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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 00:54:03 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-10-29 00:54:03 -0400
commit2bb0f8acdf79816ae1c474c42e2b63dbaa4500e8 (patch)
tree94cef7027b454b0cf11deda69c3a49eb5d736899 /CMakeModules
parent7b896bdb52d16742be78ce236a7e2335f14d0c5b (diff)
texture_cache: Switch 2 collector thresholds follow the device memory budget
Native titles' thresholds came from Eden's device memory figure, which is capped near 7 GB: on a tester's RTX 4070 SUPER (11.2 GB budget) title 1 kept evicting 800-1,600 textures per 600 frames with 3 GB unused. They now follow the budget (critical at budget - 768 MiB, expected at budget - 1536 MiB, re-read every 60 frames); the EDEN_NX2_TC_* overrides still win, and the thresholds are logged only when they move by 256 MiB.
Diffstat (limited to 'CMakeModules')
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