndFinders() as Void {
var n = 17 + 4 * _version;
_size = n;
_m = new [n * n]b;
_function = new [n * n]b;
for (var i = 0; i < n; i++) {
setFunction(6, i, i % 2 == 0 ? 1 : 0);
setFunction(i, 6, i % 2 == 0 ? 1 : 0);
}
// Finder patterns with separators.
drawFinder(3, 3);
drawFinder(n - 4, 3);
drawFinder(3, n - 4);
}
// Alignment patterns in row a, except where they'd overlap the finders.
private function drawAlignmentRow(pos as Array<Number>, a as Number) as Void {
var count = pos.size();
for (var b = 0; b < count; b++) {
if ((a == 0 && b == 0) || (a == 0 && b == count - 1) || (a == count - 1 && b == 0)) {
continue;
}
drawAlignment(pos[a], pos[b]);
}
}
private function reserveFormatAndVersion() as Void {
var n = _size;
// Format areas and the dark module's place stay light until the
// mask is chosen (segno evaluates masks that way; ISO 18004:2015
// 7.8 leaves format information out of the evaluation).
for (var i = 0; i <= 8; i++) {
if (i != 6) {
setFunction(8, i, 0);
setFunction(i, 8, 0);
}
}
for (var i = 0; i < 8; i++) {
setFunction(n - 1 - i, 8, 0);
setFunction(8, n - 1 - i, 0);
}
setFunction(8, n - 8, 0);
// Version areas (light for now).
if (_version >= 7) {
for (var i = 0; i < 18; i++) {
var a = n - 11 + i % 3;
var b = i / 3;
setFunction(a, b, 0);
setFunction(b, a, 0);
}
}
}
private function setFunction(x as Number, y as Number, dark as Number) as Void {
var at = y * _size + x;
_m[at] = dark;
_function[at] = 1;
}
private function drawFinder(cx as Number, cy as Number) as Void {
for (var dy = -4; dy <= 4; dy++) {
for (var dx = -4; dx <= 4; dx++) {
var x = cx + dx;
var y = cy + dy;
if (x < 0 || y < 0 || x >= _size || y >= _size) {
continue;
}
var d = (dx.abs() > dy.abs() ? dx.abs() : dy.abs());
setFunction(x, y, d != 2 && d != 4 ? 1 : 0);
}
}
}
private function drawAlignment(cx as Number, cy as Number) as Void {
for (var dy = -2; dy <= 2; dy++) {
for (var dx = -2; dx <= 2; dx++) {
var d = (dx.abs() > dy.abs() ? dx.abs() : dy.abs());
setFunction(cx + dx, cy + dy, d != 1 ? 1 : 0);
}
}
}
// Phase 3: place the codeword bits in the zigzag, a few column pairs
// per step.
private function placeStep() as Void {
var n = _size;
var totalBits = _codewords.size() * 8;
var budget = PLACE_MODULES_PER_STEP;
while (_cursor >= 1 && budget > 0) {
var right = _cursor == 6 ? 5 : _cursor;
var upward = ((right + 1) & 2) == 0;
for (var vert = 0; vert < n; vert++) {
var y = upward ? n - 1 - vert : vert;
for (var j = 0; j < 2; j++) {
var x = right - j;
var at = y * n + x;
if (_function[at] == 0 && _bitIndex < totalBits) {
_m[at] = (_codewords[_bitIndex >> 3] >> (7 - (_bitIndex & 7))) & 1;
_bitIndex++;
}
}
}
budget -= 2 * n;
_cursor = right - 2;
}
if (_cursor < 1) {
_codewords = []b;
_cursor = 0;
startPacking();
_phase = 4;
}
}
// ---- Packed lines (M8) ----------------------------------------
// Mask scoring works on lines packed 16 modules per Number, so the
// penalty rules run as a few bit operations per 16 modules instead
// of a loop per module. Line layout: module i of a row or column is
// bit (i + PAD) of the line, counted from bit 0 of word 0; PAD light
// bits before the line and at least 16 after it let the N3 test look
// 4 modules back and 10 ahead without special cases (outside the
// symbol counts as light, which is what segno's clipped checks do).
