diff options
| author | MaranBr <maranbr@outlook.com> | 2025-10-02 01:30:05 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2025-10-02 01:30:05 +0200 |
| commit | 1a5b3fb23934cfb9647120fc2a055bc116e67460 (patch) | |
| tree | 719048f08359f3952e945cf12907fc4b5aba1640 /src/audio_core/renderer/command | |
| parent | 24e6c62109cd30e09dd72a4af58f132dd7c0d359 (diff) | |
[audio_core] Fix audio reverb effect (#2646)
This fixes the audio reverb effect that was causing loud noise in some games and on some platforms.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2646
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/audio_core/renderer/command')
| -rw-r--r-- | src/audio_core/renderer/command/effect/reverb.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/audio_core/renderer/command/effect/reverb.cpp b/src/audio_core/renderer/command/effect/reverb.cpp index 46b85b8945..87eab1adda 100644 --- a/src/audio_core/renderer/command/effect/reverb.cpp +++ b/src/audio_core/renderer/command/effect/reverb.cpp @@ -191,8 +191,6 @@ static void InitializeReverbEffect(const ReverbInfo::ParameterVersion2& params, const auto center_delay_time{(5 * delay).to_uint_floor()}; state.center_delay_line.Initialize(center_delay_time, 1.0f); - UpdateReverbEffectParameter(params, state); - for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) { std::ranges::fill(state.fdn_delay_lines[i].buffer, 0); std::ranges::fill(state.decay_delay_lines[i].buffer, 0); |
