diff options
| author | lizzie <lizzie@eden-emu.dev> | 2025-09-09 20:47:49 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-09-09 20:47:49 +0200 |
| commit | 9d2681ecc9565681db623fb71799e76381998512 (patch) | |
| tree | 3133129860a1569a8be8e7e0c9c5985adbd992ca /src/audio_core/renderer/command/effect | |
| parent | 428f136a754096e34c7bfec902684e2546a43ca4 (diff) | |
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/audio_core/renderer/command/effect')
6 files changed, 18 insertions, 18 deletions
diff --git a/src/audio_core/renderer/command/effect/aux_.cpp b/src/audio_core/renderer/command/effect/aux_.cpp index 74d9c229f3..cb23007a66 100644 --- a/src/audio_core/renderer/command/effect/aux_.cpp +++ b/src/audio_core/renderer/command/effect/aux_.cpp @@ -86,7 +86,7 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr send_info_, u32 write_count{write_count_}; u32 read_pos{0}; while (write_count > 0) { - u32 to_write{std::min(count_max - target_write_offset, write_count)}; + u32 to_write{(std::min)(count_max - target_write_offset, write_count)}; if (to_write > 0) { const auto write_addr = send_buffer + target_write_offset * sizeof(s32); memory.WriteBlockUnsafe(write_addr, &input[read_pos], to_write * sizeof(s32)); @@ -157,7 +157,7 @@ static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr return_info_, u32 read_count{read_count_}; u32 write_pos{0}; while (read_count > 0) { - u32 to_read{std::min(count_max - target_read_offset, read_count)}; + u32 to_read{(std::min)(count_max - target_read_offset, read_count)}; if (to_read > 0) { const auto read_addr = return_buffer + target_read_offset * sizeof(s32); memory.ReadBlockUnsafe(read_addr, &output[write_pos], to_read * sizeof(s32)); diff --git a/src/audio_core/renderer/command/effect/biquad_filter.cpp b/src/audio_core/renderer/command/effect/biquad_filter.cpp index 3392e7747d..dbc7085d16 100644 --- a/src/audio_core/renderer/command/effect/biquad_filter.cpp +++ b/src/audio_core/renderer/command/effect/biquad_filter.cpp @@ -20,8 +20,8 @@ namespace AudioCore::Renderer { void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input, std::array<s16, 3>& b_, std::array<s16, 2>& a_, VoiceState::BiquadFilterState& state, const u32 sample_count) { - constexpr f64 min{std::numeric_limits<s32>::min()}; - constexpr f64 max{std::numeric_limits<s32>::max()}; + constexpr f64 min{(std::numeric_limits<s32>::min)()}; + constexpr f64 max{(std::numeric_limits<s32>::max)()}; std::array<f64, 3> b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(), Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(), Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()}; @@ -61,8 +61,8 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input, static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> input, std::array<s16, 3>& b, std::array<s16, 2>& a, VoiceState::BiquadFilterState& state, const u32 sample_count) { - constexpr s64 min{std::numeric_limits<s32>::min()}; - constexpr s64 max{std::numeric_limits<s32>::max()}; + constexpr s64 min{(std::numeric_limits<s32>::min)()}; + constexpr s64 max{(std::numeric_limits<s32>::max)()}; for (u32 i = 0; i < sample_count; i++) { const s64 in_sample{input[i]}; diff --git a/src/audio_core/renderer/command/effect/capture.cpp b/src/audio_core/renderer/command/effect/capture.cpp index f235ce027f..95bc88e464 100644 --- a/src/audio_core/renderer/command/effect/capture.cpp +++ b/src/audio_core/renderer/command/effect/capture.cpp @@ -79,7 +79,7 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in u32 write_count{write_count_}; u32 write_pos{0}; while (write_count > 0) { - u32 to_write{std::min(count_max - target_write_offset, write_count)}; + u32 to_write{(std::min)(count_max - target_write_offset, write_count)}; if (to_write > 0) { memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32), diff --git a/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp index ecfdfabc61..14e77b3cb2 100644 --- a/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp +++ b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp @@ -76,9 +76,9 @@ static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVer state.dry_gain = params.dry_gain; Common::FixedPoint<50, 