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authorlizzie <lizzie@eden-emu.dev>2026-06-03 22:53:09 +0200
committercrueter <crueter@eden-emu.dev>2026-06-03 22:53:09 +0200
commitf729dbb3c3fbf30f06ff7c986f1a6761e3fb598f (patch)
treeb3369f3de816f743af5b7920cf69ef4c69fbe471 /src/common/demangle.h
parentec2b9b04001ebea637f01273ac8e6c17b2cc8390 (diff)
[common] use abi::__cxa_demangle for demangling using the system's glibcxx/libc++ (#3894)
most stdlibc++ already provide this functionality out of the box, very consistently and well implemented (usually) my main irk is that the llvm itanium demangle is totally unescesary when there is a perfectly stable, tested and well documented equivalent functionality in the standard stdc++ provided in most UNIX oses its mostly to reduce binary size by a very thin margin, but he stdc++ is more than capable of doing he same behaviour we use a dpeendency for for mingw or such howeger,, demangling becomies trickier so we have to exclude windows entirely because well windows likes to do things differently dont they Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3894 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/common/demangle.h')
-rw-r--r--src/common/demangle.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/common/demangle.h b/src/common/demangle.h
index f072d22f33..c96f14ff42 100644
--- a/src/common/demangle.h
+++ b/src/common/demangle.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later