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authorJPikachu <jpikachu.eden@gmail.com>2025-06-29 17:15:46 +0000
committerJPikachu <jpikachu@noreply.localhost>2025-06-29 17:15:46 +0000
commit11b152ab587ba52af9e6165c8203687d85185d5a (patch)
tree37f66b10ef351678fd2a95e8f5186c6b31f9d0bb /src/common/android/multiplayer/multiplayer.cpp
parent91a662431cfe419bd46b6ca4ed298a4ba70d7820 (diff)
[spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses. And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas. These were caused by NaN values from overflowed conversions to float16. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215 Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
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