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authorInix <Nixy01@proton.me>2025-10-20 06:46:31 +0200
committercrueter <crueter@eden-emu.dev>2025-10-20 06:46:31 +0200
commit0eeeee515e8c8c533b8514b2bbaf7f2d17e93341 (patch)
tree8d963ff4fcdb7118a472b8e9e64396cfa81c2305 /src/android
parent54d6283ac338b0b748668ce0d5a3b28ea0ca9924 (diff)
[android, gameProperties] Use StaggeredGrid instead stead of Grid layout for cards (#2781)
Fixes weird behavior with new secondary action chips. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2781 Co-authored-by: Inix <Nixy01@proton.me> Co-committed-by: Inix <Nixy01@proton.me>
Diffstat (limited to 'src/android')
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt
index eedddb557e..6861916430 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt
@@ -22,7 +22,7 @@ import androidx.fragment.app.activityViewModels
import androidx.lifecycle.lifecycleScope
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
-import androidx.recyclerview.widget.GridLayoutManager
+import androidx.recyclerview.widget.StaggeredGridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
@@ -457,8 +457,14 @@ class GamePropertiesFragment : Fragment() {
}
}
binding.listProperties.apply {
- layoutManager =
- GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
+ val spanCount = resources.getInteger(R.integer.grid_columns)
+ val staggered = StaggeredGridLayoutManager(
+ spanCount,
+ StaggeredGridLayoutManager.VERTICAL
+ ).apply {
+ gapStrategy = StaggeredGridLayoutManager.GAP_HANDLING_MOVE_ITEMS_BETWEEN_SPANS
+ }
+ layoutManager = staggered
adapter = GamePropertiesAdapter(viewLifecycleOwner, properties)
}
}