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authorbdm110 <BDM110@protonmail.com>2026-06-05 17:20:24 +0200
committercrueter <crueter@eden-emu.dev>2026-06-05 17:20:24 +0200
commitfb6330645a06a3e0d9e6fa42a4e6f875d9ee065e (patch)
tree53bdbbc6de880d614774f94b125e4961dfff66fe /externals/bc_decoder/bc_decoder.cpp
parent48219f348c8558ce3ecd3a8ac0f1b69185ae844b (diff)
[file_sys] Avoid crash on empty NACP language entries (#4062)
This fixes an Android game library scan crash when reading XCI title metadata with empty or incomplete NACP language entries. Previously, NACP::GetLanguageEntry() could fall back to: language_entries.at(static_cast<u8>(Language::AmericanEnglish)) When language_entries was empty, this threw std::out_of_range and aborted the Android scan thread. The new fallback preserves the existing lookup order: 1. preferred language entry with non-empty application name 2. any entry with non-empty application name 3. first available entry 4. static empty LanguageEntry if no entries exist Tested locally with a Mainline RelWithDebInfo APK on Odin3 Android 15 using a large external TF-card ROM directory. The previous build crashed during fresh ROM scan; the patched build completes scanning normally. Related my issue: https://github.com/eden-emulator/Issue-Reports/issues/500 Co-authored-by: bdm110 <bdm110@prontmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4062 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
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