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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 01:11:09 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 08:40:02 -0500
commit594e07ee5302098e417858608dd03c46336274f5 (patch)
tree1f7b2c32127a35128c7bf418d938deb42f32c346
parentadae7635708e155d967e84d7ad84bf63c5203409 (diff)
buffer_cache: collect Switch 2 buffers from 512 MiB
The collector ran on Switch 2 titles only once their buffers reached 1 GiB (aggressively at 2 GiB), so geometry of scenes long gone stayed in VRAM: Mario Kart World's title screen grew from 0.2 to 0.9 GB of buffers in ten minutes, most of a ~1.4 GB climb in VRAM in use. It now starts at 512 MiB (aggressive at 1 GiB); it only evicts buffers unused for 120 frames or more. (cherry picked from commit fb5d797636f2269591b68fda7c8d65787a9e3a9f)
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index e90af3214d..53874e75cc 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -141,9 +141,10 @@ void BufferCache<P>::TickFrame() {
// title 1's buffers were ~200 MiB of an 8 GB GPU's ~6.8 GB in use, yet this collector
// ran aggressively every frame on the device-wide figure, evicting up to 64 buffers (and
// downloading the GPU-written ones, ~5% of the GPU thread) that were recreated later.
- // Collect when the buffers themselves are large.
- if (buffer_bytes >= 1_GiB) {
- RunGarbageCollector(buffer_bytes >= 2_GiB);
+ // Collect when the buffers themselves are large. At 1 GiB it held geometry of scenes
+ // long gone: title 1's title screen grew to ~0.9 GB of buffers in ten minutes.
+ if (buffer_bytes >= 512_MiB) {
+ RunGarbageCollector(buffer_bytes >= 1_GiB);
}
} else if (total_used_memory >= minimum_memory) {
RunGarbageCollector(total_used_memory >= critical_memory);