diff options
| author | crueter <crueter@eden-emu.dev> | 2025-08-04 04:50:14 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-08-04 04:50:14 +0200 |
| commit | 51b170b470ed587f99a7c2a773e4464687f0d07a (patch) | |
| tree | 4c03c510cfb17a5f5d6233df490d78f06dcfa7f7 /externals/oboe/samples/SoundBoard/src/main/cpp/Synth.h | |
| parent | 04e5e6453875ffa5c79cdb421a29bc19985b1049 (diff) | |
[cmake] refactor: Use CPM over submodules (#143)
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.
Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'externals/oboe/samples/SoundBoard/src/main/cpp/Synth.h')
| -rw-r--r-- | externals/oboe/samples/SoundBoard/src/main/cpp/Synth.h | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/externals/oboe/samples/SoundBoard/src/main/cpp/Synth.h b/externals/oboe/samples/SoundBoard/src/main/cpp/Synth.h deleted file mode 100644 index ef28a3a68f..0000000000 --- a/externals/oboe/samples/SoundBoard/src/main/cpp/Synth.h +++ /dev/null @@ -1,94 +0,0 @@ -/* - * Copyright 2018 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef SOUNDBOARD_SYNTH_H -#define SOUNDBOARD_SYNTH_H - -#include <array> -#include <TappableAudioSource.h> - -#include <SynthSound.h> -#include <Mixer.h> -#include <MonoToStereo.h> - -constexpr float kOscBaseFrequency = 196.00; // Start at G3 -constexpr float kOscFrequencyMultiplier = 1.05946309436; -constexpr float kOscBaseAmplitude = 0.20; -constexpr float kOscAmplitudeMultiplier = 0.96; - -class Synth : public IRenderableAudio, public ITappable { -public: - static ::std::shared_ptr<Synth> create(const int32_t sampleRate, const int32_t channelCount, const int32_t numSignals) { - return ::std::make_shared<Synth>(sampleRate, channelCount, numSignals); - } - - Synth(const int32_t sampleRate, const int32_t channelCount, const int32_t numSignals) { - mNumSignals = numSignals; - mOscs = std::make_unique<SynthSound[]>(numSignals); - float curFrequency = kOscBaseFrequency; - float curAmplitude = kOscBaseAmplitude; - for (int i = 0; i < numSignals; ++i) { - mOscs[i].setSampleRate(sampleRate); - mOscs[i].setFrequency(curFrequency); - curFrequency *= kOscFrequencyMultiplier; - mOscs[i].setAmplitude(curAmplitude); - curAmplitude *= kOscAmplitudeMultiplier; - mMixer.addTrack(&mOscs[i]); - } - - if (channelCount == oboe::ChannelCount::Stereo) { - mOutputStage = &mConverter; - } else { - mOutputStage = &mMixer; - } - } - - void noteOff(int32_t noteIndex) { - mOscs[noteIndex].noteOff(); - } - - void noteOn(int32_t noteIndex) { - mOscs[noteIndex].noteOn(); - } - - void tap(bool isOn) override { - for (int i = 0; i < mNumSignals; i++) { - if (isOn) { - mOscs[i].noteOn(); - } else { - mOscs[i].noteOff(); - } - } - }; - - // From IRenderableAudio - void renderAudio(float *audioData, int32_t numFrames) override { - mOutputStage->renderAudio(audioData, numFrames); - }; - - virtual ~Synth() { - } -private: - // Rendering objects - int32_t mNumSignals; - std::unique_ptr<SynthSound[]> mOscs; - Mixer mMixer; - MonoToStereo mConverter = MonoToStereo(&mMixer); - IRenderableAudio *mOutputStage; // This will point to either the mixer or converter, so it needs to be raw -}; - - -#endif //SOUNDBOARD_SYNTH_H |
