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authorlizzie <lizzie@eden-emu.dev>2025-10-24 12:38:42 +0200
committercrueter <crueter@eden-emu.dev>2025-10-24 12:38:42 +0200
commit4834fec1593c2dbc4b5555d02bd0405df29d7549 (patch)
tree30dd6e0e4df531e95ebde42757807940488bf92b /src/audio_core
parentb5d54b8df73bf42d396a9b2a5e2e8d71e191848b (diff)
[audio] Fix BOTW by increasing ring-size (#2822)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2822 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/audio_core')
-rw-r--r--src/audio_core/sink/sink_stream.cpp173
-rw-r--r--src/audio_core/sink/sink_stream.h2
2 files changed, 60 insertions, 115 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 119dcc5ead..88e2dfa3d3 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -22,110 +22,61 @@
namespace AudioCore::Sink {
void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
- SCOPE_EXIT {
- queue.EmplaceWait(buffer);
- ++queued_buffers;
- };
-
- if (type == StreamType::In) {
+ if (type == StreamType::In)
return;
- }
-
- constexpr s32 min{(std::numeric_limits<s16>::min)()};
- constexpr s32 max{(std::numeric_limits<s16>::max)()};
-
- auto yuzu_volume{Settings::Volume()};
- if (yuzu_volume > 1.0f) {
- yuzu_volume = 0.6f + 20 * std::log10(yuzu_volume);
- }
- auto volume{system_volume * device_volume * yuzu_volume};
- if (system_channels == 6 && device_channels == 2) {
+ constexpr s32 min = (std::numeric_limits<s16>::min)();
+ constexpr s32 max = (std::numeric_limits<s16>::max)();
+ auto yuzu_volume = Settings::Volume();
+ if (yuzu_volume > 1.0f)
+ yuzu_volume = 0.6f + 20.0f * std::log10(yuzu_volume);
+ auto const volume = system_volume * device_volume * yuzu_volume;
+ if (system_channels > device_channels) {
+ // "Topological" coefficients, basically makes back sounds be less noisy :)
+ // Front = 1.0; Center = 0.596; LFE = 0.354; Back = 0.707
+ static constexpr std::array<f32, 4> tcoeff{1.0f, 0.596f, 0.354f, 0.707f};
// We're given 6 channels, but our device only outputs 2, so downmix.
- // Front = 1.0
- // Center = 0.596
- // LFE = 0.354
- // Back = 0.707
- static constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.596f, 0.354f, 0.707f};
-
- for (u32 read_index = 0, write_index = 0; read_index < samples.size();
- read_index += system_channels, write_index += device_channels) {
- const auto fl =
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]);
- const auto fr =
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]);
- const auto c =
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::Center)]);
- const auto lfe =
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::LFE)]);
- const auto bl =
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackLeft)]);
- const auto br =
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackRight)]);
-
- const auto left_sample{
- static_cast<s32>((fl * down_mix_coeff[0] + c * down_mix_coeff[1] +
- lfe * down_mix_coeff[2] + bl * down_mix_coeff[3]) *
- volume)};
-
- const auto right_sample{
- static_cast<s32>((fr * down_mix_coeff[0] + c * down_mix_coeff[1] +
- lfe * down_mix_coeff[2] + br * down_mix_coeff[3]) *
- volume)};
-
- samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
- static_cast<s16>(std::clamp(left_sample, min, max));
- samples[write_index + static_cast<u32>(Channels::FrontRight)] =
- static_cast<s16>(std::clamp(right_sample, min, max));
+ for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size(); r_offs += system_channels, w_offs += device_channels) {
+ std::array<f32, 6> ccoeff{0.f};
+ for (u32 i = 0; i < system_channels; ++i)
+ ccoeff[i] = f32(samples[r_offs + i]);
+ std::array<f32, 6> rcoeff{
+ ccoeff[u32(Channels::FrontLeft)],
+ ccoeff[u32(Channels::BackLeft)],
+ ccoeff[u32(Channels::Center)],
+ ccoeff[u32(Channels::LFE)],
+ ccoeff[u32(Channels::BackRight)],
+ ccoeff[u32(Channels::FrontRight)],
+ };
+ std::array<f32, 6> scoeff{
+ rcoeff[0] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[1] * tcoeff[3],
+ rcoeff[5] * tcoeff[0] + rcoeff[2] * tcoeff[1] + rcoeff[3] * tcoeff[2] + rcoeff[4] * tcoeff[3],
+ rcoeff[4] * tcoeff[0] + rcoeff[3] * tcoeff[1] + rcoeff[2] * tcoeff[2] + rcoeff[2] * tcoeff[3],
+ rcoeff[3] * tcoeff[0] + rcoeff[3] * tcoeff[1] + rcoeff[2] * tcoeff[2] + rcoeff[3] * tcoeff[3],
+ rcoeff[2] * tcoeff[0] + rcoeff[4] * tcoeff[1] + rcoeff[1] * tcoeff[2] + rcoeff[0] * tcoeff[3],
+ rcoeff[1] * tcoeff[0] + rcoeff[4] * tcoeff[1] + rcoeff[1] * tcoeff[2] + rcoeff[5] * tcoeff[3]
+ };
+ for (u32 i = 0; i < system_channels; ++i)
+ samples[w_offs + i] = s16(std::clamp(s32(scoeff[i] * volume), min, max));
}
-
samples_buffer.Push(samples.subspan(0, samples.size() / system_channels * device_channels));
- return;
- }
-
- if (system_channels == 2 && device_channels == 6) {
+ } else if (system_channels < device_channels) {
// We need moar samples! Not all games will provide 6 channel audio.
