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authorCamilleLaVey <camillelavey99@gmail.com>2026-08-05 09:24:35 +0200
committercrueter <crueter@eden-emu.dev>2026-08-05 09:24:35 +0200
commit5e1d5e82dcc98627c769b7ca32384ded16bc5e1d (patch)
tree33870dec16238459232e492552989d438c02b2f3 /src/audio_core/renderer/command/data_source
parentba9130fbf974e7a529f5507e4cb530986c5d0859 (diff)
[vulkan] Re-adjusting ASTC resolve (#4250)
This is an adjustment made due to problems caused by my ASTC changes some pr's earlier; added sanity to decoded blocks, removes the inconditional storage view for ASTC formats (verified against MaxwellToVk logic), added support to VK_EXT_astc_decode_mode which will ensure a better way to resolve RGFA16/RGFA32 on tilers, simplified ASTC HDR decoding into LDR valid formats. This fixes some issues with SteamDeck, Fire Emblem: Engage washed colors and other problems related to ASTC. _Special Thanks_ 1.- Meowly The Smol (@Gidoly) 2.- @simply0001 for the actual idea on the redundant storage views on the transcoded ASTC path. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4250
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