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authorswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
committerswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
commit6c655321e6b04b8648802e296bb5ca11d290ae68 (patch)
tree5c906511e4a2910ce8b806bb9d763b524c28619e /externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h
parentc0cceff365f754f8859f4c9a0362ebdba7ea388b (diff)
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h')
-rw-r--r--externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h b/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h
new file mode 100644
index 0000000000..cd6ef2050f
--- /dev/null
+++ b/externals/oboe/samples/RhythmGame/src/main/cpp/ui/OpenGLFunctions.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_OGL_H
+#define ANDROID_OGL_H
+
+#include <assert.h>
+
+struct ScreenColor {
+ float red;
+ float green;
+ float blue;
+ float alpha;
+};
+
+constexpr ScreenColor RED { 1.0f, 0.0f, 0.0f, 1.0f };
+constexpr ScreenColor GREEN { 0.0f, 1.0f, 0.0f, 1.0f };
+constexpr ScreenColor BLUE { 0.0f, 0.0f, 1.0f, 1.0f };
+constexpr ScreenColor PURPLE { 1.0f, 0.0f, 1.0f, 1.0f };
+constexpr ScreenColor ORANGE { 1.0f, 0.5f, 0.0f, 1.0f };
+constexpr ScreenColor GREY { 0.3f, 0.3f, 0.3f, 0.3f };
+constexpr ScreenColor YELLOW { 1.0f, 1.0f, 0.0f, 1.0f };
+
+#ifdef GL3
+#include <GLES3/gl3.h>
+#elif GL3_2
+#include <GLES3/gl32.h>
+#else
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#endif
+
+void CheckOpenGLError(const char* stmt, const char* fname, int line);
+
+#ifndef NDEBUG
+#define GL_CHECK(stmt) \
+ stmt;\
+ CheckOpenGLError(#stmt, __FILE__, __LINE__);
+#else
+#define GL_CHECK(stmt) stmt
+#endif
+
+void SetGLScreenColor(ScreenColor color);
+
+#endif //ANDROID_OGL_H