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// Author: cirakg & claude ai
// Summary: Reed-Solomon error-correction codewords over GF(2^m) for QR, Data Matrix and Aztec, resumable for large symbols.
//
// A Field is GF(2^m) with a primitive polynomial and the exponent the
// generator's roots start at (QR: 0x11D, base 0; Data Matrix: 0x12D,
// base 1). Generator polynomials are cached per field and length. The
// error-correction symbols are the remainder of data * x^n divided by the
// generator: the standard systematic encoding, one multiply-accumulate per
// data symbol and EC symbol.
//
// Large Aztec symbols need GF(4096) and up to 832 EC symbols, far more than
// one event's watchdog budget, so every part can run in steps: the field's
// tables (grow), the generator (buildGenerator) and the division (Encoder).
// Fields of up to 256 elements are built at once (a few thousand
// bytecodes).
import Toybox.Lang;
module ReedSolomon {
class Field {
var size as Number;
// exp has 2 * size entries once ready (exp[a + b] needs no modulo).
var exp as Array<Number>;
var log as Array<Number>;
var base as Number;
private var _primitive as Number;
private var _filled as Number = 0;
private var _x as Number = 1;
private var _generators as Dictionary<Number, Array<Number>> = {} as Dictionary<Number, Array<Number>>;
// The generator being built in steps: its length, coefficients so far
// (leading 1 first) and the next root.
private var _pendingN as Number = 0;
private var _pending as Array<Number> = [] as Array<Number>;
private var _pendingRoot as Number = 0;
// primitive: the field polynomial including x^m (0x11D for GF(256)).
function initialize(primitive as Number, fieldSize as Number, generatorBase as Number) {
size = fieldSize;
base = generatorBase;
_primitive = primitive;
exp = new [fieldSize - 1] as Array<Number>;
log = new [fieldSize] as Array<Number>;
log[0] = 0;
if (fieldSize <= 256) {
grow(fieldSize);
}
}
function isReady() as Boolean {
return exp.size() == 2 * size;
}
// Fill up to `count` more table entries; true when the field is ready.
function grow(count as Number) as Boolean {
if (isReady()) {
return true;
}
var stop = _filled + count < size - 1 ? _filled + count : size - 1;
var x = _x;
for (var i = _filled; i < stop; i++) {
exp[i] = x;
log[x] = i;
x <<= 1;
if (x >= size) {
x ^= _primitive;
}
}
_x = x;
_filled = stop;
if (_filled < size - 1) {
return false;
}
// Doubled table: exp[size - 1 + j] = exp[j] for j = 0 .. size.
var first = exp;
exp = first.slice(0, null) as Array<Number>;
exp.addAll(first);
exp.add(first[0]);
exp.add(first[1]);
return true;
}
function multiply(a as Number, b as Number) as Number {
if (a == 0 || b == 0) {
return 0;
}
return exp[log[a] + log[b]];
}
// True when generator(n) is cached.
function hasGenerator(n as Number) as Boolean {
return _generators.hasKey(n);
}
// Build generator(n) with about `work` coefficient updates (at least
// one root); true when it is cached.
function buildGenerator(n as Number, work as Number) as Boolean {
if (_generators.hasKey(n)) {
return true;
}
if (_pendingN != n) {
_pendingN = n;
_pending = [1] as Array<Number>;
_pendingRoot = 0;
}
var g = _pending;
var budget = work;
while (_pendingRoot < n && budget > 0) {
// Multiply by (x - a^(base + i)); in GF(2^m) minus is plus.
var logRoot = (base + _pendingRoot) % (size - 1);
var next = new [g.size() + 1] as Array<Number>;
next[0] = g[0];
for (var k = 1; k < g.size(); k++) {
var c = g[k - 1];
next[k] = g[k] ^ (c == 0 ? 0 : exp[log[c] + logRoot]);
}
var last = g[g.size() - 1];
next[g.size()] = last == 0 ? 0 : exp[log[last] + logRoot];
budget -= g.size();
g = next;
_pendingRoot++;
}
_pending = g;
if (_pendingRoot < n) {
return false;
}
_generators[n] = g.slice(1, null) as Array<Number>;
_pendingN = 0;
_pending = [] as Array<Number>;
return true;
}
// Coefficients of the generator with n roots, highest degree first,
// without the leading 1.
function generator(n as Number) as Array<Number> {
buildGenerator(n, 0x7FFFFFFF);
return _generators[n] as Array<Number>;
}
}
// The n error-correction symbols of data (both as symbol values), in
// one go. Jobs use Encoder to spread a long block over several steps.
function ecc(field as Field, data as Array<Number>, n as Number) as Array<Number> {
var encoder = new Encoder(field, data, n);
encoder.step(data.size());
return encoder.remainder;
}
// ecc() as a resumable computation: step() feeds a number of data
// symbols; `remainder` holds the error-correction symbols at the end.
// The field must be ready and generator(n) cached (or cheap).
class Encoder {
var remainder as Array<Number>;
private var _exp as Array<Number>;
private var _log as Array<Number>;
private var _logG as Array<Number>;
private var _data as Array<Number>;
private var _i as Number = 0;
function initialize(field as Field, data as Array<Number>, n as Number) {
var g = field.generator(n);
_exp = field.exp;
_log = field.log;
_data = data;
remainder = new [n] as Array<Number>;
_logG = new [n] as Array<Number>;
for (var k = 0; k < n; k++) {
remainder[k] = 0;
_logG[k] = g[k] == 0 ? -1 : _log[g[k]];
}
}
// Up to `symbols` more data symbols; true when all are in.
function step(symbols as Number) as Boolean {
var rem = remainder;
var n = rem.size();
var exp = _exp;
var logG = _logG;
var stop = _i + symbols < _data.size() ? _i + symbols : _data.size();
for (var i = _i; i < stop; i++) {
var factor = _data[i] ^ rem[0];
// Shift the remainder left by one symbol (natively).
rem = rem.slice(1, null) as Array<Number>;
rem.add(0);
if (factor != 0) {
var lf = _log[factor];
for (var k = 0; k < n; k++) {
var lg = logG[k];
if (lg >= 0) {
rem[k] = rem[k] ^ exp[lf + lg];
}
}
}
}
remainder = rem;
_i = stop;
return _i >= _data.size();
}
}
}
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