diff options
| author | crueter <crueter@eden-emu.dev> | 2026-08-31 02:58:09 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-08-31 02:58:09 +0200 |
| commit | 7fda6dde73ab9fa1eab40d43c90720a1d9ba054f (patch) | |
| tree | 12753135a33c3002ecb35734ac7c79adc5de85b7 /src/android | |
| parent | 106a61c9434b8d61ab8cde0170f6fcac403b28f1 (diff) | |
[common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.
Also adds an abstraction layer in `Common` so future changes are quicker
and easier.
Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if
This should be about equal or superior performance as unordered_dense for everything except iteration.
Signed-off-by: crueter <crueter@eden-emu.dev>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/android')
| -rw-r--r-- | src/android/app/src/main/jni/game_metadata.cpp | 2 | ||||
| -rw-r--r-- | src/android/app/src/main/jni/native_input.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/android/app/src/main/jni/game_metadata.cpp b/src/android/app/src/main/jni/game_metadata.cpp index 0f23e4d2ac..49d92bca75 100644 --- a/src/android/app/src/main/jni/game_metadata.cpp +++ b/src/android/app/src/main/jni/game_metadata.cpp @@ -20,7 +20,7 @@ struct RomMetadata { std::vector<u8> icon; bool isHomebrew; }; -static ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache; +static ::Common::unordered_map<std::string, RomMetadata> m_rom_metadata_cache; static RomMetadata CacheRomMetadata(const std::string& path) { auto& instance = EmulationSession::GetInstance(); diff --git a/src/android/app/src/main/jni/native_input.cpp b/src/android/app/src/main/jni/native_input.cpp index 730d4f0a27..e05ab2f209 100644 --- a/src/android/app/src/main/jni/native_input.cpp +++ b/src/android/app/src/main/jni/native_input.cpp @@ -21,7 +21,7 @@ #include "input_common/drivers/virtual_gamepad.h" #include "native.h" -ankerl::unordered_dense::map<std::string, std::unique_ptr<AndroidConfig>> map_profiles; +::Common::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles; bool IsHandheldOnly() { const auto npad_style_set = |
