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| author | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
|---|---|---|
| committer | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
| commit | a894cf51696dbe745d2b67fcdb68b5ee63dd5763 (patch) | |
| tree | f3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/audio_out.cpp | |
| parent | 6c12c7afc9e7e38b5268c25ad7b16a34dca4a69e (diff) | |
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/audio_out.cpp')
| -rw-r--r-- | src/audio_core/audio_out.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp index 8619a3f030..fe3a898ade 100644 --- a/src/audio_core/audio_out.cpp +++ b/src/audio_core/audio_out.cpp @@ -43,6 +43,10 @@ std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, return stream->GetTagsAndReleaseBuffers(max_count); } +std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) { + return stream->GetTagsAndReleaseBuffers(); +} + void AudioOut::StartStream(StreamPtr stream) { stream->Play(); } |
