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| author | David Marcec <dmarcecguzman@gmail.com> | 2018-08-12 14:46:12 +1000 |
|---|---|---|
| committer | David Marcec <dmarcecguzman@gmail.com> | 2018-08-12 14:46:12 +1000 |
| commit | f3ef58207e376c6722746820b08e69b726bc8dae (patch) | |
| tree | 590299674a18111fbda7cbe810ed81e61186bc5b /src/audio_core/audio_renderer.cpp | |
| parent | 6a396d2129137ffbde2066655bbcdae4d393af86 (diff) | |
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
Diffstat (limited to 'src/audio_core/audio_renderer.cpp')
| -rw-r--r-- | src/audio_core/audio_renderer.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp index 282f345c55..1ab6e88c2e 100644 --- a/src/audio_core/audio_renderer.cpp +++ b/src/audio_core/audio_renderer.cpp @@ -26,6 +26,18 @@ AudioRenderer::AudioRenderer(AudioRendererParameter params, QueueMixedBuffer(2); } +u32 AudioRenderer::GetSampleRate() const { + return STREAM_SAMPLE_RATE; +} + +u32 AudioRenderer::GetSampleCount() const { + return worker_params.sample_count; +} + +u32 AudioRenderer::GetMixBufferCount() const { + return worker_params.mix_buffer_count; +} + std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) { // Copy UpdateDataHeader struct UpdateDataHeader config{}; |
