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authorswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
committerswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
commit6c655321e6b04b8648802e296bb5ca11d290ae68 (patch)
tree5c906511e4a2910ce8b806bb9d763b524c28619e /externals/oboe/samples/RhythmGame/src/main/cpp/Game.h
parentc0cceff365f754f8859f4c9a0362ebdba7ea388b (diff)
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/Game.h')
-rw-r--r--externals/oboe/samples/RhythmGame/src/main/cpp/Game.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/Game.h b/externals/oboe/samples/RhythmGame/src/main/cpp/Game.h
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+++ b/externals/oboe/samples/RhythmGame/src/main/cpp/Game.h
@@ -0,0 +1,85 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RHYTHMGAME_GAME_H
+#define RHYTHMGAME_GAME_H
+
+#include <future>
+
+#include <android/asset_manager.h>
+#include <oboe/Oboe.h>
+
+#include "shared/Mixer.h"
+
+#include "audio/Player.h"
+#include "audio/AAssetDataSource.h"
+#include "ui/OpenGLFunctions.h"
+#include "utils/LockFreeQueue.h"
+#include "utils/UtilityFunctions.h"
+#include "GameConstants.h"
+
+using namespace oboe;
+
+
+enum class GameState {
+ Loading,
+ Playing,
+ FailedToLoad
+};
+
+class Game : public AudioStreamDataCallback, AudioStreamErrorCallback {
+public:
+ explicit Game(AAssetManager&);
+ void start();
+ void stop();
+ void onSurfaceCreated();
+ void onSurfaceDestroyed();
+ void onSurfaceChanged(int widthInPixels, int heightInPixels);
+ void tick();
+ void tap(int64_t eventTimeAsUptime);
+
+ // Inherited from oboe::AudioStreamDataCallback.
+ DataCallbackResult
+ onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
+
+ // Inherited from oboe::AudioStreamErrorCallback.
+ void onErrorAfterClose(AudioStream *oboeStream, Result error) override;
+
+private:
+ AAssetManager& mAssetManager;
+ std::shared_ptr<AudioStream> mAudioStream;
+ std::unique_ptr<Player> mClap;
+ std::unique_ptr<Player> mBackingTrack;
+ Mixer mMixer;
+
+ LockFreeQueue<int64_t, kMaxQueueItems> mClapEvents;
+ std::atomic<int64_t> mCurrentFrame { 0 };
+ std::atomic<int64_t> mSongPositionMs { 0 };
+ LockFreeQueue<int64_t, kMaxQueueItems> mClapWindows;
+ LockFreeQueue<TapResult, kMaxQueueItems> mUiEvents;
+ std::atomic<int64_t> mLastUpdateTime { 0 };
+ std::atomic<GameState> mGameState { GameState::Loading };
+ std::future<void> mLoadingResult;
+
+ void load();
+ TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);
+ bool openStream();
+ bool setupAudioSources();
+ void scheduleSongEvents();
+};
+
+
+#endif //RHYTHMGAME_GAME_H