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authorChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
committerChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
commita894cf51696dbe745d2b67fcdb68b5ee63dd5763 (patch)
treef3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/audio_out.cpp
parent6c12c7afc9e7e38b5268c25ad7b16a34dca4a69e (diff)
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/audio_out.cpp')
-rw-r--r--src/audio_core/audio_out.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp
index 8619a3f030..fe3a898ade 100644
--- a/src/audio_core/audio_out.cpp
+++ b/src/audio_core/audio_out.cpp
@@ -43,6 +43,10 @@ std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
return stream->GetTagsAndReleaseBuffers(max_count);
}
+std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) {
+ return stream->GetTagsAndReleaseBuffers();
+}
+
void AudioOut::StartStream(StreamPtr stream) {
stream->Play();
}