- // TODO: Implement some upmixing here. Currently just passthrough, with other
- // channels left as silence.
std::vector<s16> new_samples(samples.size() / system_channels * device_channels);
-
- for (u32 read_index = 0, write_index = 0; read_index < samples.size();
- read_index += system_channels, write_index += device_channels) {
- const auto left_sample{static_cast<s16>(std::clamp(
- static_cast<s32>(
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
- volume),
- min, max))};
-
- new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
-
- const auto right_sample{static_cast<s16>(std::clamp(
- static_cast<s32>(
- static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
- volume),
- min, max))};
-
- new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
- }
-
+ for (u32 r_offs = 0, w_offs = 0; r_offs < samples.size(); r_offs += system_channels, w_offs += device_channels)
+ for (u32 channel = 0; channel < system_channels; ++channel)
+ new_samples[w_offs + channel] = s16(std::clamp(s32(f32(samples[r_offs + channel]) * volume), min, max));
samples_buffer.Push(new_samples);
- return;
- }
-
- if (volume != 1.0f) {
- for (u32 i = 0; i < samples.size(); ++i) {
- samples[i] = static_cast<s16>(
- std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
- }
+ } else {
+ for (u32 i = 0; i < samples.size() && volume != 1.0f; ++i)
+ samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max));
+ samples_buffer.Push(samples);
}
-
- samples_buffer.Push(samples);
+ queue.EmplaceWait(buffer);
+ ++queued_buffers;
}
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
- constexpr s32 min = (std::numeric_limits<s16>::min)();
- constexpr s32 max = (std::numeric_limits<s16>::max)();
-
auto samples{samples_buffer.Pop(num_samples)};
// TODO: Up-mix to 6 channels if the game expects it.
@@ -133,23 +84,22 @@ std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
// Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
// TODO: Play with this and find something that works better.
+ constexpr s32 min = (std::numeric_limits<s16>::min)();
+ constexpr s32 max = (std::numeric_limits<s16>::max)();
auto volume{system_volume * device_volume * 8};
- for (u32 i = 0; i < samples.size(); i++) {
- samples[i] = static_cast<s16>(
- std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
- }
+ for (u32 i = 0; i < samples.size(); i++)
+ samples[i] = s16(std::clamp(s32(f32(samples[i]) * volume), min, max));
- if (samples.size() < num_samples) {
+ if (samples.size() < num_samples)
samples.resize(num_samples, 0);
- }
return samples;
}
void SinkStream::ClearQueue() {
samples_buffer.Pop();
SinkBuffer tmp;
- while (queue.TryPop(tmp)) {
- }
+ while (queue.TryPop(tmp))
+ ;
queued_buffers = 0;
playing_buffer = {};
playing_buffer.consumed = true;
@@ -163,9 +113,8 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
// paused and we'll desync, so just return.
- if (system.IsPaused() || system.IsShuttingDown()) {
+ if (system.IsPaused() || system.IsShuttingDown())
return;
- }
while (frames_written < num_frames) {
// If the playing buffer has been consumed or has no frames, we need a new one
@@ -195,9 +144,8 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
// If that's all the frames in the current buffer, add its samples and mark it as
// consumed
- if (playing_buffer.frames_played >= playing_buffer.frames) {
+ if (playing_buffer.frames_played >= playing_buffer.frames)
playing_buffer.consumed = true;
- }
}
std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes);
@@ -222,9 +170,8 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
}
static constexpr std::array<s16, 6> silence{};
- for (size_t i = frames_written; i < num_frames; i++) {
+ for (size_t i = frames_written; i < num_frames; i++)
std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
- }
return;
}
@@ -234,17 +181,16 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
if (!queue.TryPop(playing_buffer)) {
// If no buffer was available we've underrun, fill the remaining buffer with
// the last written frame and continue.
- for (size_t i = frames_written; i < num_frames; i++) {
+ for (size_t i = frames_written; i < num_frames; i++)
std::memcpy(&output_buffer[i * frame_size], &last_frame[0], frame_size_bytes);
- }
frames_written = num_frames;
continue;
}
// Successfully dequeued a new buffer.
- queued_buffers--;
-
- { std::unique_lock lk{release_mutex}; }
-
+ {
+ std::unique_lock lk{release_mutex};\
+ queued_buffers--;
+ }
release_cv.notify_one();
}
@@ -291,8 +237,7 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
std::unique_lock lk{release_mutex};
- release_cv.wait_for(lk, std::chrono::milliseconds(5),
- [this]() { return paused || queued_buffers < max_queue_size; });
+ release_cv.wait_for(lk, std::chrono::milliseconds(5), [this]() { return paused || queued_buffers < max_queue_size; });
if (queued_buffers > max_queue_size + 3) {
release_cv.wait(lk, stop_token, [this] { return paused || queued_buffers < max_queue_size; });
}
diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h
index b1fc91b649..cc34c3db45 100644
--- a/src/audio_core/sink/sink_stream.h
+++ b/src/audio_core/sink/sink_stream.h
@@ -240,7 +240,7 @@ private:
/// Ring buffer of the samples waiting to be played or consumed
Common::RingBuffer<s16, 0x10000> samples_buffer;
/// Audio buffers queued and waiting to play
- Common::SPSCQueue<SinkBuffer, 0x10000> queue;
+ Common::SPSCQueue<SinkBuffer, 0x40000> queue;
/// The currently-playing audio buffer
SinkBuffer playing_buffer{};
/// The last played (or received) frame of audio, used when the callback underruns