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| author | lizzie <lizzie@eden-emu.dev> | 2026-05-15 22:07:03 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-05-15 22:07:03 +0200 |
| commit | 413c7543ba25407f79226ba5e3f2f88d0ae63501 (patch) | |
| tree | 162be7e59c94ebfef73494bc848e4a3ec8819d43 /docs/user/AddingDebugKnobs.md | |
| parent | 975aa4e2f2128b865ec5738c2704c8d37af6a7b9 (diff) | |
[hle] inline HLE cmif request to not allocate on heap stuff (#3605)
so basically each construction of HLEContext and whatever would result in a heap allocation (atleast 1)
so what if instead of that we did a memset() at ctor time and we avoided heap allocations altogether?
reminder that std::vector<> CAN do small object optimisation but it's not guaranteed
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3605
Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'docs/user/AddingDebugKnobs.md')
0 files changed, 0 insertions, 0 deletions