// Rows and columns are packed once; each mask is then
// data XOR (pattern AND not-function), word by word.
private function startPacking() as Void {
var n = _size;
var w = (n + PAD) / 16 + 2;
_words = w;
// Zeroed line by line with addAll (native), not word by word.
var zeros = new [w] as Array<Number>;
for (var k = 0; k < w; k++) {
zeros[k] = 0;
}
_rows = [] as Array<Number>;
_rowFree = [] as Array<Number>;
_cols = [] as Array<Number>;
_colFree = [] as Array<Number>;
for (var line = 0; line < n; line++) {
_rows.addAll(zeros);
_rowFree.addAll(zeros);
_cols.addAll(zeros);
_colFree.addAll(zeros);
}
_lineMask = bitRange(PAD, n + PAD - 1);
_n1Valid = bitRange(PAD, n + PAD - 5);
_n2Valid = bitRange(PAD, n + PAD - 2);
_cur = new [w] as Array<Number>;
_prev = new [w] as Array<Number>;
}
// Words with bits first..last set.
private function bitRange(first as Number, last as Number) as Array<Number> {
var out = new [_words] as Array<Number>;
for (var k = 0; k < _words; k++) {
var word = 0;
for (var b = 0; b < 16; b++) {
var p = k * 16 + b;
if (p >= first && p <= last) {
word |= 1 << b;
}
}
out[k] = word;
}
return out;
}
// Phase 4: pack rows and columns (modules and the non-function
// mask), a few rows per step.
private function packStep() as Void {
var n = _size;
var w = _words;
var rows = PACK_MODULES_PER_STEP / n;
for (var r = 0; r < rows && _cursor < n; r++) {
var y = _cursor;
var py = y + PAD;
var colWord = py >> 4;
var colBit = 1 << (py & 15);
for (var x = 0; x < n; x++) {
var at = y * n + x;
var px = x + PAD;
var rowAt = y * w + (px >> 4);
var rowBit = 1 << (px & 15);
var colAt = x * w + colWord;
if (_m[at] != 0) {
_rows[rowAt] = _rows[rowAt] | rowBit;
_cols[colAt] = _cols[colAt] | colBit;
}
if (_function[at] == 0) {
_rowFree[rowAt] = _rowFree[rowAt] | rowBit;
_colFree[colAt] = _colFree[colAt] | colBit;
}
}
_cursor++;
}
if (_cursor < n) {
return;
}
_function = []b;
_cursor = 0;
_maskIndex = _forceMask >= 0 ? _forceMask : 0;
_patternMask = -1;
_score = 0;
_dark = 0;
_maskPass = 0;
_phase = 5;
}
// Mask m as packed lines: rowPattern[r] is row r (mod 12), across
// the columns; columnPattern[c] is column c (mod 12), down the
// rows. Every mask repeats every 12 modules along a row or a
// column (mask 4 every 6 across and 4 down, the others every 2, 3
// or 6), and every 12 lines; so twelve values are computed and
// repeated over 48 bits (three words, a multiple of 12), then over
// the line. maskBit gets coordinates shifted by 12 (the same mask
// value) so they are never negative.
private function buildPatterns(m as Number) as Void {
_rowPattern = [] as Array<Array<Number>>;
_columnPattern = [] as Array<Array<Number>>;
for (var r = 0; r < 12; r++) {
_rowPattern.add(repeated(m, r, true));
_columnPattern.add(repeated(m, r, false));
}
_patternMask = m;
}
private function repeated(m as Number, fixed as Number, alongRow as Boolean) as Array<Number> {
// Twelve mask values, starting at line position -PAD (+12).
var twelve = new [12]b;
for (var i = 0; i < 12; i++) {
if (alongRow ? maskBit(m, 12 - PAD + i, fixed) : maskBit(m, fixed, 12 - PAD + i)) {
twelve[i] = 1;
}
}
var period = [0, 0, 0];
var at = 0;
for (var p = 0; p < 48; p++) {
if (twelve[at] != 0) {
period[p >> 4] = (period[p >> 4] as Number) | (1 << (p & 15));
}
at = at == 11 ? 0 : at + 1;
}
var out = new [_words] as Array<Number>;
for (var k = 0; k < _words; k++) {
out[k] = (period[k % 3] as Number) & (_lineMask[k] as Number);
}
return out;
}
// Phase 5: score masks (or take the forced one). Per mask: build its
// patterns (one step), then the rows (N1, N2, N3 and the dark count)
// and the columns (N1, N3), a bounded number of words per step.
