diff options
| author | swurl <swurl@swurl.xyz> | 2025-05-31 02:33:02 -0400 |
|---|---|---|
| committer | swurl <swurl@swurl.xyz> | 2025-05-31 02:33:02 -0400 |
| commit | 6c655321e6b04b8648802e296bb5ca11d290ae68 (patch) | |
| tree | 5c906511e4a2910ce8b806bb9d763b524c28619e /externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.cpp | |
| parent | c0cceff365f754f8859f4c9a0362ebdba7ea388b (diff) | |
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.cpp')
| -rw-r--r-- | externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.cpp b/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.cpp new file mode 100644 index 0000000000..3662f6b217 --- /dev/null +++ b/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.cpp @@ -0,0 +1,33 @@ +/* + * Copyright 2018 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "OpenGLFunctions.h" +#include "utils/logging.h" + +void CheckOpenGLError(const char* stmt, const char* fname, int line) +{ + GLenum err = glGetError(); + if (err != GL_NO_ERROR) + { + LOGW("OpenGL error %08x, at %s:%i - for %s\n", err, fname, line, stmt); + assert(false); + } +} + +void SetGLScreenColor(ScreenColor color){ + glClearColor(color.red, color.green, color.blue, color.alpha); + glClear(GL_COLOR_BUFFER_BIT); +} |
