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"use strict";
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.LintCommand = void 0;
const child_process_1 = require("child_process");
const path = __importStar(require("path"));
const architect_command_1 = require("../models/architect-command");
const prompt_1 = require("../utilities/prompt");
const MissingBuilder = `
Cannot find "lint" target for the specified project.
You should add a package that implements linting capabilities.
For example:
ng add @angular-eslint/schematics
`;
class LintCommand extends architect_command_1.ArchitectCommand {
constructor() {
super(...arguments);
this.target = 'lint';
this.multiTarget = true;
}
async initialize(options) {
if (!options.help) {
return super.initialize(options);
}
}
async onMissingTarget() {
this.logger.warn(MissingBuilder);
const shouldAdd = await (0, prompt_1.askConfirmation)('Would you like to add ESLint now?', true, false);
if (shouldAdd) {
// Run `ng add @angular-eslint/schematics`
const binPath = path.resolve(__dirname, '../bin/ng.js');
const { status, error } = (0, child_process_1.spawnSync)(process.execPath, [binPath, 'add', '@angular-eslint/schematics'], {
stdio: 'inherit',
});
if (error) {
throw error;
}
return status !== null && status !== void 0 ? status : 0;
}
}
}
exports.LintCommand = LintCommand;
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