private function maskStep() as Void {
if (_forceMask >= 0) {
_bestMask = _forceMask;
_phase = 6;
return;
}
if (_patternMask != _maskIndex) {
buildPatterns(_maskIndex);
return;
}
var n = _size;
var lines = (_maskPass == 0 ? ROW_WORDS_PER_STEP : COLUMN_WORDS_PER_STEP) / _words;
if (lines < 1) {
lines = 1;
}
for (var l = 0; l < lines && _cursor < n; l++) {
if (_maskPass == 0) {
scoreRow(_cursor);
} else {
scoreColumn(_cursor);
}
_cursor++;
}
if (_cursor < n) {
return;
}
_cursor = 0;
_maskPass++;
if (_maskPass < 2) {
return;
}
// N4: 10 points per 5 % away from half dark (integer form of segno's).
var total = n * n;
var deviation = (_dark * 100 - 50 * total).abs();
_score += 10 * (deviation / (5 * total));
scores.add(_score);
if (_score < _bestScore) {
_bestScore = _score;
_bestMask = _maskIndex;
}
_maskIndex++;
_maskPass = 0;
_score = 0;
_dark = 0;
if (_maskIndex >= 8) {
_phase = 6;
}
}
// Masked line into `into`: data XOR (pattern AND free).
private function maskLine(data as Array<Number>, free as Array<Number>, pattern as Array<Number>, line as Number,
into as Array<Number>) as Void {
var base = line * _words;
for (var k = 0; k < _words; k++) {
into[k] = (data[base + k] as Number) ^ ((pattern[k] as Number) & (free[base + k] as Number));
}
}
private function scoreRow(y as Number) as Void {
var swap = _prev;
_prev = _cur;
_cur = swap;
var cur = _cur;
maskLine(_rows, _rowFree, _rowPattern[y % 12], y, cur);
_score += lineScore(cur);
var pop = popTable();
var dark = 0;
for (var k = 0; k < _words; k++) {
var c = cur[k] as Number;
dark += pop[c & 0xFF] + pop[c >> 8];
}
_dark += dark;
if (y == 0) {
return;
}
// N2: 3 for every 2x2 block of one colour (with the row above).
var prev = _prev;
var blocks = 0;
for (var k = 0; k < _words - 1; k++) {
var c = (cur[k] as Number) | ((cur[k + 1] as Number) << 16);
var q = (prev[k] as Number) | ((prev[k + 1] as Number) << 16);
var same = ~((c ^ (c >> 1)) | (q ^ (q >> 1)) | (c ^ q)) & (_n2Valid[k] as Number);
if (same != 0) {
blocks += pop[same & 0xFF] + pop[same >> 8];
}
}
_score += 3 * blocks;
}
private function scoreColumn(x as Number) as Void {
maskLine(_cols, _colFree, _columnPattern[x % 12], x, _cur);
_score += lineScore(_cur);
}
// N1 and N3 of one packed row or column.
// N1: 3 + (run - 5) for every run of 5 or more equal modules. A
// run of length L has L - 4 windows of 5 equal modules, so N1
// is (windows) + 2 * (groups of windows).
// N3, as segno counts it: 40 for each 1011101 with 4 light
// modules before or after it (fewer at the edge); after a
// counted match the search continues behind it, otherwise 4
// modules on. Matches are rare, so they are walked one by one.
// Positions s below are bit positions 4 before a match's first
// module, so every look stays within the two words combined in e.
private function lineScore(line as Array<Number>) as Number {
var pop = popTable();
var score = 0;
var carry = 0;
var nextAllowed = 0;
for (var k = 0; k < _words - 1; k++) {
var e = (line[k] as Number) | ((line[k + 1] as Number) << 16);
var same = ~(e ^ (e >> 1));
var windows = same & (same >> 1) & (same >> 2) & (same >> 3) & (_n1Valid[k] as Number);
if (windows != 0) {
var starts = windows & ~((windows << 1) | carry) & 0xFFFF;
score += pop[windows & 0xFF] + pop[windows >> 8] + 2 * (pop[starts & 0xFF] + pop[starts >> 8]);
}
carry = (windows >> 15) & 1;
var match = (e >> 4) & ~(e >> 5) & (e >> 6) & (e >> 7) & (e >> 8) & ~(e >> 9) & (e >> 10) & 0xFFFF;
if (match == 0) {
continue;
}
var light = ~(e | (e >> 1) | (e >> 2) | (e >> 3)) | ~((e >> 11) | (e >> 12) | (e >> 13) | (e >> 14));
for (var b = 0; b < 16; b++) {
var s = k * 16 + b;
if (((match >> b) & 1) == 0 || s < nextAllowed) {
continue;
}
if (((light >> b) & 1) != 0) {
score += 40;
nextAllowed = s + 7;
} else {
nextAllowed = s + 4;
}
}
}
return score;
}
// Phase 6: apply the chosen mask to the module matrix, a few rows
// per step (version 40 has 31,329 modules: far too many for one
// event).
