diff options
| author | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-07-08 14:23:49 +0100 |
|---|---|---|
| committer | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-07-08 17:42:15 +0100 |
| commit | 51ba9450feb9d65c39e9eae557e0ec9bc1ed3610 (patch) | |
| tree | 82af0a83027f8edcb486c3db5b1aae8d20929158 /src/audio_core/command_generator.cpp | |
| parent | 655e3c0a5c2d5403184a68e913c8bbceeb071a7f (diff) | |
Replace NaN mix volume samples with silence.
Fixes Xenoblade Chronicles 2 blowing out the audio.
Diffstat (limited to 'src/audio_core/command_generator.cpp')
| -rw-r--r-- | src/audio_core/command_generator.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp index 1402ff280c..02c6e6f6ad 100644 --- a/src/audio_core/command_generator.cpp +++ b/src/audio_core/command_generator.cpp @@ -42,6 +42,15 @@ void ApplyMix(std::span<s32> output, std::span<const s32> input, s32 gain, s32 s s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, float gain, float delta, s32 sample_count) { + // XC2 passes in NaN mix volumes, causing further issues as we handle everything as s32 rather + // than float, so the NaN propogation is lost. As the samples get further modified for + // volume etc, they can get out of NaN range, so a later heuristic for catching this is + // more difficult. Handle it here by setting these samples to silence. + if (std::isnan(gain)) { + gain = 0.0f; + delta = 0.0f; + } + s32 x = 0; for (s32 i = 0; i < sample_count; i++) { x = static_cast<s32>(static_cast<float>(input[i]) * gain); |
