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authorkraibse <33869366+kraibse@users.noreply.github.com>2026-10-30 14:57:05 +0100
committerkraibse <33869366+kraibse@users.noreply.github.com>2026-10-30 14:57:05 +0100
commitdfb3241838c17bd0e6c392cc29f24d085185dd73 (patch)
tree8ca82f7977135c9e1889734e2573e8fecc08490d /src/audio_core/audio_render_manager.cpp
parent6e7edd7462325ee18a0db6fdc29ff7698ac108cc (diff)
nx2: apply GPU accuracy changes mid-game by stopping and restarting the GPU split
The split starts only with unsafe command reads, decided once at start-up. Switching to accurate afterwards made the front thread flush caches the back thread owns, which raced on Scheduler::chunk and crashed. MaybeStart now re-checks the settings between commands: it drains and stops the split when they no longer allow it and starts it again when they do. DmaPusher keeps unsafe reads while the split is active to cover the gap until then.
Diffstat (limited to 'src/audio_core/audio_render_manager.cpp')
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