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authorswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
committerswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
commit6c655321e6b04b8648802e296bb5ca11d290ae68 (patch)
tree5c906511e4a2910ce8b806bb9d763b524c28619e /externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h
parentc0cceff365f754f8859f4c9a0362ebdba7ea388b (diff)
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h')
-rw-r--r--externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h b/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h
new file mode 100644
index 0000000000..cbcb433a34
--- /dev/null
+++ b/externals/oboe/samples/RhythmGame/src/main/cpp/audio/AAssetDataSource.h
@@ -0,0 +1,50 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RHYTHMGAME_AASSETDATASOURCE_H
+#define RHYTHMGAME_AASSETDATASOURCE_H
+
+#include <android/asset_manager.h>
+#include <GameConstants.h>
+#include "DataSource.h"
+
+class AAssetDataSource : public DataSource {
+
+public:
+ int64_t getSize() const override { return mBufferSize; }
+ AudioProperties getProperties() const override { return mProperties; }
+ const float* getData() const override { return mBuffer.get(); }
+
+ static AAssetDataSource* newFromCompressedAsset(
+ AAssetManager &assetManager,
+ const char *filename,
+ AudioProperties targetProperties);
+
+private:
+
+ AAssetDataSource(std::unique_ptr<float[]> data, size_t size,
+ const AudioProperties properties)
+ : mBuffer(std::move(data))
+ , mBufferSize(size)
+ , mProperties(properties) {
+ }
+
+ const std::unique_ptr<float[]> mBuffer;
+ const int64_t mBufferSize;
+ const AudioProperties mProperties;
+
+};
+#endif //RHYTHMGAME_AASSETDATASOURCE_H