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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 00:53:47 -0400 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-30 00:53:47 -0400 |
| commit | 636d4526108a682aa2e344bcb4a9ad1eafecc52e (patch) | |
| tree | feff3e67f7dcc8dd912e5ddf3855916e06a47af7 /src/common/cpu_features.cpp | |
| parent | d56039ace99338293658f931a871e4dba203e3ab (diff) | |
core_timing: request the timer thread's stop before waking it
CoreTiming::Reset set pause_event and event, and only then requested the
stop. The woken timer thread could take the wake-up, still see no stop
request, and go back to waiting on pause_event for good; the join that
follows then hung the frontend while booting a game ("Not Responding",
main thread in CoreTiming::Reset -> std::thread::join). Request the stop
first, so the thread sees it whenever it wakes.
Diffstat (limited to 'src/common/cpu_features.cpp')
0 files changed, 0 insertions, 0 deletions
