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authorswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
committerswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
commit6c655321e6b04b8648802e296bb5ca11d290ae68 (patch)
tree5c906511e4a2910ce8b806bb9d763b524c28619e /externals/oboe/samples/hello-oboe/src/main/cpp/SoundGenerator.h
parentc0cceff365f754f8859f4c9a0362ebdba7ea388b (diff)
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
Diffstat (limited to 'externals/oboe/samples/hello-oboe/src/main/cpp/SoundGenerator.h')
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+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SAMPLES_SOUNDGENERATOR_H
+#define SAMPLES_SOUNDGENERATOR_H
+
+
+#include <Oscillator.h>
+#include <TappableAudioSource.h>
+
+/**
+ * Generates a fixed frequency tone for each channel.
+ * Implements RenderableTap (sound source with toggle) which is required for AudioEngines.
+ */
+class SoundGenerator : public TappableAudioSource {
+ static constexpr size_t kSharedBufferSize = 1024;
+public:
+ /**
+ * Create a new SoundGenerator object.
+ *
+ * @param sampleRate - The output sample rate.
+ * @param maxFrames - The maximum number of audio frames which will be rendered, this is used to
+ * calculate this object's internal buffer size.
+ * @param channelCount - The number of channels in the output, one tone will be created for each
+ * channel, the output will be interlaced.
+ *
+ */
+ SoundGenerator(int32_t sampleRate, int32_t channelCount);
+ ~SoundGenerator() = default;
+
+ SoundGenerator(SoundGenerator&& other) = default;
+ SoundGenerator& operator= (SoundGenerator&& other) = default;
+
+ // Switch the tones on
+ void tap(bool isOn) override;
+
+ void renderAudio(float *audioData, int32_t numFrames) override;
+
+private:
+ std::unique_ptr<Oscillator[]> mOscillators;
+ std::unique_ptr<float[]> mBuffer = std::make_unique<float[]>(kSharedBufferSize);
+};
+
+
+#endif //SAMPLES_SOUNDGENERATOR_H