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authorcrueter <crueter@eden-emu.dev>2026-01-30 11:35:39 +0100
committercrueter <crueter@eden-emu.dev>2026-01-30 11:35:39 +0100
commita692986bd7d1c1f4363c2d70cceac7b6a23a113a (patch)
tree591197a4142f82cb04d029c8b45f5a0515066d49 /docs/scripts/Windows.md
parent979ea5563b3825083b4ed45e81d76abef49891ad (diff)
[docs] reorg a bit, add AI policy, rewrite release policy (#3423)
mdlint, AI policy, and an actual release policy that doesn't suck. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3423 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev>
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-# Windows Build Scripts
-
-* A convenience script for building is provided in `.ci/windows/build.sh`.
-* You must run this with Bash, e.g. Git Bash or the MinGW TTY.
-* To use this script, you must have `windeployqt` installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location:
- * `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`.
-* You can use `aqtinstall`, more info on <https://github.com/miurahr/aqtinstall> and <https://ddalcino.github.io/aqt-list-server/>
-
-
-* Extra CMake flags should be placed in the arguments of the script.
-
-#### Additional environment variables can be used to control building:
-
-* `BUILD_TYPE` (default `Release`): Sets the build type to use.
-
-* The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
-
- * `DEVEL` (default FALSE): Disable Qt update checker
- * `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- * `USE_MULTIMEDIA` (default FALSE): Enable Qt Multimedia
- * `BUNDLE_QT` (default FALSE): Use bundled Qt
-
- * Note that using **system Qt** requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`
- * `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
-
-* After building, a zip can be packaged via `.ci/windows/package.sh`. You must have 7-zip installed and in your PATH.
- * The resulting zip will be placed into `artifacts` in the source directory.
-
-