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authorcrueter <crueter@eden-emu.dev>2025-08-04 04:50:14 +0200
committercrueter <crueter@eden-emu.dev>2025-08-04 04:50:14 +0200
commit51b170b470ed587f99a7c2a773e4464687f0d07a (patch)
tree4c03c510cfb17a5f5d6233df490d78f06dcfa7f7 /externals/oboe/samples/LiveEffect/src/main/cpp/LiveEffectEngine.cpp
parent04e5e6453875ffa5c79cdb421a29bc19985b1049 (diff)
[cmake] refactor: Use CPM over submodules (#143)
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this. Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'externals/oboe/samples/LiveEffect/src/main/cpp/LiveEffectEngine.cpp')
-rw-r--r--externals/oboe/samples/LiveEffect/src/main/cpp/LiveEffectEngine.cpp245
1 files changed, 0 insertions, 245 deletions
diff --git a/externals/oboe/samples/LiveEffect/src/main/cpp/LiveEffectEngine.cpp b/externals/oboe/samples/LiveEffect/src/main/cpp/LiveEffectEngine.cpp
deleted file mode 100644
index 63d0a55a47..0000000000
--- a/externals/oboe/samples/LiveEffect/src/main/cpp/LiveEffectEngine.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-/**
- * Copyright 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <cassert>
-#include <logging_macros.h>
-
-#include "LiveEffectEngine.h"
-
-LiveEffectEngine::LiveEffectEngine() {
- assert(mOutputChannelCount == mInputChannelCount);
-}
-
-void LiveEffectEngine::setRecordingDeviceId(int32_t deviceId) {
- mRecordingDeviceId = deviceId;
-}
-
-void LiveEffectEngine::setPlaybackDeviceId(int32_t deviceId) {
- mPlaybackDeviceId = deviceId;
-}
-
-bool LiveEffectEngine::isAAudioRecommended() {
- return oboe::AudioStreamBuilder::isAAudioRecommended();
-}
-
-bool LiveEffectEngine::setAudioApi(oboe::AudioApi api) {
- if (mIsEffectOn) return false;
- mAudioApi = api;
- return true;
-}
-
-bool LiveEffectEngine::setEffectOn(bool isOn) {
- bool success = true;
- if (isOn != mIsEffectOn) {
- if (isOn) {
- success = openStreams() == oboe::Result::OK;
- if (success) {
- mIsEffectOn = isOn;
- }
- } else {
- closeStreams();
- mIsEffectOn = isOn;
- }
- }
- return success;
-}
-
-void LiveEffectEngine::closeStreams() {
- /*
- * Note: The order of events is important here.
- * The playback stream must be closed before the recording stream. If the
- * recording stream were to be closed first the playback stream's
- * callback may attempt to read from the recording stream
- * which would cause the app to crash since the recording stream would be
- * null.
- */
- mDuplexStream->stop();
- closeStream(mPlayStream);
- closeStream(mRecordingStream);
- mDuplexStream.reset();
-}
-
-oboe::Result LiveEffectEngine::openStreams() {
- // Note: The order of stream creation is important. We create the playback
- // stream first, then use properties from the playback stream
- // (e.g. sample rate) to create the recording stream. By matching the
- // properties we should get the lowest latency path
- oboe::AudioStreamBuilder inBuilder, outBuilder;
- setupPlaybackStreamParameters(&outBuilder);
- oboe::Result result = outBuilder.openStream(mPlayStream);
- if (result != oboe::Result::OK) {
- LOGE("Failed to open output stream. Error %s", oboe::convertToText(result));
- mSampleRate = oboe::kUnspecified;
- return result;
- } else {
- // The input stream needs to run at the same sample rate as the output.
- mSampleRate = mPlayStream->getSampleRate();
- }
- warnIfNotLowLatency(mPlayStream);
-
- setupRecordingStreamParameters(&inBuilder, mSampleRate);
- result = inBuilder.openStream(mRecordingStream);
- if (result != oboe::Result::OK) {
- LOGE("Failed to open input stream. Error %s", oboe::convertToText(result));
- closeStream(mPlayStream);
- return result;
- }
- warnIfNotLowLatency(mRecordingStream);
-
- mDuplexStream = std::make_unique<FullDuplexPass>();
- mDuplexStream->setSharedInputStream(mRecordingStream);
- mDuplexStream->setSharedOutputStream(mPlayStream);
- mDuplexStream->start();
- return result;
-}
-
-/**
- * Sets the stream parameters which are specific to recording,
- * including the sample rate which is determined from the
- * playback stream.
