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// Author: cirakg & claude ai
// Summary: Switch for the UI-test build: a frozen clock, a short auto-lock and a store reset to fake entries.
//
// Three versions of this module exist; each build keeps exactly one:
// * (:no_uitest), in every normal build (debug, release, unit tests):
// ON is false and nothing changes.
// * (:uitest), only in the UI-test builds (`make screenshots`): the clock
// is frozen at NOW, so codes and countdowns in screenshots never change;
// the store is wiped and filled with fake entries at every start
// (source/app/Fixtures.mc); auto-lock is short enough to test.
// SCENARIO picks the fixture: SCENARIO_MAIN (uitest.jungle: the import,
// the forms and the demo entries) or SCENARIO_EXTRA
// (uitest-extra.jungle: a legacy PIN, a queued "Require PIN", more
// symbologies and an invalid code), each in its own build, since a
// launch can't pass arguments to the app.
// The constant-condition checks on ON are resolved by the compiler, so the
// unused branch costs nothing.
import Toybox.Lang;
(:uitest, :uitest_main, :glance)
module TestMode {
const ON = true;
// 2027-01-15 08:00:26 UTC: 4 s left in a 30 s period, so the detail
// screen shows the next code too.
const NOW = 1800000026l;
const AUTO_LOCK_MS = 10000;
const SCENARIO_MAIN = 0;
const SCENARIO_EXTRA = 1;
const SCENARIO = SCENARIO_MAIN;
}
(:uitest, :uitest_extra, :glance)
module TestMode {
const ON = true;
const NOW = 1800000026l;
const AUTO_LOCK_MS = 10000;
const SCENARIO_MAIN = 0;
const SCENARIO_EXTRA = 1;
const SCENARIO = SCENARIO_EXTRA;
}
(:no_uitest, :glance)
module TestMode {
const ON = false;
const NOW = 0l;
const AUTO_LOCK_MS = 0;
const SCENARIO_MAIN = 0;
const SCENARIO_EXTRA = 1;
const SCENARIO = SCENARIO_MAIN;
}
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