14> early_gain{ - std::min(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f}; + (std::min)(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f}; state.early_gain = pow_10(early_gain.to_float()); - Common::FixedPoint<50, 14> late_gain{std::min(params.room_gain + params.reverb_gain, 5000.0f) / + Common::FixedPoint<50, 14> late_gain{(std::min)(params.room_gain + params.reverb_gain, 5000.0f) / 2000.0f}; state.late_gain = pow_10(late_gain.to_float()); @@ -94,7 +94,7 @@ static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVer const Common::FixedPoint<50, 14> c{ std::sqrt(std::pow(b.to_float(), 2.0f) + (std::pow(a.to_float(), 2.0f) * -4.0f))}; - state.lowpass_1 = std::min(((b - c) / (a * 2.0f)).to_float(), 0.99723f); + state.lowpass_1 = (std::min)(((b - c) / (a * 2.0f)).to_float(), 0.99723f); state.lowpass_2 = 1.0f - state.lowpass_1; } diff --git a/src/audio_core/renderer/command/effect/light_limiter.cpp b/src/audio_core/renderer/command/effect/light_limiter.cpp index 63aa06f5c3..3488dd37b5 100644 --- a/src/audio_core/renderer/command/effect/light_limiter.cpp +++ b/src/audio_core/renderer/command/effect/light_limiter.cpp @@ -50,8 +50,8 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p std::span<std::span<const s32>> inputs, std::span<std::span<s32>> outputs, const u32 sample_count, LightLimiterInfo::StatisticsInternal* statistics) { - constexpr s64 min{std::numeric_limits<s32>::min()}; - constexpr s64 max{std::numeric_limits<s32>::max()}; + constexpr s64 min{(std::numeric_limits<s32>::min)()}; + constexpr s64 max{(std::numeric_limits<s32>::max)()}; const auto recip_estimate = [](f64 a) -> f64 { s32 q, s; @@ -117,9 +117,9 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p if (statistics) { statistics->channel_max_sample[channel] = - std::max(statistics->channel_max_sample[channel], abs_sample.to_float()); + (std::max)(statistics->channel_max_sample[channel], abs_sample.to_float()); statistics->channel_compression_gain_min[channel] = - std::min(statistics->channel_compression_gain_min[channel], + (std::min)(statistics->channel_compression_gain_min[channel], state.compression_gain[channel].to_float()); } } diff --git a/src/audio_core/renderer/command/effect/reverb.cpp b/src/audio_core/renderer/command/effect/reverb.cpp index 7f152a9629..67b893305a 100644 --- a/src/audio_core/renderer/command/effect/reverb.cpp +++ b/src/audio_core/renderer/command/effect/reverb.cpp @@ -94,7 +94,7 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par for (u32 i = 0; i < ReverbInfo::MaxDelayTaps; i++) { auto early_delay{ ((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int()}; - early_delay = std::min(early_delay, state.pre_delay_line.sample_count_max); + early_delay = (std::min)(early_delay, state.pre_delay_line.sample_count_max); state.early_delay_times[i] = early_delay + 1; state.early_gains[i] = Common::FixedPoint<50, 14>::from_base(params.early_gain) * EarlyDelayGains[params.early_mode][i]; @@ -107,7 +107,7 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par auto pre_time{ ((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int()}; - state.pre_delay_time = std::min(pre_time, state.pre_delay_line.sample_count_max); + state.pre_delay_time = (std::min)(pre_time, state.pre_delay_line.sample_count_max); if (!unk_initialized) { unk_value = cos((1280.0f / sample_rate).to_float()); @@ -117,13 +117,13 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) { const auto fdn_delay{(FdnDelayTimes[params.late_mode][i] * sample_rate).to_int()}; state.fdn_delay_lines[i].sample_count = - std::min(fdn_delay, state.fdn_delay_lines[i].sample_count_max); + (std::min)(fdn_delay, state.fdn_delay_lines[i].sample_count_max); state.fdn_delay_lines[i].buffer_end = &state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1]; const auto decay_delay{(DecayDelayTimes[params.late_mode][i] * sample_rate).to_int()}; state.decay_delay_lines[i].sample_count = - std::min(decay_delay, state.decay_delay_lines[i].sample_count_max); + (std::min)(decay_delay, state.decay_delay_lines[i].sample_count_max); state.decay_delay_lines[i].buffer_end = &state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1]; |
