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authorLiam <byteslice@airmail.cc>2023-03-23 19:58:48 -0400
committerLiam <byteslice@airmail.cc>2023-03-23 20:28:47 -0400
commit6eaef51cf2dea4178200e7d34fb0f44d28bf45c2 (patch)
tree085ba1f2eb6a75c2b93d70834cc20d4b14f4d10f /src/audio_core/renderer/system.cpp
parentc8963299fa16bd810029f3492df37959e4f3cb28 (diff)
memory: rename global memory references to application memory
Diffstat (limited to 'src/audio_core/renderer/system.cpp')
-rw-r--r--src/audio_core/renderer/system.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp
index 28f063641b..ad869facb7 100644
--- a/src/audio_core/renderer/system.cpp
+++ b/src/audio_core/renderer/system.cpp
@@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
render_device = params.rendering_device;
execution_mode = params.execution_mode;
- core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(),
- transfer_memory_size);
+ core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size);
// Note: We're not actually using the transfer memory because it's a pain to code for.
// Allocate the memory normally instead and hope the game doesn't try to read anything back