private function applyStep() as Void {
if (_patternMask != _bestMask) {
buildPatterns(_bestMask);
return;
}
var n = _size;
var rows = APPLY_MODULES_PER_STEP / n;
for (var r = 0; r < rows && _cursor < n; r++) {
var y = _cursor;
maskLine(_rows, _rowFree, _rowPattern[y % 12], y, _cur);
var row = y * n;
for (var x = 0; x < n; x++) {
var p = x + PAD;
_m[row + x] = ((_cur[p >> 4] as Number) >> (p & 15)) & 1;
}
_cursor++;
}
if (_cursor < n) {
return;
}
_rows = [] as Array<Number>;
_rowFree = [] as Array<Number>;
_cols = [] as Array<Number>;
_colFree = [] as Array<Number>;
_rowPattern = [] as Array<Array<Number>>;
_columnPattern = [] as Array<Array<Number>>;
drawFormat(_bestMask);
if (_version >= 7) {
drawVersion();
}
result = new MatrixCode(n, _m, _version, _bestMask);
_phase = 7;
}
private function drawFormat(mask as Number) as Void {
var data = ((LEVEL_BITS[_ec] as Number) << 3) | mask;
var rem = data;
for (var i = 0; i < 10; i++) {
rem = (rem << 1) ^ ((rem >> 9) * 0x537);
}
var bits = ((data << 10) | rem) ^ 0x5412;
var n = _size;
for (var i = 0; i <= 5; i++) {
setModule(8, i, (bits >> i) & 1);
}
setModule(8, 7, (bits >> 6) & 1);
setModule(8, 8, (bits >> 7) & 1);
setModule(7, 8, (bits >> 8) & 1);
for (var i = 9; i < 15; i++) {
setModule(14 - i, 8, (bits >> i) & 1);
}
for (var i = 0; i < 8; i++) {
setModule(n - 1 - i, 8, (bits >> i) & 1);
}
for (var i = 8; i < 15; i++) {
setModule(8, n - 15 + i, (bits >> i) & 1);
}
setModule(8, n - 8, 1);
}
private function drawVersion() as Void {
var rem = _version;
for (var i = 0; i < 12; i++) {
rem = (rem << 1) ^ ((rem >> 11) * 0x1F25);
}
var bits = (_version << 12) | rem;
var n = _size;
for (var i = 0; i < 18; i++) {
var bit = (bits >> i) & 1;
var a = n - 11 + i % 3;
var b = i / 3;
setModule(a, b, bit);
setModule(b, a, bit);
}
}
private function setModule(x as Number, y as Number, dark as Number) as Void {
_m[y * _size + x] = dark;
}
}
// A 256-entry table of set-bit counts, built on first use.
var popCounts as ByteArray? = null;
function popTable() as ByteArray {
var t = popCounts;
if (t == null) {
t = new [256]b;
for (var i = 1; i < 256; i++) {
t[i] = t[i >> 1] + (i & 1);
}
popCounts = t;
}
return t;
}
// Mask pattern m at column x, row y: true flips a data module.
function maskBit(m as Number, x as Number, y as Number) as Boolean {
if (m == 0) {
return (x + y) % 2 == 0;
}
if (m == 1) {
return y % 2 == 0;
}
if (m == 2) {
return x % 3 == 0;
}
if (m == 3) {
return (x + y) % 3 == 0;
}
if (m == 4) {
return (x / 3 + y / 2) % 2 == 0;
}
if (m == 5) {
return x * y % 2 + x * y % 3 == 0;
}
if (m == 6) {
return (x * y % 2 + x * y % 3) % 2 == 0;
}
return ((x + y) % 2 + x * y % 3) % 2 == 0;
}
}
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