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authorDavid Marcec <dmarcecguzman@gmail.com>2018-08-12 14:46:12 +1000
committerDavid Marcec <dmarcecguzman@gmail.com>2018-08-12 14:46:12 +1000
commitf3ef58207e376c6722746820b08e69b726bc8dae (patch)
tree590299674a18111fbda7cbe810ed81e61186bc5b /src/audio_core/algorithm/interpolate.cpp
parent6a396d2129137ffbde2066655bbcdae4d393af86 (diff)
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
Diffstat (limited to 'src/audio_core/algorithm/interpolate.cpp')
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