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authorcrueter <crueter@eden-emu.dev>2026-08-31 02:58:09 +0200
committercrueter <crueter@eden-emu.dev>2026-08-31 02:58:09 +0200
commit7fda6dde73ab9fa1eab40d43c90720a1d9ba054f (patch)
tree12753135a33c3002ecb35734ac7c79adc5de85b7 /src/android
parent106a61c9434b8d61ab8cde0170f6fcac403b28f1 (diff)
[common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's `unordered_flat_*` classes. This uses std::hash since boost::hash is actually a lot slower. Also adds an abstraction layer in `Common` so future changes are quicker and easier. Other implementation details: - ankerl provided hash specializations for tuple and pair, so those were ported here - std::erase_if doesn't work on boost, so just used the ADL'd erase_if This should be about equal or superior performance as unordered_dense for everything except iteration. Signed-off-by: crueter <crueter@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326 Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/android')
-rw-r--r--src/android/app/src/main/jni/game_metadata.cpp2
-rw-r--r--src/android/app/src/main/jni/native_input.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/android/app/src/main/jni/game_metadata.cpp b/src/android/app/src/main/jni/game_metadata.cpp
index 0f23e4d2ac..49d92bca75 100644
--- a/src/android/app/src/main/jni/game_metadata.cpp
+++ b/src/android/app/src/main/jni/game_metadata.cpp
@@ -20,7 +20,7 @@ struct RomMetadata {
std::vector<u8> icon;
bool isHomebrew;
};
-static ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache;
+static ::Common::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
static RomMetadata CacheRomMetadata(const std::string& path) {
auto& instance = EmulationSession::GetInstance();
diff --git a/src/android/app/src/main/jni/native_input.cpp b/src/android/app/src/main/jni/native_input.cpp
index 730d4f0a27..e05ab2f209 100644
--- a/src/android/app/src/main/jni/native_input.cpp
+++ b/src/android/app/src/main/jni/native_input.cpp
@@ -21,7 +21,7 @@
#include "input_common/drivers/virtual_gamepad.h"
#include "native.h"
-ankerl::unordered_dense::map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
+::Common::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
bool IsHandheldOnly() {
const auto npad_style_set =