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authorKelebek1 <eeeedddccc@hotmail.co.uk>2021-06-21 18:17:12 +0100
committerKelebek1 <eeeedddccc@hotmail.co.uk>2021-06-22 04:39:17 +0100
commit50155419025b604a190884ef59f9137f6308b713 (patch)
tree60e516f0db83ee9d2e6d2b4cf05671b721bce043 /src/audio_core/stream.cpp
parent0e0285a30e218258f882a2963409a75be8f9cfd7 (diff)
Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r--src/audio_core/stream.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index ad6c587c25..5a30f55a77 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -107,9 +107,12 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
active_buffer = queued_buffers.front();
queued_buffers.pop();
- VolumeAdjustSamples(active_buffer->GetSamples(), game_volume);
+ auto& samples = active_buffer->GetSamples();
- sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
+ VolumeAdjustSamples(samples, game_volume);
+
+ sink_stream.EnqueueSamples(GetNumChannels(), samples);
+ played_samples += samples.size();
const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);