diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-02-10 03:34:07 +0100 |
| commit | a8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (patch) | |
| tree | d967e61fe889c2c39aa9e3b751927ffa25f1a19e /src/android | |
| parent | 0f8b35c4cd0f8d09b38edc52b006472cd98540fc (diff) | |
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is
in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained
i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/android')
| -rw-r--r-- | src/android/app/src/main/jni/game_metadata.cpp | 5 | ||||
| -rw-r--r-- | src/android/app/src/main/jni/native_input.cpp | 5 |
2 files changed, 8 insertions, 2 deletions
diff --git a/src/android/app/src/main/jni/game_metadata.cpp b/src/android/app/src/main/jni/game_metadata.cpp index c33763b471..e9c03b6440 100644 --- a/src/android/app/src/main/jni/game_metadata.cpp +++ b/src/android/app/src/main/jni/game_metadata.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -18,7 +21,7 @@ struct RomMetadata { bool isHomebrew; }; -std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache; +ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache; RomMetadata CacheRomMetadata(const std::string& path) { const auto file = diff --git a/src/android/app/src/main/jni/native_input.cpp b/src/android/app/src/main/jni/native_input.cpp index 5b69826c75..730d4f0a27 100644 --- a/src/android/app/src/main/jni/native_input.cpp +++ b/src/android/app/src/main/jni/native_input.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -18,7 +21,7 @@ #include "input_common/drivers/virtual_gamepad.h" #include "native.h" -std::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles; +ankerl::unordered_dense::map<std::string, std::unique_ptr<AndroidConfig>> map_profiles; bool IsHandheldOnly() { const auto npad_style_set = |
