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authorlizzie <lizzie@eden-emu.dev>2026-01-29 17:24:11 +0100
committercrueter <crueter@eden-emu.dev>2026-01-29 17:24:11 +0100
commit025bc799f782be40544d2718bdcbb8f4d0d033d2 (patch)
treee40caee3f18a9ff76ac0acb6f062cd513983acde /docs/scripts/Linux.md
parent54af7abac4a46cac83b64615a9cdc607e8c759c5 (diff)
[vk] change UInt32->Int32 being used as texture gather offsets (#3404)
"So, found another macOS crash while testing Luigi's mansion 2. It looks like Metal is pretty picky about types and was crashing because the texture gather offsets were being passed as unsigned integers instead of signed ones. I made a small tweak to the shader recompiler to force them to be signed, and the game boots fine now. Most other drivers usually handle signed offsets anyway, so it should be a safe fix for everyone." - rayman Authored-by: rayman Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3404 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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