diff options
| author | gabrielskaminski <gabriel.skaminski@gmail.com> | 2026-11-01 01:49:26 -0300 |
|---|---|---|
| committer | snowstormxd <214507868+snowstormxd@users.noreply.github.com> | 2026-11-02 18:58:38 +0000 |
| commit | 202c6b0356e1fa9366e5b9000df35a63f1eb9dc0 (patch) | |
| tree | 42c27fb04836a3dbdeec8a04cdfb33d6a17cfc25 | |
| parent | 1a346fb3bb69a5156231392aef9def6ce8d9477c (diff) | |
video_core/buffer_cache: reuse unchanged small uniform buffers within command buffer
(cherry picked from commit 4aa5cd89fd1862751b3297036f2d21a0dc924b23)
(cherry picked from commit f1bdd5b13a1bdca81243b4aa1d8529f0485d3671)
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 20 | ||||
| -rw-r--r-- | src/video_core/buffer_cache/uniform_stream_reuse.h | 121 | ||||
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_buffer_cache.h | 31 |
3 files changed, 168 insertions, 4 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index cd176dec27..481b2f0f32 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -15,6 +15,7 @@ #include "common/range_sets.inc" #include "video_core/buffer_cache/buffer_cache_base.h" +#include "video_core/buffer_cache/uniform_stream_reuse.h" #include "video_core/guest_memory.h" #include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/nx2.h" @@ -28,6 +29,9 @@ using Core::DEVICE_PAGESIZE; template <class P> BufferCache<P>::BufferCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, Runtime& runtime_) : runtime{runtime_}, device_memory{device_memory_}, memory_tracker{device_memory} { + // A new runtime has a new scheduler (its ticks restart) and a new stream buffer: whatever the + // stream uniform reuse remembers refers to the old ones. Before the early return below. + VideoCommon::ResetUniformStreamReuse<Runtime>(); // Ensure the first slot is used for the null buffer void(slot_buffers.insert(runtime, NullBufferParams{})); gpu_modified_ranges.Clear(); @@ -1078,8 +1082,20 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan - const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); - device_memory.ReadBlockUnsafe(device_addr, span.data(), size); + bool streamed = false; + if constexpr (!IS_OPENGL && VideoCommon::StreamUniformReusable<Runtime>) { + // The same bytes as this slot's previous bind, in the same command buffer: bind that + // stream allocation again instead of allocating and copying (uniform_stream_reuse.h). + // EDEN_NX2_UBOREUSE=0 turns it off. + if (VideoCommon::UniformStreamReuseEnabled()) { + streamed = VideoCommon::BindSmallUniformReusing( + runtime, device_memory, stage, index, binding_index, device_addr, size); + } + } + if (!streamed) { + const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); + device_memory.ReadBlockUnsafe(device_addr, span.data(), size); + } return; } // Classic cached path diff --git a/src/video_core/buffer_cache/uniform_stream_reuse.h b/src/video_core/buffer_cache/uniform_stream_reuse.h new file mode 100644 index 0000000000..7ba31c4717 --- /dev/null +++ b/src/video_core/buffer_cache/uniform_stream_reuse.h @@ -0,0 +1,121 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <array> +#include <concepts> +#include <cstddef> +#include <cstdlib> +#include <cstring> +#include <span> +#include <type_traits> + +#include "common/common_types.h" + +namespace VideoCommon { + +/// What a buffer cache runtime offers for stream uniform reuse. +/// - StreamUniformRef: a small trivially copyable description of one stream allocation (the +/// host buffer, its offset and whatever else the runtime needs to add it to a descriptor +/// payload again, e.g. the device address of the descriptor buffer path). +/// - LastStreamUniformRef(): the allocation made by the latest BindMappedUniformBuffer call. +/// - RebindStreamUniform(ref, size): adds `ref` to the descriptor payload exactly as +/// BindMappedUniformBuffer added the allocation the first time. +template <class R> +concept StreamUniformReusable = requires(R& runtime, u32 size) { + typename R::StreamUniformRef; + requires std::is_trivially_copyable_v<typename R::StreamUniformRef>; + { runtime.LastStreamUniformRef() } -> std::same_as<typename R::StreamUniformRef>; + runtime.RebindStreamUniform(runtime.LastStreamUniformRef(), size); + { runtime.CurrentTick() } -> std::convertible_to<u64>; +}; + +/// EDEN_NX2_UBOREUSE=0 turns the reuse off (every small uniform buffer is copied, as before). +[[nodiscard]] inline bool UniformStreamReuseEnabled() noexcept { + static const bool enabled = [] { + const char* const value = std::getenv("EDEN_NX2_UBOREUSE"); + return value == nullptr || value[0] != '0'; + }(); + return enabled; +} + +template <class Ref> +class UniformStreamReuse { +public: + static constexpr u32 MaxBytes = 4096; // BufferCache's DEFAULT_SKIP_CACHE_SIZE + static constexpr size_t NumStages = 5; + static