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| author | PavelBARABANOV <pavelbarabanov94@gmail.com> | 2026-10-15 08:45:15 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-10-15 08:45:15 +0200 |
| commit | e255c20db4111485d228c10478bda63aabcfdde5 (patch) | |
| tree | 1f8c88981b60e9a4db4ed306742196b1c4b68116 /docs/DesignOverview.md | |
| parent | 14da4482a4668928bad43bb67ef12f96b9c9d972 (diff) | |
Revert "[hle] constexpr handler dispatch maps, introduce version gating (#4480)" (#4532)
This reverts commit 218c6705d950635bc18f8458d738a1996fb592b6.
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4532
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'docs/DesignOverview.md')
| -rw-r--r-- | docs/DesignOverview.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/DesignOverview.md b/docs/DesignOverview.md index 959fbfdbb2..c6a328cb9c 100644 --- a/docs/DesignOverview.md +++ b/docs/DesignOverview.md @@ -1,6 +1,6 @@ # Design Overview -Modern game consoles require heavy power to emulate. This is why the emulator uses an approach known as HLE (High-Level-Emulation), in a nutshell: Instead of accurately emulating every subsystem that forms part of a component, emulate the resulting visible output of said interface instead. +Modern game consoles require heavy power to be emulated appropriately. This is why the emulator uses an approach known as HLE (High-Level-Emulation), in a nutshell: Instead of accurately emulating every subsystem that forms part of a component, emulate the resulting visible I/O interface instead. For example, take a disk write, instead of emulating a proper SD card we instead use the C++ standard library for I/O. Additionally we use the abstractions provided by the `fs` service to "lie" to programs about certain SD card properties. Notably this includes making up sizes for the fake SD card, giving "realistic" values or expected outputs for a given card, and so on. And instead of writing to an actual SD card, the emulator simply writes to a file. |
