diff options
| author | Inix <Nixy01@proton.me> | 2025-10-20 06:46:31 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-10-20 06:46:31 +0200 |
| commit | 0eeeee515e8c8c533b8514b2bbaf7f2d17e93341 (patch) | |
| tree | 8d963ff4fcdb7118a472b8e9e64396cfa81c2305 /src/android | |
| parent | 54d6283ac338b0b748668ce0d5a3b28ea0ca9924 (diff) | |
[android, gameProperties] Use StaggeredGrid instead stead of Grid layout for cards (#2781)
Fixes weird behavior with new secondary action chips.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2781
Co-authored-by: Inix <Nixy01@proton.me>
Co-committed-by: Inix <Nixy01@proton.me>
Diffstat (limited to 'src/android')
| -rw-r--r-- | src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt index eedddb557e..6861916430 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt @@ -22,7 +22,7 @@ import androidx.fragment.app.activityViewModels import androidx.lifecycle.lifecycleScope import androidx.navigation.findNavController import androidx.navigation.fragment.navArgs -import androidx.recyclerview.widget.GridLayoutManager +import androidx.recyclerview.widget.StaggeredGridLayoutManager import com.google.android.material.transition.MaterialSharedAxis import kotlinx.coroutines.Dispatchers import kotlinx.coroutines.launch @@ -457,8 +457,14 @@ class GamePropertiesFragment : Fragment() { } } binding.listProperties.apply { - layoutManager = - GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns)) + val spanCount = resources.getInteger(R.integer.grid_columns) + val staggered = StaggeredGridLayoutManager( + spanCount, + StaggeredGridLayoutManager.VERTICAL + ).apply { + gapStrategy = StaggeredGridLayoutManager.GAP_HANDLING_MOVE_ITEMS_BETWEEN_SPANS + } + layoutManager = staggered adapter = GamePropertiesAdapter(viewLifecycleOwner, properties) } } |
