aboutsummaryrefslogtreecommitdiff
path: root/docs/build/Android.md
diff options
context:
space:
mode:
authorcrueter <crueter@crueter.xyz>2025-09-08 19:21:38 +0200
committercrueter <crueter@eden-emu.dev>2025-09-08 19:21:38 +0200
commit428f136a754096e34c7bfec902684e2546a43ca4 (patch)
tree8abe99b94d127d86996d9954bc00310d454aac26 /docs/build/Android.md
parentecc99ce9ab54e4a14dc5f67aac932316a332b6a1 (diff)
[cmake] CPMUtil: formatting, git_host, new repos, more system deps, libusb (#392)
I promise I'm a UI developer - mbedtls can now be used as a system package - zycore can now be used as a system package - cleaned up dynarmic externals - fixed libusb incorrectly showing as bundled - add version/tag formatting to JSON - add custom GIT_HOST option for packages - moved some of my repos to my new git - slightly better version identification - combined VUL/VH since they are codependent (using my combo vendor) - fix cpmfile inclusion - remove libusb submodule This PR succeeds #383 since it includes it Co-authored-by: SDK Chan <sdkchan@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/392 Co-authored-by: crueter <crueter@crueter.xyz> Co-committed-by: crueter <crueter@crueter.xyz>
Diffstat (limited to 'docs/build/Android.md')
-rw-r--r--docs/build/Android.md84
1 files changed, 42 insertions, 42 deletions
diff --git a/docs/build/Android.md b/docs/build/Android.md
index 4bb1c868b6..0538d351ea 100644
--- a/docs/build/Android.md
+++ b/docs/build/Android.md
@@ -1,42 +1,42 @@
-# Note: These build instructions are a work-in-progress.
-
-## Dependencies
-* [Android Studio](https://developer.android.com/studio)
-* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
-* [Git](https://git-scm.com/download)
-
-### WINDOWS ONLY - Additional Dependencies
- * **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
- * **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- - A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
-
-## Cloning Eden with Git
-```
-git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
-```
-Eden by default will be cloned into -
-* `C:\Users\<user-name>\eden` on Windows
-* `~/eden` on Linux
-* And wherever on macOS
-
-## Building
-1. Start Android Studio, on the startup dialog select `Open`.
-2. Navigate to the `eden/src/android` directory and click on `OK`.
-3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
-4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
-
-## Building with Terminal
-1. Download the SDK and NDK from Android Studio.
-2. Navigate to SDK and NDK paths.
-3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
-`export ANDROID_SDK_ROOT=path/to/sdk`
-`export ANDROID_NDK_ROOT=path/to/ndk`.
-4. Navigate to `eden/src/android`.
-5. Then Build with `./gradlew assemblerelWithDebInfo`.
-6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
-
-### Script
-A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
-
-### Additional Resources
-https://developer.android.com/studio/intro
+# Note: These build instructions are a work-in-progress.
+
+## Dependencies
+* [Android Studio](https://developer.android.com/studio)
+* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
+* [Git](https://git-scm.com/download)
+
+### WINDOWS ONLY - Additional Dependencies
+ * **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
+ * **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
+ - A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
+
+## Cloning Eden with Git
+```
+git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
+```
+Eden by default will be cloned into -
+* `C:\Users\<user-name>\eden` on Windows
+* `~/eden` on Linux
+* And wherever on macOS
+
+## Building
+1. Start Android Studio, on the startup dialog select `Open`.
+2. Navigate to the `eden/src/android` directory and click on `OK`.
+3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
+4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
+
+## Building with Terminal
+1. Download the SDK and NDK from Android Studio.
+2. Navigate to SDK and NDK paths.
+3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
+`export ANDROID_SDK_ROOT=path/to/sdk`
+`export ANDROID_NDK_ROOT=path/to/ndk`.
+4. Navigate to `eden/src/android`.
+5. Then Build with `./gradlew assemblerelWithDebInfo`.
+6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
+
+### Script
+A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
+
+### Additional Resources
+https://developer.android.com/studio/intro