diff options
| author | swurl <swurl@swurl.xyz> | 2025-05-31 02:33:02 -0400 |
|---|---|---|
| committer | swurl <swurl@swurl.xyz> | 2025-05-31 02:33:02 -0400 |
| commit | 6c655321e6b04b8648802e296bb5ca11d290ae68 (patch) | |
| tree | 5c906511e4a2910ce8b806bb9d763b524c28619e /externals/oboe/samples/RhythmGame/src/main/cpp/Game.h | |
| parent | c0cceff365f754f8859f4c9a0362ebdba7ea388b (diff) | |
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/Game.h')
| -rw-r--r-- | externals/oboe/samples/RhythmGame/src/main/cpp/Game.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/Game.h b/externals/oboe/samples/RhythmGame/src/main/cpp/Game.h new file mode 100644 index 0000000000..d9cb2ef7f0 --- /dev/null +++ b/externals/oboe/samples/RhythmGame/src/main/cpp/Game.h @@ -0,0 +1,85 @@ +/* + * Copyright 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef RHYTHMGAME_GAME_H +#define RHYTHMGAME_GAME_H + +#include <future> + +#include <android/asset_manager.h> +#include <oboe/Oboe.h> + +#include "shared/Mixer.h" + +#include "audio/Player.h" +#include "audio/AAssetDataSource.h" +#include "ui/OpenGLFunctions.h" +#include "utils/LockFreeQueue.h" +#include "utils/UtilityFunctions.h" +#include "GameConstants.h" + +using namespace oboe; + + +enum class GameState { + Loading, + Playing, + FailedToLoad +}; + +class Game : public AudioStreamDataCallback, AudioStreamErrorCallback { +public: + explicit Game(AAssetManager&); + void start(); + void stop(); + void onSurfaceCreated(); + void onSurfaceDestroyed(); + void onSurfaceChanged(int widthInPixels, int heightInPixels); + void tick(); + void tap(int64_t eventTimeAsUptime); + + // Inherited from oboe::AudioStreamDataCallback. + DataCallbackResult + onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override; + + // Inherited from oboe::AudioStreamErrorCallback. + void onErrorAfterClose(AudioStream *oboeStream, Result error) override; + +private: + AAssetManager& mAssetManager; + std::shared_ptr<AudioStream> mAudioStream; + std::unique_ptr<Player> mClap; + std::unique_ptr<Player> mBackingTrack; + Mixer mMixer; + + LockFreeQueue<int64_t, kMaxQueueItems> mClapEvents; + std::atomic<int64_t> mCurrentFrame { 0 }; + std::atomic<int64_t> mSongPositionMs { 0 }; + LockFreeQueue<int64_t, kMaxQueueItems> mClapWindows; + LockFreeQueue<TapResult, kMaxQueueItems> mUiEvents; + std::atomic<int64_t> mLastUpdateTime { 0 }; + std::atomic<GameState> mGameState { GameState::Loading }; + std::future<void> mLoadingResult; + + void load(); + TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis); + bool openStream(); + bool setupAudioSources(); + void scheduleSongEvents(); +}; + + +#endif //RHYTHMGAME_GAME_H |
