diff options
| author | Briar <205427297+icy-briar@users.noreply.github.com> | 2025-05-02 18:42:58 +0000 |
|---|---|---|
| committer | CamilleLaVey <camillelavey@noreply.localhost> | 2025-05-02 18:42:58 +0000 |
| commit | 559eb0a488b651397802066878aebdbd65b42baf (patch) | |
| tree | 49a8295dabe49f0419bc2508fcff6a622f1f30cb /src/common/android/id_cache.cpp | |
| parent | cb8f449dca521a5625d012d5e8ec4ea5b2138f83 (diff) | |
renderer_vulkan: Use raw surface handles and improve release logic (#75)
Should fix or at least lessen the crashes when leaving runtime emulation on both Android / PC
Also, may have improved the time required to leave the game
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/75
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
Diffstat (limited to 'src/common/android/id_cache.cpp')
0 files changed, 0 insertions, 0 deletions
