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authorkraibse <33869366+kraibse@users.noreply.github.com>2026-11-01 12:19:37 +0100
committerkraibse <33869366+kraibse@users.noreply.github.com>2026-11-02 00:11:25 +0100
commit16967eb30e97937f4ac3b200e681adde70089161 (patch)
treeecff50840d93a7b49430f7e91b28df3f120ba507
parent10e70639058b9adc4f7fc77e11982bb834fce86b (diff)
vulkan: don't make small images unbacked when device memory runs out
When VRAM ran out, any image that failed to allocate became a sparse image with nothing bound, which AMD's drivers don't survive being sampled (an RX 6600 died mid-flood, an RX 7800 XT made 211 of them, 8x8 ones included). Try host memory first, and count the images that didn't fit: the texture cache then keeps more room under the budget (512 MiB a step, up to 3 GiB, decaying) so its collector runs earlier. The sparse fallback stays for images too large to back.
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h5
-rw-r--r--src/video_core/texture_cache/texture_cache.h23
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h3
-rw-r--r--src/video_core/vulkan_common/vulkan_memory_allocator.cpp21
-rw-r--r--src/video_core/vulkan_common/vulkan_memory_allocator.h8
5 files changed, 58 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index e7ae9752a8..5ac833e787 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -76,6 +76,11 @@ public:
bool CanReportMemoryUsage() const;
+ /// Images that did not fit the device memory budget so far (see MemoryAllocator).
+ u32 MemoryPressureEvents() const noexcept {
+ return memory_allocator.MemoryPressureEvents();
+ }
+
void LogMemoryStatistics() const;
/// True when ASTC is re-compressed to BC3 and opaque images may use BC1 instead.
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index c623c7d585..cf042c1488 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -289,13 +289,32 @@ void TextureCache<P>::TickFrame() {
// budget as the card fills (16 GB card: 13.5 GB left mid-race), hence the re-read every 30
// frames. EDEN_NX2_TC_*_MIB overrides still win.
if constexpr (requires { runtime.GetDeviceMemoryBudget(); }) {
+ if constexpr (requires { runtime.MemoryPressureEvents(); }) {
+ // Images that did not fit (made in host memory or with nothing bound) mean the
+ // thresholds sit too high for this card and driver: leave more room until the
+ // pressure has been gone for a while.
+ if (native_thresholds_applied) {
+ const u32 events = runtime.MemoryPressureEvents();
+ if (events != seen_pressure_events) {
+ seen_pressure_events = events;
+ pressure_margin = (std::min)(pressure_margin + 512_MiB, 3_GiB);
+ pressure_quiet_frames = 0;
+ budget_check_frames = 0; // thresholds are recomputed below
+ LOG_WARNING(HW_GPU, "Out of device memory: keeping {} MiB more free",
+ pressure_margin >> 20);
+ } else if (pressure_margin != 0 && ++pressure_quiet_frames % 600 == 0) {
+ pressure_margin -= (std::min)(pressure_margin, 128_MiB);
+ budget_check_frames = 0;
+ }
+ }
+ }
if (native_thresholds_applied && budget_check_frames++ % 30 == 0) {
const u64 budget = runtime.GetDeviceMemoryBudget();
if (budget > 2_GiB) {
const u64 old_critical = critical_memory;
const u64 margin = (std::min)(budget / 8, 1_GiB);
- critical_memory = budget - margin;
- expected_memory = budget - 2 * margin;
+ critical_memory = budget - (std::min)(margin + pressure_margin, budget / 2);
+ expected_memory = critical_memory - (std::min)(margin, critical_memory / 2);
// Log the first values and real changes (the budget moves by a few MiB all
// the time).
const u64 change = critical_memory > old_critical
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index 36702a9bff..1a6931d18a 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -136,6 +136,9 @@ class TextureCache : public VideoCommon::ChannelSetupCaches<TextureCacheChannelI
u64 native_critical_memory{};
u64 native_expected_memory{};
u64 budget_check_frames{};
+ u32 seen_pressure_events{}; ///< Allocator pressure events already answered
+ u64 pressure_margin{}; ///< Extra room under the budget after images did not fit
+ u64 pressure_quiet_frames{}; ///< Frames since the last such image
u64 astc_opaque_images{};
u64 astc_alpha_images{};
std::vector<u8> astc_scan_buffer;
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
index 79fb331de0..a0a39abe39 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
@@ -245,11 +245,32 @@ vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci, bool dedicat
ci.extent.width, ci.extent.height, ci.extent.depth, ci.mipLevels,
ci.arrayLayers, static_cast<u32>(ci.format));
}
+ pressure_events.fetch_add(1, std::memory_order_relaxed);
VmaAllocationCreateInfo relaxed = alloc_ci;
relaxed.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
result = vmaCreateImage(allocator, &ci, &relaxed, &handle, &allocation, &alloc_info);
}
+ if (result == VK_ERROR_OUT_OF_DEVICE_MEMORY && !huge) {
+ // Still out of device memory: a real image in host memory (slow, but valid) beats one
+ // with nothing bound, which AMD's drivers do not survive being sampled.
+ VmaAllocationCreateInfo host = alloc_ci;
+ host.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
+ host.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
+ host.preferredFlags = 0;
+ result = vmaCreateImage(allocator, &ci, &host, &handle, &allocation, &alloc_info);
+ static u32 host_logged{};
+ if (result == VK_SUCCESS && host_logged++ < 16) {
+ LOG_WARNING(Render_Vulkan,
+ "Image {}x{}x{} ({} levels, {} layers, format {}) is out of device memory; "
+ "placed in host memory",
+ ci.extent.width, ci.extent.height, ci.extent.depth, ci.mipLevels,
+ ci.arrayLayers, static_cast<u32>(ci.format));
+ }
+ }
if (result == VK_ERROR_OUT_OF_DEVICE_MEMORY && ci.imageType != VK_IMAGE_TYPE_1D) {
+ if (!huge) {
+ pressure_events.fetch_add(1, std::memory_order_relaxed);
+ }
// Too big to back at all, e.g. title 1's sparse virtual texture arrays (8192x8192,
// 68 layers, ~23 GB): on the console only resident tiles have memory. Use an image with
// nothing bound, so views and copies still work, instead of aborting.
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.h b/src/video_core/vulkan_common/vulkan_memory_allocator.h
index ffca933ee7..8b9e72b3e3 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.h
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.h
@@ -6,6 +6,7 @@
#pragma once
+#include <atomic>
#include <memory>
#include <mutex>
#include <span>
@@ -126,6 +127,12 @@ namespace Vulkan {
void FreeSparseMemory(VmaAllocation allocation) const;
+ /// Counts the images that did not fit the device memory budget (made anyway, in host
+ /// memory or with nothing bound): the texture cache collects harder when it grows.
+ u32 MemoryPressureEvents() const noexcept {
+ return pressure_events.load(std::memory_order_relaxed);
+ }
+
vk::Buffer CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const;
vk::Buffer CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage,
@@ -161,6 +168,7 @@ namespace Vulkan {
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device memory properties.
VkDeviceSize buffer_image_granularity; ///< Adjacent buffer/image granularity
u32 valid_memory_types{~0u};
+ mutable std::atomic<u32> pressure_events{0};
mutable std::mutex buffer_type_mutex;
/// Memory type of device-local buffers by usage and flags (CreateBufferInSeparatePool).
mutable std::unordered_map<u64, u32> buffer_memory_types;