constexpr size_t NumSlots = 18; // Maxwell constant buffers per stage + + struct Slot { + Ref ref{}; + u64 tick{}; + u32 size{}; // 0: nothing streamed yet + std::array<u8, MaxBytes> bytes{}; + }; + + void Reset() noexcept { + for (auto& stage : slots) { + for (Slot& slot : stage) { + slot.size = 0; + slot.tick = 0; + } + } + } + + std::array<std::array<Slot, NumSlots>, NumStages> slots{}; + std::array<u8, MaxBytes> scratch{}; +}; + +template <class Ref> +[[nodiscard]] inline UniformStreamReuse<Ref>& UniformStreamReuseState() noexcept { + static UniformStreamReuse<Ref> state; + return state; +} + +/// Forgets every slot. Call it when a buffer cache (and so its runtime, scheduler and stream +/// buffer) is created: ticks restart with a new scheduler and the old references are dead. +template <class Runtime> +inline void ResetUniformStreamReuse() noexcept { + if constexpr (StreamUniformReusable<Runtime>) { + UniformStreamReuseState<typename Runtime::StreamUniformRef>().Reset(); + } +} + +/// Binds the small uniform buffer at `device_addr` for (stage, cbuf `index`) through the stream +/// buffer, reusing the slot's previous allocation when the bytes and the command buffer are the +/// same. Returns false (nothing bound) when the buffer does not qualify, so the caller binds it +/// the classic way. +template <class Runtime, class DeviceMemory> +[[nodiscard]] bool BindSmallUniformReusing(Runtime& runtime, DeviceMemory& device_memory, + size_t stage, u32 index, u32 binding_index, + u64 device_addr, u32 size) { + using Reuse = UniformStreamReuse<typename Runtime::StreamUniformRef>; + if (size == 0 || size > Reuse::MaxBytes || stage >= Reuse::NumStages || + index >= Reuse::NumSlots) { + return false; + } + Reuse& reuse = UniformStreamReuseState<typename Runtime::StreamUniformRef>(); + typename Reuse::Slot& slot = reuse.slots[stage][index]; + u8* const scratch = reuse.scratch.data(); + device_memory.ReadBlockUnsafe(device_addr, scratch, size); + + const bool same_bytes = + slot.size == size && std::memcmp(slot.bytes.data(), scratch, size) == 0; + if (same_bytes && slot.tick == runtime.CurrentTick()) { + runtime.RebindStreamUniform(slot.ref, size); + return true; + } + const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); + std::memcpy(span.data(), scratch, size); + slot.ref = runtime.LastStreamUniformRef(); + // After the allocation: the tick the stream region is tagged with is the one current now. + slot.tick = runtime.CurrentTick(); + if (!same_bytes) { + slot.size = size; + std::memcpy(slot.bytes.data(), scratch, size); + } + return true; +} + +} // namespace VideoCommon diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index d3295ec6ed..0587f28c64 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -168,15 +168,40 @@ public: void BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings); + /// This and the two members below are the hooks of VideoCommon::StreamUniformReusable + /// (buffer_cache/uniform_stream_reuse.h). + struct StreamUniformRef { + VkBuffer buffer; + VkDeviceAddress device_address; // base of `buffer`, 0 without buffer device address + u32 offset; + }; + std::span<u8> BindMappedUniformBuffer([[maybe_unused]] size_t stage, [[maybe_unused]] u32 binding_index, u32 size) { const StagingBufferRef ref = staging_pool.Request(size, MemoryUsage::Upload); - guest_descriptor_queue.AddBuffer(ref.buffer, ref.device_address, - static_cast<u32>(ref.offset), size); + last_stream_uniform = StreamUniformRef{ + .buffer = ref.buffer, + .device_address = ref.device_address, + .offset = static_cast<u32>(ref.offset), + }; + RebindStreamUniform(last_stream_uniform, size); return ref.mapped_span; } + /// The allocation of the latest BindMappedUniformBuffer call. + [[nodiscard]] StreamUniformRef LastStreamUniformRef() const noexcept { + return last_stream_uniform; + } + + /// Adds `ref` to the descriptor payload exactly as BindMappedUniformBuffer did when it made + /// the allocation (it is the very same call). The caller guarantees the allocation is still + /// live: made on the scheduler tick that is current now, so the staging pool has not recycled + /// it and the GPU has not even started on it. + void RebindStreamUniform(const StreamUniformRef& ref, u32 size) { + guest_descriptor_queue.AddBuffer(ref.buffer, ref.device_address, ref.offset, size); + } + [[nodiscard]] VkDeviceSize SparseAlignmentFor(bool sparse_compatible) const noexcept { if (!sparse_compatible || !multi_range_buffers.use_sparse) { return 0; @@ -276,6 +301,8 @@ private: boost::container::small_vector<MultiRangeSource, 16> multi_range_sources; VkDeviceSize multi_range_total{}; + StreamUniformRef last_stream_uniform{}; + bool limit_dynamic_storage_buffers = false; u32 max_dynamic_storage_buffers = (std::numeric_limits<u32>::max)(); }; |
