aboutsummaryrefslogtreecommitdiff
path: root/src/audio_core/renderer/command/sink/device.cpp
diff options
context:
space:
mode:
authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/audio_core/renderer/command/sink/device.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/audio_core/renderer/command/sink/device.cpp')
-rw-r--r--src/audio_core/renderer/command/sink/device.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp
index 3480ed475c..86a257363b 100644
--- a/src/audio_core/renderer/command/sink/device.cpp
+++ b/src/audio_core/renderer/command/sink/device.cpp
@@ -20,8 +20,8 @@ void DeviceSinkCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListPr
}
void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
- constexpr s32 min = std::numeric_limits<s16>::min();
- constexpr s32 max = std::numeric_limits<s16>::max();
+ constexpr s32 min = (std::numeric_limits<s16>::min)();
+ constexpr s32 max = (std::numeric_limits<s16>::max)();
auto stream{processor.GetOutputSinkStream()};
stream->SetSystemChannels(input_count);