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authorAndrea Pappacoda <andrea@pappacoda.it>2022-05-15 02:06:02 +0200
committerAndrea Pappacoda <andrea@pappacoda.it>2022-07-27 12:53:49 +0200
commit6a2efdda2f7075331cab36901a30d511468f60e7 (patch)
tree7408bc4f2cfae74247b567fd852700c2c69b006d /CMakeModules/MinGWClangCross.cmake
parent7c4c586e6bb8b50a8c2027b106f942b2fb826c94 (diff)
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
Diffstat (limited to 'CMakeModules/MinGWClangCross.cmake')
-rw-r--r--CMakeModules/MinGWClangCross.cmake3
1 files changed, 3 insertions, 0 deletions
diff --git a/CMakeModules/MinGWClangCross.cmake b/CMakeModules/MinGWClangCross.cmake
index ccf4dbf405..286a59a7ad 100644
--- a/CMakeModules/MinGWClangCross.cmake
+++ b/CMakeModules/MinGWClangCross.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)