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authorwildcard <wildcard@eden-emu.dev>2026-10-26 17:23:45 +0100
committercrueter <crueter@eden-emu.dev>2026-10-26 17:23:45 +0100
commita95efaf18f50721aa6f5cdce8b5b94e858ffd8d1 (patch)
treedbdbd9fee1499df23d1935125cb0a4694735cf17 /src/android/app
parent58968bd1274d8ebb1f159ad31500dde8d74abea6 (diff)
[vulkan] Fix TOTK dark squares (#4565)
Qualcomm and Turnip use different subpixel rounding for Vulkan texture gather coordinates than the Switch's Maxwell GPU. This can select the wrong texels near texture boundaries, producing large black squares in TOTK - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4565 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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