- *
- * @param builder The recording stream builder
- * @param sampleRate The desired sample rate of the recording stream
- */
-oboe::AudioStreamBuilder *LiveEffectEngine::setupRecordingStreamParameters(
- oboe::AudioStreamBuilder *builder, int32_t sampleRate) {
- // This sample uses blocking read() because we don't specify a callback
- builder->setDeviceId(mRecordingDeviceId)
- ->setDirection(oboe::Direction::Input)
- ->setSampleRate(sampleRate)
- ->setChannelCount(mInputChannelCount);
- return setupCommonStreamParameters(builder);
-}
-
-/**
- * Sets the stream parameters which are specific to playback, including device
- * id and the dataCallback function, which must be set for low latency
- * playback.
- * @param builder The playback stream builder
- */
-oboe::AudioStreamBuilder *LiveEffectEngine::setupPlaybackStreamParameters(
- oboe::AudioStreamBuilder *builder) {
- builder->setDataCallback(this)
- ->setErrorCallback(this)
- ->setDeviceId(mPlaybackDeviceId)
- ->setDirection(oboe::Direction::Output)
- ->setChannelCount(mOutputChannelCount);
-
- return setupCommonStreamParameters(builder);
-}
-
-/**
- * Set the stream parameters which are common to both recording and playback
- * streams.
- * @param builder The playback or recording stream builder
- */
-oboe::AudioStreamBuilder *LiveEffectEngine::setupCommonStreamParameters(
- oboe::AudioStreamBuilder *builder) {
- // We request EXCLUSIVE mode since this will give us the lowest possible
- // latency.
- // If EXCLUSIVE mode isn't available the builder will fall back to SHARED
- // mode.
- builder->setAudioApi(mAudioApi)
- ->setFormat(mFormat)
- ->setFormatConversionAllowed(true)
- ->setSharingMode(oboe::SharingMode::Exclusive)
- ->setPerformanceMode(oboe::PerformanceMode::LowLatency);
- return builder;
-}
-
-/**
- * Close the stream. AudioStream::close() is a blocking call so
- * the application does not need to add synchronization between
- * onAudioReady() function and the thread calling close().
- * [the closing thread is the UI thread in this sample].
- * @param stream the stream to close
- */
-void LiveEffectEngine::closeStream(std::shared_ptr<oboe::AudioStream> &stream) {
- if (stream) {
- oboe::Result result = stream->stop();
- if (result != oboe::Result::OK) {
- LOGW("Error stopping stream: %s", oboe::convertToText(result));
- }
- result = stream->close();
- if (result != oboe::Result::OK) {
- LOGE("Error closing stream: %s", oboe::convertToText(result));
- } else {
- LOGW("Successfully closed streams");
- }
- stream.reset();
- }
-}
-
-/**
- * Warn in logcat if non-low latency stream is created
- * @param stream: newly created stream
- *
- */
-void LiveEffectEngine::warnIfNotLowLatency(std::shared_ptr<oboe::AudioStream> &stream) {
- if (stream->getPerformanceMode() != oboe::PerformanceMode::LowLatency) {
- LOGW(
- "Stream is NOT low latency."
- "Check your requested format, sample rate and channel count");
- }
-}
-
-/**
- * Handles playback stream's audio request. In this sample, we simply block-read
- * from the record stream for the required samples.
- *
- * @param oboeStream: the playback stream that requesting additional samples
- * @param audioData: the buffer to load audio samples for playback stream
- * @param numFrames: number of frames to load to audioData buffer
- * @return: DataCallbackResult::Continue.
- */
-oboe::DataCallbackResult LiveEffectEngine::onAudioReady(
- oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) {
- return mDuplexStream->onAudioReady(oboeStream, audioData, numFrames);
-}
-
-/**
- * Oboe notifies the application for "about to close the stream".
- *
- * @param oboeStream: the stream to close
- * @param error: oboe's reason for closing the stream
- */
-void LiveEffectEngine::onErrorBeforeClose(oboe::AudioStream *oboeStream,
- oboe::Result error) {
- LOGE("%s stream Error before close: %s",
- oboe::convertToText(oboeStream->getDirection()),
- oboe::convertToText(error));
-}
-
-/**
- * Oboe notifies application that "the stream is closed"
- *
- * @param oboeStream
- * @param error
- */
-void LiveEffectEngine::onErrorAfterClose(oboe::AudioStream *oboeStream,
- oboe::Result error) {
- LOGE("%s stream Error after close: %s",
- oboe::convertToText(oboeStream->getDirection()),
- oboe::convertToText(error));
-
- closeStreams();
-
- // Restart the stream if the error is a disconnect.
- if (error == oboe::Result::ErrorDisconnected) {
- LOGI("Restarting AudioStream");
- openStreams();
- }
-}