diff options
| author | Liam <byteslice@airmail.cc> | 2023-03-23 19:58:48 -0400 |
|---|---|---|
| committer | Liam <byteslice@airmail.cc> | 2023-03-23 20:28:47 -0400 |
| commit | 6eaef51cf2dea4178200e7d34fb0f44d28bf45c2 (patch) | |
| tree | 085ba1f2eb6a75c2b93d70834cc20d4b14f4d10f /src/audio_core/renderer/system.cpp | |
| parent | c8963299fa16bd810029f3492df37959e4f3cb28 (diff) | |
memory: rename global memory references to application memory
Diffstat (limited to 'src/audio_core/renderer/system.cpp')
| -rw-r--r-- | src/audio_core/renderer/system.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp index 28f063641b..ad869facb7 100644 --- a/src/audio_core/renderer/system.cpp +++ b/src/audio_core/renderer/system.cpp @@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params, render_device = params.rendering_device; execution_mode = params.execution_mode; - core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(), - transfer_memory_size); + core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size); // Note: We're not actually using the transfer memory because it's a pain to code for. // Allocate the memory normally instead and hope the game doesn't try to read anything back |
